fisheries said:
Shooters not involving one man armies are typically not looked upon as very marketable ideas, that's why I said you would only find something along the lines of an actual guerrilla warfare game in Kickstarter pitches. Far Cry 3 involves stealthy tactics, and you're fighting alongside a guerrilla fighter group. No, it doesn't simulate actual guerrilla warfare, but short of reading minds I'm not going to know that's what is being asked for.
What you're describing now, is the inclusion of every aspect of a guerrilla war simulated in a game, and like I said, if someone asks me for a military shooter, ARMA games won't be the first thing that comes to my mind. If you ask me for a game where you play as the police, I bring up Battlefield: Hardline even though it does not involve actual police work. Sorry, but when it comes to genres, you'll have to go far more in-depth with semantics if you want a better recommendation.
A Far Cry game IS the closest you get to guerrilla warfare even if you're still a typical FPS protagonist who can carry an entire squad's worth of armaments on you, and if you're not doing it on your own - how else? Since we're on the subject of shooters - which we are, as we're staying on-topic and not discussing anything other than shooters - I cannot imagine any FPS where you don't do most of the work.
I just said that the best way to find games among the lines of what Goliath100 described, you ask for a survival game set in a war with strategy elements as opposed to a "guerrilla warfare game". A shooter game, where you primarily control one individual, is not the best type of game to simulate all aspects of a stealthy war of attrition. Even with guerrilla tactics, it's a shooter so you will still have to do most actions on your own. It's not like in ARMA you control the entire military force, so resource management in this theoretical guerrilla game would change the genre entirely.
Goliath100 said:
No, even if I didn't make the player character an outsider, I'll just make it one cell.
That sounds far more manageable and actually pretty interesting. But if the player character was an outsider, how would you simulate the control of a guerrilla force if you're just one character? Sounds odd that all the resource management for even just one cell would be handled by someone new, untrusted, and low-ranking.
Michael Prymula said:
I don't think they are solely to blame, I blame people that are too damn lazy to do some goddamn research. Personally i'm extremely happy I don't give a flying fuck about Overwatch(mainly cause of those stupid fucking loot boxes, which I REALLY hope Yahtzee tears to shreds in his ZP of the game)
They are not solely to blame, correct - their marketing was always going to be overshadowed by a bigger company's advertising. But Battleborn is still going to be remembered as a failed Overwatch clone. It will be, that's the way it just is. They're also competitors, so the Coke to Pepsi analogy used by Yahtzee still stands, because honestly, GTA and Saints Row have diverged greatly from each other in gameplay, but you can't convince me they aren't trying to compete with each other, so they CAN be compared with one another. Same goes for Dark Souls and Elder Scrolls.