Halo 5 suffers heavily from having two Spartan protagonists, Locke and team is pointless when you have chief as the heroic professional and Blue Team alone could have carried the game.
It doesn't help that they didn't have the balls to make Locke the space illuminati assassin he was billed to be, so he's basically like a less iconic master chief.
It's like they initially made the game with just Osiris, but later realized they needed the chief to be playable and so added him it later with Blue Team as fan service.
I would've liked to fight brute warlords or jackal pirates in game for a change. I thought one of the finer aspects of halo 2 was when they had you fight heretics for a couple levels. However, Elite dominated post covenant factions who call themselves the covenant seem to be all 343i is willing to depict in the games.
Needless to say, looking for nuanced sci-fi in halo is like looking for water on Mercury. Outside of the pole craters where NASA found water-ice pf course.
It doesn't help that they didn't have the balls to make Locke the space illuminati assassin he was billed to be, so he's basically like a less iconic master chief.
It's like they initially made the game with just Osiris, but later realized they needed the chief to be playable and so added him it later with Blue Team as fan service.
It's worse than that. 343i only makes use of the same covies the first halo had and no others in their games. Of all things I consider 343i being hesitant to make new species is probably a good thing seeing their only species addiction in the EU have been Yonhet, who are pretty uninspired in their appearance.Xsjadoblayde said:Yeah, after Halo 2, i would have thought that giving you the other side of the story would mean it's time to move on to something with more mystique. You can't show a sympathetic viewpoint one game, then go back to the binary good/evil formula as if the past never happened. As you mentioned, i'm sure they have a colon-load of contrived reasons to pull from their ass to excuse no new enemy designs. Creative laziness. Get the Xcom guys to give them a few lessons, it isn't like it's an impossible task. How easy is it to mock up a random alien design? Even Pokemon try with their new games, and they already had hundreds to start with. Edit: I know pokemon aren't aliens, but for all intents and purposes, they might as well be. Fictional species are fictional species.Windknight said:Honestly, it still bugs me that two games on from the end of the covenent war, your still fighting the covenant. Yeah, I know, rogue factions blah blah, too much bad history blah blah... it still just feels like regressing the story to make sure veterans have their comfort blanket old enemies instead of moving on entirely.
I would've liked to fight brute warlords or jackal pirates in game for a change. I thought one of the finer aspects of halo 2 was when they had you fight heretics for a couple levels. However, Elite dominated post covenant factions who call themselves the covenant seem to be all 343i is willing to depict in the games.
Needless to say, looking for nuanced sci-fi in halo is like looking for water on Mercury. Outside of the pole craters where NASA found water-ice pf course.