And the best way to show that something is a hyped up gimmick is to say that they're like games which are very fun to play? Can you really not see the difference between a first person arena based shooter which is designed for multiple players and a turret defence game? But of course, they both have waves of enemies and limited resources, they are exactly the same! No wonder people complain about how generic games have become when you only need a link as tenuous as this to say two things are the same!RexoftheFord said:You missed the point of me basically saying the game modes of Forge and Firefight are nothing more than a hyped up gimmick, and face it, those modes have been done before and way better than Halo could do. Note: Plants vs. Zombies hold out against hordes of enemies with a limited arsenal at your disposal. With Forge see Little Big Planet for PS3. And you're right about the changes in gameplay, I can no longer wield akimbo weapons (or dual wield) with pinpoint accuracy like before. The only aspect I found took away some of the seriousness (lol serious lol) of Halo. But whatever, no use arguing with a fanboy. Even though I've played all the Halo games, I apparently know nothing about them. So -yawn- I guess I'm done here. Maybe I'll go play some roller coaster tycoon and pretend it's Forge but with theme parks and...fun.
It's also more than a little irrelevant that a game from a completely different genre has a better level editor. You get completely different experiences out of using them, so what does it matter if when one's better than the other when they are in no way competing with each other.
And oh yes, I am a fanboy of Halo. That therefore means that all my arguments on the subject are invalid on account of the fact that I enjoy it.
PS. I never said you know nothing about the games (other than a possible reason to explain your statement). I was merely questioning your utterly broken logic.