Zero Punctuation: Homefront The Revolution

RJ Dalton

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Now that you've said it, I do want to see a game with real-world North Korea as the bad guys. It would be refreshing to play a game where the big bad guy is totally insane in that goofy sort of way that makes him torture scientists until they publish reports that unicorns are real so he can claim to have ridden one.
 

Yahtzee Croshaw

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Eh I personally liked this game, Yahtzee must've played it on PC cause I never had any of those issues he mentioned on console.
 

Dalisclock

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Yeah, Yahtzee kind of hits the nail on the head over the issue of these bizarre attempts to make North Korea a credible superpower Villain(because they don't want to lose out on the Chinese Markets) but in order to do so they attempt to create this weird alternate reality where North Korea is a powerhouse rather then the Stalinist Gulag with no friends and one enabler that it really is.It didn't make sense in the New Red Dawn and it makes even less sense here.

I think the only Alt History I've seen in a video game that's worse is the Sunset Invasion DLC in Crusader Kings 2(because it makes the bizarre case that the Aztecs would realistically be able to invade Europe from across the Atlantic Ocean in the middle ages).

Bob_McMillan said:
Damn, I forgot this game even existed. I wonder if Yahtzee will bother with Battleborn or Overwatch.
Battleborn, probably not. Overwatch, likely 50-50%. Though I suspect he'll do it just to annoy the fans when he once again has to remind people that he doesn't particularly like multi-player games and people shouldn't be suprised when he says he doesn't like them, no matter how polished they are. I think Splatoon was the only one he actually liked.
 

Bob_McMillan

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Damn, I forgot this game even existed. I wonder if Yahtzee will bother with Battleborn or Overwatch.
 

MoltenSilver

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Speaking from experience, trust me, the QA team found all these bugs, it's that someone else decided they weren't worth fixing.
 

MoltenSilver

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RJ Dalton said:
Now that you've said it, I do want to see a game with real-world North Korea as the bad guys. It would be refreshing to play a game where the big bad guy is totally insane in that goofy sort of way that makes him torture scientists until they publish reports that unicorns are real so he can claim to have ridden one.
That game exists and it's called Mercenaries (which is basically Grand Theft Korean-warzone gameplay-wise). I recall it being one of my favourites but this was a long time ago so I may be nostalgia-blinded. One of the best parts being you get to sorta pick the level of goofiness you want as there are 3 Player Characters to select from, two of which are serious and one of which is a jolly violence-loving psychopath.
 

Barbas

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Nobody going to make the joke about it being the second revolution caused by Americans being catty and late with their payments? Noooooooooooooooooo???

Fair enough, then.
 
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"hurdy the gurdy"? Is that an obscure reference to Final Fantasy Crystal Chronicles? I mean, I doubt that quite a lot, but it just seems to fit way too well.

MoltenSilver said:
Speaking from experience, trust me, the QA team found all these bugs, it's that someone else decided they weren't worth fixing.
This is my experience as well. You would be surprised what Developers will label as "known shippable - will not Fix"

"Hey, Devs, I know the RTS game is ending testing this week, but if the player blows up all the bridges on this map, they can make the map impossible to complete and it just doesn't end. One bridge should be indestructible or the game should flag it as a loss if all three bridges go down." REPLY: "Will not fix. If the player is dumb enough to do that, then let that be a lesson to them to not be such an idiot". :s

Anyway, I don't think he's going to review overwatch. He already skipped on Battleborn because he hates multiplayer only games, and there's not all that much content to Overwatch.

Granted it's my current addiction and I love the hell out of OW, but there's not much in the way to review and make jokes about for 5 minutes straight.
 

MiskWisk

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As much as I would like to say I enjoyed this review, an early joke soured my appreciation somewhat as I started thinking about Agadoo and the bloody earworm drilled into my head and has refused to leave.

So here, you can all suffer with me.
 

Yahtzee Croshaw

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aegix drakan said:
"hurdy the gurdy"? Is that an obscure reference to Final Fantasy Crystal Chronicles? I mean, I doubt that quite a lot, but it just seems to fit way too well.

