That don't answer the question. How do you define "valuable actions" in game?ProfessorLayton said:snip
That don't answer the question. How do you define "valuable actions" in game?ProfessorLayton said:snip
Sometimes, yes they do. Problem is, even if it's rare, a comic issue is short, a video game is much longer. It's more comparable to an episodic series than a single comic book.Pink Gregory said:Do single issues of comics have multiple dialogue writers? I'm likening a single game to a single comic issue, not a long-running character.Carpenter said:So comics are a horrible idea?Pink Gregory said:I hooted like a loon at that final joke. I'm a bad person.
Having more than 2-3 people writing a single character's dialogue is a terrible idea. Even then, it's really one writing and two editing.
You know how many people have written dialog for spiderman? Still manages to be a consistent character.
I love ZP but if you believe the characters are poorly written just because Yahtzee told you so, maybe you should avoid games as a whole.
Also, you're being massively presumptuous; I didn't mention anything about the writing of GTAV, naturally I haven't played it so I can't comment, I just thought that the idea of writing by committee isn't the best approach. I got the impression that Yahtzee was insinuating that he felt there was a design by committee approach to the writing.
Huh, well it would appear I was wrong, only three writers credited on IMDB.
Things that advance the story, make your characters better, or learn about your characters' personalities or learn about the world you're in. That's exactly what I just said and I really don't know how else to explain it.Goliath100 said:That don't answer the question. How do you define "valuable actions" in game?
People that don't work ask "who cares how much work went into this"mike1921 said:Honestly, who cares how much work went into it? You're not buying the labor, you're buying the results of that labor.Carpenter said:That's not even close to anything the video was stating.LordTerminal said:So basically the impression I got from this was this did not deserve that billion dollars in sales it got and was basically just GTA IV minus the escort missions.
Yeah....I'll just stick to Saint's Row from now on. GTA has lost me as a franchise.
Yes, please stick to saints row. Starting to see why people don't appreciate the work that went into that game either.
bobleponge said:Here is the difference between SR and GTA. There's a mission in GTAV where you have to defend a truck full of stolen supercars from the police using a James Bond'esque sports car with guns and spikes. It's pretty awesome and the mechanics are great; however, I'm quite sure that I'll never see those cars again. If it had been Saints Row, at the end of the mission the James Bond car, and all of the super cars would have automatically added to my garage, to play with and destroy as many times as I'd like.
It's kind of a "become the thing you hate" type of thing.BX3 said:Looking through the comments and once again there's more posts talking about irrational fanboy rage than actual irrational fanboy rage.
Can someone please explain this fucking phenomenon to me? Maybe if I know the mentality behind it, it won't irk me so damn much every time I see it.
The planes were easy enough to fly for me.cthulhuspawn82 said:I know for a fact they can program planes to be easy to fly, the same way I know games can program sniper rifles to not bounce around like an epileptic on a trampoline. But they want to "simulate difficulty" and apparently, shitty controls are how they do that.
Good question. I think one way is to commit whole heartedly to a linear set up, with the open world acting as a backdrop or an occasional diversion (like in Arkham asylum/city or LA Noire). The other is to commit properly to the open world set up, and stop punishing the player with failure for slightly stepping out of some strict boundaries (like STALKER). Games like Skyrim and GTA fail at either, because they try to sell themselves on an open world but actually prefer to focus on some meagre, tightly scripted story.Barciad said:I think comparisons, not just with Saints Row IV, but also Skyrim are in order. Just how does one make games this big both balanced and with tightness and direction?
Again, that's the strawman used by Escapist staff to frame the issue their way.Darth_Payn said:There were angry hordes of fanboys in the comments of Greg Tito's review calling for his head and hurling death threats at his family for giving GTA V 3.5 stars out of 5. I'll say that again to drive it home : 3.5/5 That's the kind of score I was happy to get for a score on homework or a test in school.BX3 said:Looking through the comments and once again there's more posts talking about irrational fanboy rage than actual irrational fanboy rage.
Can someone please explain this fucking phenomenon to me? Maybe if I know the mentality behind it, it won't irk me so damn much every time I see it.
"Fun" is a relatively subjective term, so it's hard to quanitify but GTA IV was sluggish and chore-like. Saints Row was action packed. Even better, the action was well-designed. I mean, if sluggish controls and routine date requests are your idea of fun, then Godspeed.Sgt. Sykes said:Hmm okay, he didn't like it that much I guess.
One thing I don't understand though, why is Saints Row considered 'fun' and the later GTA aren't? Because you can run around with a dildo and other wacky stuff? That's wacky. Not necessarily fun. I didn't play GTAV of course (having only a PC and stuff), but I definitely had tons more fun with GTA IV then SR2+3 combined and if GTA had the same stupid wacky humor everywhere, I'd like it less.
Well, I am both.OuendanCyrus said:either they're very easily impressed/amused, or they have the mind of a teenager, or both.
yeah I found myself actually rushing to do story missions because the characters were fun to watch. I didn't find them "whiny" but selfish oh hell yea very much so loll but I feel like it kinda fits for...well a freaking GTA game. Franklin was very much a Connor-esque paperboy being led along by everyone, but it was Lamar who annoyed the crap about me with his "homies for life" deal until the end when he redeemed himself haha. and I legitimately liked Michael whose struggles to reconnect with his family while staving off a midlife crisis was a nice touch and not something I've really seen before in a game. and I hated/loved Trevor because...well he's Trevor lolZachary Amaranth said:I actually like the story. Well, enjoyed is more the word. The thing is, that even though a lot of the characters are whiny, the sum ends up being better than the whole of its parts. I found myself engaged by the story threads. I actually spent a lot more time actually doing missions in this game than dicking around, which is relatively unqie for sandboxes. I got like 30 hours out of Saints Row 3, despite it being a 5 hour game, because I didn't touch most of the story missions for a loooooooong time.
