Goliath100 said:
I'm getting really tired of this, especially when professionals do it to. What others exactly?
Far Cry 3 is a great example. Sure, you can run around this huge island, but why would you? The only reason to explore is to find radio towers, which just reveal more of the map, and take over bases. I guess there's hunting too but nothing like GTA. Assassin's Creed is another example, where the only side missions just give you money and the only thing you use money on is buying things that give you more money.
MinionJoe said:
Ah! Thank you. That does explain why you don't miss all of the side activities that were in IV that were stripped out of V, like pool and bowling.
That's true, I can't because I have nothing to compare it to other than the poker in Red Dead. However, I don't see how that could make or break a game purchase. Didn't people hate being constantly called by their cousin to go bowling? That being said, there are plenty of random filler things like tennis and golf. So it's not like they simply removed filler activities, just replaced them with other types that were more flavorful.
JamesStone said:
Oh no, my dear friend. I called you a scout. Scout. Scoooooooooooooooooout. Fanboys do then to present better points. A scout of fanboy rage simply marks the territory to be desolated by the mindless sheep. Sometimes it works, others not so much. But you're still just a scout.
Second, I wasn't talking about visual glitches either. Notice how most of the glitches happen inside the simulation. I have experienced some of the same glitches as you, with higher frequency at the endgame, but the Zinyak battle? None.
Third, your points are very subjective and shallow. I did not wish to discuss them for that reason and still don't. I'm just calling you out on it because you need some actual arguments to support those claims.
So you insult me for no reason and still refuse to back up any claim whatsoever other than the fact that you agree with me that Saints Row IV is glitchy. Lazy game design hiding under the guise of "the glitches are a feature" is still lazy game design. I don't understand how having a random AI car stuck in a tree or the physics engine bug out and send me flying through the air when I hit a curb is excusable just because we're claiming that it's in a simulation. I had bugs outside of the simulation as well, mind you, so even if every single random exploding semi was completely done on purpose within the context of the game there were many problems I had outside of that.
Explain to me why my points are invalid and drop that presumptuous, snarky attitude and then I'll take you seriously. I have arguments for why Saints Row IV is a terrible game and if you want me to elaborate on any of them I'd be more than willing to.
-Dragmire- said:
...K, I found Saints Row 4 very fun. I loved the powers and enjoyed the tone and humor.
Why is it not a matter of opinion?
You can find it fun but that certainly doesn't make it a good game. I loved Prototype for the superpowers but I'll be the first to admit the game is trash. I found Eat Lead hilarious but I know the actual game itself is horrible. I'll also say that when I played Saints Row IV I was laughing until I could barely breathe but that doesn't make it good.