Zero Punctuation: Grand Theft Auto IV

Safe-Keeper

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May 7, 2008
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Disagreed with the part on realism, primarily because it seems to me that games are getting less and less realistic and more and more dumbed down, not the other way around. But yes, good review.

Take care Yahtzee.
 

OurGloriousLeader

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May 14, 2008
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RookieX said:
rumbaler said:
Yes GTA 4 is good and all (even though I do not have the systems to play it on and probably never will), but why are you not reviewing Mario Kart. It seems like an insult when you do not review the favor of the month games. Please review it.
Mario Kart.... favour of the month?? As far as I know, GTA4 is the favour of the month, especially when just about everywhere got sold out in the first couple of days.
Indeed. Mario Kart adds nothing but a reshining of all the old games. Which is also what GTAIV does, but screw you GTA is better.
 

Russ Pitts

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May 1, 2006
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spungemonkey said:
No Yahtzee posting this time around?
He doesn't actually do any of the gritty, thankless work of posting these things on the site. He just makes the brilliance and then we mere mortals push the bootons. I'm just usually better at hiding that fact. Alas ... The secret is revealed.
 

SotheVolke

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Apr 16, 2008
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haha awesome review yahtzee, and im actually going to cry if theres a 360 vs Ps3 argument. Gta is so fun, im pissed with the driving aspect though, takes a while to get used to the change.
 

MorkFromOrk

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Sep 9, 2007
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Yeah I was really disappointed that it was really hard to get the cops to notice you at all and when they do notice you it's only a short drive away to loose them completely. Hell you can go right back to the scene of the crime 2 minutes later, in the same car, and nobody notices you or cares. Which of course means that you can go around acting like a total twat (throwing out the window Niko's well written character profile) and do so without repercussions. I guess this was Rockstar's way of allowing people the "freedom" to act like psychopathic douchebags while still be able to complete the missions, etc. Which makes you wonder why they make Niko apologize whenever he accidentally hits a pedestrian.

P.S. When in the strip club, don't wonder onstage. BIIIIG mistake.
 

Vyce3

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Feb 27, 2008
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Your remark on the ps3 version is rather silly. You say to ''avoid'' the ps3 version because of something extra and 100% optional which can be turned off? ... hm weird
 

xMacx

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Nov 24, 2007
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RookieX said:
Learn how to drive geese? Shoot from a tyrannosaurus? Classic.

Great points on the crawl to realism, gritty gameplay is what made Grand Theft Auto great.

I think you missed his point.
 

broadband

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Dec 15, 2007
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nice review, anyway i will check the pc when they launch it, mmm i was expecting that he would compare the protagonist with jason staham instead of the HL2 rebel model used for frohman
 

SotheVolke

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Apr 16, 2008
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NEVER review mario kart, theres nothing to review, theres about 20 maps thats it. a pointless waste of £35 for me. God im annoyed with nintendo.
 

thisnameok

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Jan 18, 2008
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Vyce3 said:
Your remark on the ps3 version is rather silly. You say to ''avoid'' the ps3 version because of something extra and 100% optional which can be turned off? ... hm weird
Somehow i imagine Yahtzee going "hook, line, and sinker."
 

myopiczeal

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Jan 24, 2008
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As I spit out masticated transcript:
About a million years ago, a company called DMA Design created Grand Theft Auto, and discovered that the combination of controversy, wacky humour, and vehicular homicide was a lucrative one indeed, so they made a whole bunch of sequels, threw some TV's out of some hotel windows, and changed their name to Rockstar, in a slightly overcompensatory effort to make us forget that they made Lemmings. Not that there was anything wrong with Lemmings, at least not until the franchise was rigourously milked to its last sour, lumpy dribbles. Thankfully, GTA's teats seem to be remaining plump and fresh for now, with the fourth installment, or at least the fourth one with a number on the end. Apparently, thematic indulgences like Vice City and San Andreas don't count, indicating that Rockstar subscribes to the "Because I Say So" school of sequel numbering, also known as the Resident Evil method.

This year's morally flexible everyman is Niko Bellic, an Eastern European mercenary who was last seen helping overthrow the Combine in Half-Life 2, and who arrives as a penniless immigrant in Liberty City. As is always the case with this series, Niko must reach the top by climbing up a big pile of stolen cars, bodies, and escort missions. After a couple of jobs in which I drove my friends around, and took one of them bowling, I embraced my new country by buying a baseball cap and some sneakers, deep-throating a hot dog, and slumping in front of some blisteringly awful television for a few in-game hours. It was at more or less this point that I thought to myself, "Hang on, am I playing Grand Theft Auto, or Grand Theft Normal Boring Life? What's next, the 'write a letter to your Mum' mission?" So I immediately ran outside, jacked a car, and plowed through two mailboxes and an accountant. Instantly, the nearby policeman, who was clearly as impatient for this as I was, spat out masticated donut and gave chase. "Now we're getting back to what GTA is all about," I thought, as I turned into a pedestrian precinct, the background wailing of sirens adding a melodious backing to the rhythmic snaps of pelvises shattering against my radiator.

Unfortunately, while steel lampposts snap off their housing when anything heavier than a kitten leans on them, Mother Nature continues to outdo human technology. My rampage was brought to an abrupt end by the world's toughest poplar tree, causing Niko to go hurtling through the windscreen in a manner as wincingly painful as it was fucking awesome, but I was desperately attempting to restart the twisted metal salad that used to be my car, when I realised I couldn't hear sirens anymore. Yes, it seems now you can shake your wanted level pretty much just by driving away really fast, which you'd think the police would be prepared for. Lose your pursuers, take a few turnings, and bingo - Niko Bellic, Model Citizen. It makes sense in theory, but I felt somehow defeated, as I sulkily went back to my cousin for more escort jobs.