MoltenSilver said:
Speaking from experience, trust me, the QA team found all these bugs, it's that someone else decided they weren't worth fixing.
This is my experience as well. You would be surprised what Developers will label as "known shippable - will not Fix"

"Hey, Devs, I know the RTS game is ending testing this week, but if the player blows up all the bridges on this map, they can make the map impossible to complete and it just doesn't end. One bridge should be indestructible or the game should flag it as a loss if all three bridges go down." REPLY: "Will not fix. If the player is dumb enough to do that, then let that be a lesson to them to not be such an idiot". :s

Anyway, I don't think he's going to review overwatch. He already skipped on Battleborn because he hates multiplayer only games, and there's not all that much content to Overwatch.

Granted it's my current addiction and I love the hell out of OW, but there's not much in the way to review and make jokes about for 5 minutes straight.
He might review Overwatch since he did talk about it in yesterdays Extra Punctuation, I hope he does if only to see him criticize the shit out of the notion of a full-priced game(yes Overwatch is full-priced on consoles, which you'd be surprised how many people forget) having fucking microtransactions.
 

Steve the Pocket

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Hmm. This game was announced by THQ shortly before they went under and then got bought up by Deep Silver. Given the QA issues, I wonder if they handed it over to the same team that made Ride to Hell Retribution 1%.

...Wikipedia says it wasn't. Disappointing.

Also, points to the developers for apparently retconning away the original backstory in favor of an even more ludicrous one. So is this a sequel or a reboot?
 

ZigzagPX4

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Personally, this was the probably the best ZP this year, so far. The funniest, anyways - now I believe that Yahtzee's best videos are the ones where he doesn't enjoy the game. Guess that kind of means we're getting entertained by his suffering.

Goliath100 said:
One day I will get a great guerilla warfare game, but that day is not today.
Hm? Have you never played any of the Far Cry games? Particularly Far Cry 3, though I think they all portray guerilla warfare quite well, maybe you're a little bit overpowered for a "resistance fighter" from time to time (especially in FC4) but it certainly pits you as more of a stealthy underdog than say, the Just Cause series.

If you have played a Far Cry game (the guerilla-like ones are from 2 onwards), what part of it didn't feel enough like guerilla warfare to you? Seems to me like it ticks all the boxes. Is it the part where you get too overpowered to feel like a guerilla fighter, way too early? I would say that the low health counters that, but I sort of half-agree. Yes, it's also a bit repetitive, but I think the gameplay makes up for it. So long as you're not the 100% type.

It also happens to be the series that this game just tried to profit off, by jumping on the bandwagon years too late. First one was trying to hop on the Call of Duty linear shooter bandwagon, now they're trying for the trend of open-world shooter that Far Cry 3 set off - years too late, again. Might as well recommend Far Cry 3 for everyone who was disappointed by this game (if they haven't played an FC game already, I mean), it's almost the same in every way except for actually being good.

Ironically, Far Cry's brother series, Crysis, had its first game set in North Korea (if I remember correctly), which means that now you have better alternatives for both if you want to fight North Koreans or if you want to engage in guerilla warfare.
 

Sonicron

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I especially enjoyed him calling out these crapout devs for being cowards. The notion of 'North Chorea' is now firmly embedded in my brain.
 

Transdude1996

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Steve the Pocket said:
Hmm. This game was announced by THQ shortly before they went under and then got bought up by Deep Silver. Given the QA issues, I wonder if they handed it over to the same team that made Ride to Hell Retribution 1%.

...Wikipedia says it wasn't. Disappointing.

Also, points to the developers for apparently retconning away the original backstory in favor of an even more ludicrous one. So is this a sequel or a reboot?
Reboot, or, as Wikipedia put it, a "re-imaging".

Also, what's even stranger is the developers of FrontDoor: The Remodeling are none other than Free Radical Design, or, at least, what's left of them.

