But you gotta do it right. I mean, you gotta have the hole already dug before you show up with a package in the trunk. Otherwise, you're talking about a half-hour to forty-five minutes worth of digging. And who knows who's gonna come along in that time? Pretty soon, you gotta dig a few more holes. You could be there all fuckin' night.
I think they're afraid that a modern gamer would load up the game and then just go "Well what am I supposed to do!?!?!?" and turn the game off in confusion.Caramel Frappe said:I noticed a lot of developers these days make really good maps with a lot of things to do, but ... try to make it into a checklist / achievement hunt instead of an actual sandbox mode. When I think of Open World / Eat Your Heart Out videogame, Witcher III comes to mind that has stuff for you to do but never makes you go through the same places over & over again.
I know how you feel, but there are still games where you can have such an experience without them being stitched together - I've slowly been playing Skyrim piece by piece since it's release back in 2011. Same with the Witcher 3, Dark Souls, or Grand Theft Auto. For me though, having a game arrive in chunks limits how much of my free time I could put into it. When Life is Strange had unpredictable release dates for it's episodes, I was frustrated because there were times where I had plenty of time to play it and wanted to continue the story, but was unable to because it hadn't arrived yet. When episode 4 finally dropped, I was busy for months before I could get to it again.Lex-Man said:Maybe it just because I'm not a games journalist or 12 but having the game arrive in small chunks really worked for me. I never have that much time to play games. So hitman was great as I could sit down for a couple of missions have a bit of fun, stop playing for a couple of weeks and then rinse and repeat.
Basically having a life, job and commitments sucks.
Score, once I pick up the game I'll totally do this.WhiteNachos said:You know you can turn off the breadcrumb trails in the settings menu, and it makes the game a lot of fun because you have to figure everything out on your own.
I think there was one Skyrim review on metacritic just like that.Thanatos2k said:I think they're afraid that a modern gamer would load up the game and then just go "Well what am I supposed to do!?!?!?" and turn the game off in confusion.Caramel Frappe said:I noticed a lot of developers these days make really good maps with a lot of things to do, but ... try to make it into a checklist / achievement hunt instead of an actual sandbox mode. When I think of Open World / Eat Your Heart Out videogame, Witcher III comes to mind that has stuff for you to do but never makes you go through the same places over & over again.
Heck, you can turn off practically every UI/helper element if you want to. I really appreciate devs that let you customize the interface/tell overbearing tutorials to fuck off.WhiteNachos said:You know you can turn off the breadcrumb trails in the settings menu, and it makes the game a lot of fun because you have to figure everything out on your own.