Grand_Marquis said:
... and partly because Final Fantasy games never learned what narrative pacing is.
Im not quite sure that we are talking about the same brand of games here , I mean, this is not an FPS where all you have to know is to shoot anything with legs until the score pop-up shows up, or an RTS where you select all your units and command kill anything in a 20 mile radius, or even a Fighting game where...well, you just kill.
RPGs (ether J or W) are all about the story and its pacing. Pretty much all of the previous FF games, with the exeption of 10 & 12 of course, had a deep yet easy to follow story filled with more or less likable characters.
However, since FF10 the series has had a decline in character and story-pacing quality similar to the right side of a negative parabola.
I agree with your comment but don't generalize the whole series.