I will see about giving this game a go sometime because I have weird fondness for games such as these (Games that are mostly functional but are faired as average).
 

Darth_Payn

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What little I remember from the first game's charitably-labled-story (before I got bored and quit) was my character was BARELY a character, with no speaking while the other NPC's yelled at me and each other, while making one terrible decision after another. How that got a "sequel" or whatever it is boggles my mind.
Goliath100 said:
One day I will get a great guerilla warfare game, but that day is not today.
Do the FarCry games count? Particularly 3 and 4?
MoltenSilver said:
RJ Dalton said:
Now that you've said it, I do want to see a game with real-world North Korea as the bad guys. It would be refreshing to play a game where the big bad guy is totally insane in that goofy sort of way that makes him torture scientists until they publish reports that unicorns are real so he can claim to have ridden one.
That game exists and it's called Mercenaries (which is basically Grand Theft Korean-warzone gameplay-wise). I recall it being one of my favourites but this was a long time ago so I may be nostalgia-blinded. One of the best parts being you get to sorta pick the level of goofiness you want as there are 3 Player Characters to select from, two of which are serious and one of which is a jolly violence-loving psychopath.
I agree, the first Mercenaries was the tits. Amazing soundtrack, a plethora of vehicles and weapons, airstrikes you can buy, and it wasn't a ham-fisted political allegory, unlike it's sequel. They should make another one, and do it better than last time.
 

CyanCat47_v1legacy

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Barbas said:
Nobody going to make the joke about it being the second revolution caused by Americans being catty and late with their payments? Noooooooooooooooooo???

Fair enough, then.
Why did north korea take over half the world? because the americans were getting so fat that they were worried there wouldn't be any space left on earth. Badum-tish
 

CyanCat47_v1legacy

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Steve the Pocket said:
Hmm. This game was announced by THQ shortly before they went under and then got bought up by Deep Silver. Given the QA issues, I wonder if they handed it over to the same team that made Ride to Hell Retribution 1%.

...Wikipedia says it wasn't. Disappointing.

Also, points to the developers for apparently retconning away the original backstory in favor of an even more ludicrous one. So is this a sequel or a reboot?
Its kind of like Airport simulator. first there was airport simulator 2014 which was awful and one of the lowest scoring games on steam. then there was airport simulator 2015 which was a slightly more tolerable kind awful, but made by a different dev under a different publisher. i'm guessing that the IP was picked up by somone else after THQ collapsed and then they just rewrote it so that people wouldn't have to play homefront 1 first since they would make no money off it and but they could still rake in some cash from the people who remembered the first one. it's all speculation though. a lot of game companies nowadays have execs with no experience in game design who were just hired because they made money selling something else
 

FPLOON

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I wonder if those two guys that cornered you remembered when you were inadvertently humping one of you comrades in combat...

Other than that, you're not kidding about the sound...
 

bificommander

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If they want a North Korean villain, how about making a shooter in the fucking Korean War? Go at it, Call of Duty. There doesn't seem to be much love for your sci-fi settings anymore, so how about a period that feels like the WW2 setting that made you, but is just different enough to score some originality points.
 

Kyle Davis

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I think the problem with using China as villains is that even if they do have the resources to do it they don't really (at lease as far as I can see) have a real reason to invade and/or destroy America. They don't have a real beef with us other then the Boxer Rebellion that they got over a long time ago.
 

Yahtzee Croshaw

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Steve the Pocket said:
Hmm. This game was announced by THQ shortly before they went under and then got bought up by Deep Silver. Given the QA issues, I wonder if they handed it over to the same team that made Ride to Hell Retribution 1%.

...Wikipedia says it wasn't. Disappointing.

Also, points to the developers for apparently retconning away the original backstory in favor of an even more ludicrous one. So is this a sequel or a reboot?
Nope, that game was done by Eutechnyx. This game was made by Dambusters(a company mostly made up of employees from Crytek UK)- which Yahtzee may be surprised to learn is actually not based in the USA but rather in the U.K.
 

Yahtzee Croshaw

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bificommander said:
If they want a North Korean villain, how about making a shooter in the fucking Korean War? Go at it, Call of Duty. There doesn't seem to be much love for your sci-fi settings anymore, so how about a period that feels like the WW2 setting that made you, but is just different enough to score some originality points.
Plenty of people still love sci-fi settings, those dislikes on IW's trailer are mostly just from people jumping on the bandwagon. People forget that the initial reveal trailer for Black Ops 2 also had a large amount of dislikes, but that didn't stop from selling like hotcakes, and i'm sure the same will be true this year as well.
 

Yahtzee Croshaw

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Darth_Payn said:
What little I remember from the first game's charitably-labled-story (before I got bored and quit) was my character was BARELY a character, with no speaking while the other NPC's yelled at me and each other, while making one terrible decision after another. How that got a "sequel" or whatever it is boggles my mind.
Goliath100 said:
One day I will get a great guerilla warfare game, but that day is not today.
Do the FarCry games count? Particularly 3 and 4?
MoltenSilver said:
RJ Dalton said:
Now that you've said it, I do want to see a game with real-world North Korea as the bad guys. It would be refreshing to play a game where the big bad guy is totally insane in that goofy sort of way that makes him torture scientists until they publish reports that unicorns are real so he can claim to have ridden one.
That game exists and it's called Mercenaries (which is basically Grand Theft Korean-warzone gameplay-wise). I recall it being one of my favourites but this was a long time ago so I may be nostalgia-blinded. One of the best parts being you get to sorta pick the level of goofiness you want as there are 3 Player Characters to select from, two of which are serious and one of which is a jolly violence-loving psychopath.
I agree, the first Mercenaries was the tits. Amazing soundtrack, a plethora of vehicles and weapons, airstrikes you can buy, and it wasn't a ham-fisted political allegory, unlike it's sequel. They should make another one, and do it better than last time.
Mercenaries 2 wasn't really much of a "ham fisted political allegory" at all as the storyline didn't really mention politics all that often.
 

Transdude1996

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bificommander said:
If they want a North Korean villain, how about making a shooter in the fucking Korean War? Go at it, Call of Duty. There doesn't seem to be much love for your sci-fi settings anymore, so how about a period that feels like the WW2 setting that made you, but is just different enough to score some originality points.
I could see Treyarch being the ones behind something like that since it could be placed as a midqual to World at War and the original Black Ops (Yes the latter is a sequel to the former).
 

Hawki

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So, after watching this, I only have one, very important question...

...who's up for fighting zargons on Mars in the next Call of Duty game? It's already gone into space, might as well have aliens in it.
 

Yahtzee Croshaw

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Sonicron said:
I especially enjoyed him calling out these crapout devs for being cowards. The notion of 'North Chorea' is now firmly embedded in my brain.
Except they weren't being "cowards" since they clearly did want North Korea as a villain and not China.
 

Yahtzee Croshaw

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Michael Prymula said:
Sonicron said:
I especially enjoyed him calling out these crapout devs for being cowards. The notion of 'North Chorea' is now firmly embedded in my brain.
Except they weren't being "cowards" since they clearly did want North Korea as a villain and not China.
Bullshit. The enemy for the first game was China util they got cold feet and switched to the Norks. The stated 'reasons' were: http://kotaku.com/5732623/china-is-both-too-scary-and-not-scary-enough-to-be-video-game-villains
"They're just not that scary."
and
Bilson recalls getting a word of caution from some of the personnel at his company. "The guys in our Chinese office said: Did you know that everybody on the exec team will be banned from coming into China for the rest of your lives? They were afraid the ministry of culture was going to wipe us out."



