Vorsuc, hi
vorsuc said:
Why does GH always boil down to a pissing contest? If someone says it is 'hard' someone else comes along with more free time than sense to brag about how they 100%-ed the song blindfolded and with no hands.
Sure you wanted to quote me? Guitar Hero isn't even my genre. My point was, and still is, that hardcore gamers aren't freaks, they're passionate about a game (or genre) and choose to play it in full depth, to master it entirely. The fact that you talk about "more free time than sense" indicates you're stereotyping the hardcore as well. A lot of hardcore gamers spend about as much time on games than a regular gamer, but they focus on a few titles while regulars use the same time to play ten games in a row. It's basically horizontal broadening versus vertical depth. Of course, in between key releases for the hardcore's choice of game or genre, the hardcore gamer often uses the pause to broaden their horizons before their poison (Resident Evil 5 in my case) arrives.
vorsuc said:
The point being made wasn't the game is 'hard' but that the learning curve that serves you well all the way from easy (I'm a wii owner who never played GH and had to work his way up) suddenly stops being a curve and turns vertical like some insurmountable rock chasm where the game taunts you to climb its heights only to throw you to the ground and dash your brains out on the jagged rocks below.
That's your view. But these things are relative - for all you know, the GH3 QA team thought this to be a gradual difficulty curve. Maybe a small strategy change makes the levels more manageable. In Resident Evil 4 for example, I initially had trouble to sustain no damage at the hands of a boss, until I found out that I could stay safe simply by opening and closing a door while waiting for an elevator to arrive. Small detail, big consequences. Later on, I discovered that I could trap the boss behind that door and just knife him to death, but that's another story
Colour me wicked, but I think it's more than natural that a game offers toughies in later parts of the game, and especially in game modes called Hard or Expert. They're there to challenge you, to stimulate your creativity, to push yourself to the edge - if you're willing. Real life isn't easy, either. And practice makes perfect.
So the question remains: if a game offers you a challenge, do you step up to it, or not?
vorsuc said:
Sure, we've all seen the YouTubes of various people whizzing through Dragonforce's song on expert, but the game stops being fun at that point and becomes a chore as you labouriously repeat the songs again and again as your fingers turn in a multitude of pretzel contortions (GH causes arthritis, I'm calling it here and now).
Well, again that's relative. To you, doing that kind of thing is a chore, to a hardcore GH(3) player it isn't. In fact, a hardcore GH(3) player will go through the motions and practice because he or she is passionate about the game, and wants to feel the timings, get intimate with all aspects of the game. Practice makes perfect. Does that make them a freak? No, unless you want to call everyone who is practicing "basketball" moves - because they love the game of "basketball" and want to become great at "basketball" - a freak, too...