Arcanist said:
He never said it was original. In fact, it plays just about every 'Last Stand' trope to a t. He said he liked it because it was a nice example of gameplay and story working to together to get a message across.
On Halo: Reach, and Halo in general, I find it a fascinating series because it's so... average. Like, Joe from Idiocracy average. The story, the gameplay, the characters, set pieces, weapons, vehicle sections, innovations... all remarkably unremarkable. Whether that's a bad thing or not I'll leave for my fellow consumers to decide, but I know for a fact that Bungie is better than this. Oni wasn't half bad.
It's tough for me to gauge the original Halo, since I had to wait for it to get ported over and Far Cry stole most of its thunder with vehicles. But at the time of its release, it did enough differently that it would have stood out from the crowd. The vehicles alone would have done that, but the nifty grenade and melee buttons gave the players a couple of non-standard combat options (both had appeared before, but not in a major hit). And the game itself was like the bastard child of Unreal and Half-Life, two games that reviewers and players loved.
The problem I see creeping in with the series is that they didn't take any real chances. Most of what's been done with the series can be described as "tweaks". Add an enemy type or two, add a weapon or two, add a new power-up or two, but make sure that most Halo levels look and play exactly like the fans expect them to. Looking toward the Gears franchise, which I like but don't love, I see them taking a few chances, expanding on what they do, but introducing elements that actually piss some fans off, who would have preferred the conflict stay exactly the way it was in the first game.
Five games in, I think the franchise is pretty close to the edge. I think every game franchise that has gone on long enough has seen massive defections from their core fanbase, with old fans ruefully wishing that someone had just let the franchise die instead of becoming the shambling monstrosity that craps out half-ass games ever couple of years. How long can the same basic gameplay keep a series going after other games have taken the core gameplay and expanded on it in ways the original can not or will not? If the devs introduce a game changing plot element, would hardcore fans accept it? With Bungie out of the picture, will the new devs be treated much more harshly since they had nothing to do with the success of the franchise?