My sniper rifle comment was more about how it works in games in general, here it doesn't seem so bad.Carpenter said:The planes were easy enough to fly for me.cthulhuspawn82 said:I know for a fact they can program planes to be easy to fly, the same way I know games can program sniper rifles to not bounce around like an epileptic on a trampoline. But they want to "simulate difficulty" and apparently, shitty controls are how they do that.
Yes they could program them to be "easier to fly" but they could have also programmed the game with more hand holding auto aim and missile bullets, it just wouldn't be very challenging and would probably feel pretty soulless.
You exaggerate the turbulence you experience in planes (even with the lowest possible flying skill) that I have to wonder if you even played the game.
On maxed out shooting skill your sniper rifle doesn't wave around in the slightest and stays perfectly steady.
Shitty controls? Can you give an example of what you mean? Are you aware that the other two things you mentioned have nothing to do with the "controls" of the game?
You are exaggerating these things so much that it makes me wonder if you even played the game before posting these complaints.
Fuck 'em.Buccura said:Despite not saying it's a bad game I'm sure this review will piss off plenty of GTA fanboys.
Actually, so was I. Being one of the miniscule number of people who didn't give a FUCK about GTAV, I'd actually forgotten he was likely to be doing it, so I was hoping he'd be doing Shadow Warrior too. I just hope it isn't a massive disappointment to him like Duke Nukem Forever was- it already starts with an automatic strike against it by being a reboot of a classic property with the exact same name as the original.Worgen said:Oddly enough I was hoping he would do Shadow Warrior this week. Maybe he will use it to cleanse his palate of the 'meh' that is his opinion of gtaV.
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ProfessorLayton said:It's interesting how when Yahtzee doesn't want to like a game, he brings up plot points that he doesn't particularly like and focuses on them. He did the same thing with the Last of Us.
Honestly, I miss the days when Zero Punctuation was about criticizing games due to actual issues with the gameplay and mechanics. There was hardly a word here about the gameplay itself. Yeah, the planes handle poorly but that's all that I got from this review. It really just seems lazy to me and an attempt to run against the mainstream. It's like he watched some character footage on YouTube and based the entire video on that.
I mean seriously, let's do a play-by-play. The first 45 seconds is complaining about the advertising. Then he complains about the fact that it's named GTA V even though there are more than 5 games, a joke he's made several times already about the same series. Then he complains about GTA IV. Next he describes the characters, saying they're all poorly written but gives no actual examples of them being poorly written other then that Franklin is whiny and misinterpreting Michael's overall character. After that he brings up the problem of linearity within the mission structure and the poor flight controls which I definitely agree with. The rest of the review he talks about not being able to play online yet and then saying it was ok but not great. That's just simply weak criticism and it's really disappointing.
I would have respected it a lot more if he brought up the fact that the traffic AI is pretty bad and the gunplay feels sticky and weird or maybe the brought up the texture popping and characters and cars randomly disappearing. But as far as I'm concerned there's no actual evidence that he even played the game.
I truly don't have a problem with people disliking what I don't like. Metal Gear Solid is a favorite of mine and I didn't have a problem with his MGS4 review. I also like Dead Space, Gears of War, and Borderlands. My problem is when the criticism isn't well thought out.
I can tell you firsthand that Saints Row 4 is absolute garbage and not even accidentally good. It's not even a matter of opinion. It's glitchy, boring, has absolutely no sense of pacing, most of the content is literally copy-pasted from Saints Row 3, the missions are insultingly easy, and the superpowers simply break the game.
I actually haven't touched my 360 since I completed Skyrim nearly 2 years ago. The main reason that I can't enjoy GTA V is mainly how the world is so large, yet feels like there's not much to do; sure, there's strip clubs, yes, there's golf and tennis, but I never found out whether they contributed to the gameplay. I understand that they are just distractions that are meant to make the player feel more immersed in the game, but I would have preferred it if those distractions actually helped me in the game as opposed to feeling like a time waster. (I did try playing Tennis for a bit because I thought it would raise my Stamina but I don't think it did) Look at Just Cause 2 for example, it has a huge world filled with bases you can take over, and in doing so, you earn more cash and upgrades, in Saint's Row IV, you collect data clusters to improve your super powers, in Red Dead Redemption and Far Cry 3, you can do animal and bounty hunts to get money and improve your character.Zachary Amaranth said:Well, I am both.
But you know, I looked at your played games on XBL (since you were kind enough to link your GT), and I'm not really seeing much that would qualify as having "more" than that. And hell, the comparison of stuff to do with RDR just seems...Wrong. Flat out wrong.
But whatever. I'm not here to judge. I just find it weird.
But hey, I'm not particularly a fan of the GTA series. I played 3 mostly because everyone said I must, and the open world was a bit of a revolution at the time, so it was something I could appreciate. IV sucked ass in my opinion, highlighting ockstar's tendency for "ooh shiny" over substance, so I sort of get where you're coming from. But V? Well, they still haven't figured out how to do competent gameplay, you pretty much need aim assist to compensate for some of the worst firearm controls in the history of games, and there's an emphasis on shiny, but....
I actually like the story. Well, enjoyed is more the word. The thing is, that even though a lot of the characters are whiny, the sum ends up being better than the whole of its parts. I found myself engaged by the story threads. I actually spent a lot more time actually doing missions in this game than dicking around, which is relatively unqie for sandboxes. I got like 30 hours out of Saints Row 3, despite it being a 5 hour game, because I didn't touch most of the story missions for a loooooooong time.