It wouldn't be the most well-rounded review, but a game that sells itself as a single player game (and almost all of them do), it should stand up as a single player game.ProfessorLayton said:I know, someone else pointed that out so I clarified it. But you can't judge a game on only one aspect is what I was saying. If there's a multiplayer option, at least try it out. A game that focuses on multiplayer but has a single player like Borderlands isn't being fairly judged when the main selling point isn't even properly tried out.reiem531 said:Recall that he has said that he really enjoys Team Fortress 2. I'm starting to think he might enjoy Halo a lot more if there were no single player campaign. Basically, if there's a single player mode, he's going to judge it based on that and the multiplayer is just extra. If a game is meant to be ABSOLUTELY nothing but multiplayer, then that's the only thing he can judge it on.
In recent years, with metacritic and Tomato scores becoming all important, I've noticed how fans of a particular property have gotten much more hostile toward reviewers who don't like the stuff they like. But a reviewers job is not to tell you what you already think about something, but to explain what he thinks about something and why. If a movie reviewer goes into a horror movie, has a good time despite him not liking horror movies, then his review needs to say that. Because somewhere there might be a potential movie goer who doesn't usually like horror movies, find said movie intriguing, and decides to check it out because a like-minded reviewer gave it a thumbs up.
My big problem with video game reviews (and I actually did two or three video game reviews for the GameSpy network back in the dark ages of the Wages Of Sin add-on pack) is that far too often the ones doing the reviews are major fans of a given big-name franchise. A really great multi-player experience can cause them to completely gloss over major defects in the single player campaign... the latter being the only thing I care about. I wish more of them would do what one critic of Halo: Reach did, give two different scores: one for single player and one for multi-player. Because the two play modes are very different and need to be treated differently. In such a case, you could hand the single player off to someone who judges it *solely* on its single player merits, then hand the multiplayer off to another experienced on-line warrior and have him judge it *solely* on its multiplayer merits.