So take your revisionist bullshit and shovel it elsewhere please. Not to mention China is only not scary if you're not paying attention to the goings on in the South China Sea or the fact that by 2020 their military spending will equal the US's because they've been adding 10% year after year to it since the early 90's.
 

beleester

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bificommander said:
If they want a North Korean villain, how about making a shooter in the fucking Korean War? Go at it, Call of Duty. There doesn't seem to be much love for your sci-fi settings anymore, so how about a period that feels like the WW2 setting that made you, but is just different enough to score some originality points.
Korean War actually sounds like a great time to hold a shooter. Modern enough that it has jet fighters, but not so modern that you have fancy toys like drones. The Cold War means that you have a peer opponent in the USSR/China, and there's room for intrigue and twisty plots in the setting, like the USSR's "No, really, those are North Koreans flying those Migs" pretext. And of course, the threat of nuclear annihilation looming overhead to raise the stakes.
 

gyrobot_v1legacy

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Steve the Pocket said:
Hmm. This game was announced by THQ shortly before they went under and then got bought up by Deep Silver. Given the QA issues, I wonder if they handed it over to the same team that made Ride to Hell Retribution 1%.

...Wikipedia says it wasn't. Disappointing.

Also, points to the developers for apparently retconning away the original backstory in favor of an even more ludicrous one. So is this a sequel or a reboot?
To be fair this was an extremely bland and interchangeable enemy. Replace Plutocracy Korea with any hyper-capitalist state and can still be Homefront: The Revolution.


The original Homefront on the other hand gave us a frighteningly real desperate resistance against an enemy who knows no fear, mercy and a threat we can relate to. Norks in the original Homefront was utterly merciless and the "resistance" felt like a real life resistance, there is no hope for victory, only delaying the ineveitable as retribution from the Norks is way worse than what they give.
 

Aeshi

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Bob_McMillan said:
Damn, I forgot this game even existed. I wonder if Yahtzee will bother with Battleborn or Overwatch.
He said in his latest Let's Drown out video that he'll probably do a ZP of Overwatch alongside another game, which could be Battleborn I suppose. He actually seemed almost fond of Overwatch, aside from a slight grumble about the lack of content.

For anyone who's curious, he also said his favourite hero is Soldier 76.
 

Pinky's Brain

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ravenshrike said:
Not to mention China is only not scary if you're not paying attention to the goings on in the South China Sea or the fact that by 2020 their military spending will equal the US's because they've been adding 10% year after year to it since the early 90's.
After Iraq, Libya and Syria combined with the games the US wants to play in Russia's backyard (with the EU/NATO following along like good puppy dogs) I just can't be bothered being scared of China.
 

Sheo_Dagana

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Aeshi said:
Bob_McMillan said:
Damn, I forgot this game even existed. I wonder if Yahtzee will bother with Battleborn or Overwatch.
He said in his latest Let's Drown out video that he'll probably do a ZP of Overwatch alongside another game, which could be Battleborn I suppose. He actually seemed almost fond of Overwatch, aside from a slight grumble about the lack of content.

For anyone who's curious, he also said his favourite hero is Soldier 76.
He actually already briefly mentioned Battleborn in his review for Paper Mario 1000 Year Door, since he didn't have a lot to say about it since it was so heavily focused on multiplayer. What bugs me is that he's going to do a ZP for Overwatch, when really, Overwatch is pretty much the same game. He already made the analogy of Coke/Pepsi and if you ask me, both taste the same, just like Battleborn/Overwatch; both are just class-based FPS games with MOBA-like elements, both trying to be the new Team Fortress 2.

OT: Ah yes, I was hoping Yahtzee would review this one. The worse a game is, the funnier his reviews tend to be.
 

Goliath100

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Darth_Payn said:
Do the FarCry games count? Particularly 3 and 4?.
No, they don't.
ZigzagPX4 said:
Have you never played any of the Far Cry games?
I have played 3.
.... though I think they all portray guerilla warfare quite well,...
Only on a superficial level.

....what part of [Far Cry 3] didn't feel enough like guerilla warfare to you?
Guerrilla Warfare is about resources managing. It's all about chipping away the enemy's resources, while increasing your own. So game about guerrilla warfare has to have resource management as sentral mechanic. I.e. there has to be real survival mechanics. