N64>PS1>Saturn
Thread closed. ;p
Darth_Payn said:
The way I remember it, Nintendo stuck to cartridges for the N64 because the games in those were harder to copy than discs. Also, in this video, Yahtzee said the "age of the Mascot" ended in the 5th generation, but did he not review the rerelease of the first 3 Crash Bandicoot games last week? And remember who's mascot he is? In some ways, the Age of the Mascot never ended, since you can count Master Chief Petty Officer John 117 (yeah, that's his full name and rank, I am THAT big of a geek) as Microsoft's since the first HALO debuted with the first X-BOX.
That's stretching things. Consider the 16 bit era, where company mascots were all trying to be the next Sonic or Mario. Contrast that with the present. Mario is Nintendo's poster boy, sure, but Sega bowed out of the console race, so Sonic is Sega's mascot rather than a console one. Crash may have had a remake, but he's no longer associated with the PlayStation 4, or even the 3 in the same way he was in the days of the PS1. And calling John the mascot of the Xbox is a bit of a stretch. Yes, Halo is an Xbox-exclusive series (mostly), but John has never really been a mascot for the system in the same way other characters have. The series is called "Halo," not "Master Chief" (as opposed to mascot platformers usually having their series bear the name of the mascot itself.
darkrage6 said:
Plus Microsoft also had Blinkx and Sony had both Ratchet and Clank and Jak and Daxter(There was also Ty the Tasmanian Tiger, Crash's Australian cousin)
People remember Blinx and Ty?
Also, Blinx was apparently meant to be the face of Xbox in Japan, and didn't turn out well, so...
Broderick said:
Never got Knights into Dreams, but heard good things about it.
It's spelt "Nights" you silly thing!
Anyway, played a demo of Nights on my friend's Saturn back in the day (who was the only kid I knew who had a Saturn). To be honest, I've never got why it's considered a cult classic. Honestly, of the few games he had on the device, I liked Clockwork Knights the most. Enjoyed Sonic 3D Blast too, but having played it in re-releases...yeah. Not Sonic's most stellar outing.
darkrage6 said:
I was perfectly happy to just play stuff on my Genesis until I got a Dreamcast for Sonic Adventure, I honestly just wasn't that blown away by 3-D gaming when it first happened. My age has a lot to do with it as I was born in 1990. My Dreamcast didn't last that long either, I was in the process of trying to get all 180 emblems in Sonic Adventure 2(only ones I had left were those goddamned Chao Races), then I got a Gamecube and got SA2 Battle and tried again to get all the emblems but I eventually ran out of patience trying in vain to win the damned Chao Races(never did care much for the Chao aspect of those games)
As someone who spent hours upon hours trying to get all the emblems of Sonic Adventure DX (so I could unlock the retro games - this was before the likes of Sonic Mega Collection was released), I feel your pain.
Listen Sega. I can do time trials. I can hunt for treasure. I can even stomach getting fish for an obese cat if it means I get goodies for it. But you are not going to force me to take part in your Tamagotchi wanabee!
darkrage6 said:
Whenever I used that controller as a friends house as a kid I didn't mind, but i'd never even think of using that piece of crap nowadays.
I actually replayed GoldenEye this year. Speaking personally, it took a bit of getting used to the controller again, because it feels so alien to hold when compared to modern day controllers. But, I got used to it. Had a lot of fun with the game - it's aged in some areas, but it still has a lot of charm.
Saelune said:
Maybe I do hate Crash for doing what it wanted to do. I dont see how that is a defense. If someone wanted to make me cry and succeeded, I would not be wrong for being upset at them.
I hate Crash cause I played it and felt it was garbage. I know alot of people like to bandwagon their opinions, but I dont do that. There are things I like that everyone likes, things I hate that everyone likes, and so on.
Crash isn't trying to make you cry though.
Now, I do hold Super Mario 64 and Banjo Kazooie above Crash personally, but as far as entering 3D goes, it did a better job than Sonic 3D Blast (and not that I've played it, but Bubsy 3D is an example of "what can (possibly) go wrong" in transition. I'd rather a piece of media do something well rather than attempt something new and fail. Sure, it can get props for trying, but execution usually trumps conception.
Anyway, the original Crash Bandicoot is overshadowed by its successors (Cortex Strikes Back, Warped), so there's bigger fish to fry in the Crash vs. Mario debate anyway.