Once you inevitably grow tired of the sandbox mayhem and start on the mission paths, you'll find that GTA IV is initially about as fast-paced as a Jacob Bronowski documentary playing at half speed. The first hundredweight of missions are virtually all tutorials, which highlights the inherent problem with incorporating so many different gameplay elements that you need to spend half the game explaining the bloody things. You have to learn how to drive cars, how to drive trucks, how to drive geese, how to use your phone, TV, internet, how to fist fight, how to gun fight, how to shoot from cover, how to shoot from the back of a giant Tyrannosaurus. The game doesn't really kick in for me until you get to the second safehouse, and that's easily 5 to 10 hours of gameplay (depending on how sandbox-happy you are), so this is a game that requires a time commitment, and I mean a big one. If you have a day job, I recommend sticking a pillow up your jumper and claiming maternity leave.

Once it gets going, though, it's a roller coaster thrill ride - a roller coaster that stops dead every now and again like it's run by British Rail. I'm not sold on the TV channels, because unlike the radio stations, they can't be heard while driving, and hence come across as the game trying to distract you from actually playing it, like it's got confidence issues or something. Then there's the mechanic wherein you keep friendly with characters by taking them out drinking, and to shows and shit. I'm not sure what, if anything, it's all in aid of, but what with most people in the GTA universe committing three murders before breakfast, I've been trying to stay friendly with everyone I can. And what that entails is, between every mission, I have to give someone a call, drive over to their place, pick them up, drive them somewhere else, pretend to enjoy myself for half an hour, then drive them back. It's just an irritating mindless chore; it's like we're getting off the roller coaster every five minutes to touch up the paint work.

GTA I was so wacky, it was practically set in Toon Town, and as recently as Vice City, the feel was still exaggerated and colourful. Since then, though, the series has taken a right turn at the corner of Gritty and Realism, which I'm not convinced is the right direction for it. As seems to be common with the current generation, "realism" means the graphics look like I'm viewing them through a used coffee filter. What isn't brown is grey, and what isn't grey is too dark to make out. I thank Christ for the automatic lock-on in the fire fights, because all the enemies are indistinct dark blobs in an indistinct-dark-blob factory. The driving feels more realistic, but without slower and heavier, with all my attempts at handbrake turns resulting in spinning out like a merry-go-round. And by the way, avoid the PS3 version, because those marshmallow shoulder triggers certainly don't help, and the Sixaxis is, as always, about as much use as smashing your hand between two bricks.

But I think my biggest disappointment is that we're back in dreary old surrogate New York again, because all the way back to the GTA: London expansion pack, a lot of the appeal of the series has been the transplantation of the wacky gun fun into new settings like Vice City and San Andreas. Don't get me wrong; strip away the ancilliary bullshit, and GTA IV is really good. I mean, I'm going to play with it some more after I've finished reviewing, and that's fucking unprecedented, but frankly, I'm going to reserve my enthusiasm for when they announce Grand Theft Biggleswade.
 

Hollywooda

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Nov 15, 2007
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rumbaler said:
Yes GTA 4 is good and all (even though I do not have the systems to play it on and probably never will), but why are you not reviewing Mario Kart. It seems like an insult when you do not review the favor of the month games. Please review it.
Why would he bother to review a game that's the same as last time nintendo put out the same game on the last console which had the same game on it!???.... its fucking mario kart u push a button for go another to stop?, if you dont know what Mario Kart is by now, on its billionth version, you probably get feed through a tube & couldn't give a fuck either way....let it go
 

KBKarma

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May 14, 2008
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Biggleswade! That was it!

KiiWii said:
I only ever used GTA as a "see how many stars i can get this time" game.
I use it for stunts. And then, yes, to see how far I can go with a 4-star rating. I've managed to get around the entire starting island.

bother this nonesence said:
amazing review especially with the T-Rex thing
honestly though i never had a problem with the six axis thing
maybe its just yahtzee
Actually, the guys at Kotaku had similar complaints.
 

pulse2

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May 10, 2008
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Nothing he said here wasn't true, he praised it based on his own opinion but slagged it off where needed :)

Happy with that review.

Vyce3 said:
Your remark on the ps3 version is rather silly. You say to ''avoid'' the ps3 version because of something extra and 100% optional which can be turned off? ... hm weird
Dude, don't get all flustered, I have the PS3 version and I'm not moaning ¬_¬ He's right, although exaggerating slightly.

You'll get grey hairs if you let stuff like that get to you.
 

alinsane

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May 14, 2008
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OK, I had to register after watching this review.

I had a double take at the end there when he said Grand Theft Biggleswade. You know why? I only bloody live there!!!

I'm not sure if you read the forums Yahtzee, but do you know Biggleswade at all or is it just some random town you picked from a hat?
 

Conqueror Kenny

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Jan 14, 2008
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agerdemon said:
Why do people keep on banning people who comment first, get a life just let them comment.
Because we try to have some level of intelligence around here and the first post want intelligent.
 

Geo Da Sponge

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May 14, 2008
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The comment about Niko's previous employment really was on the money, especially since he looks like Gordon Frohman from the Concerned comic.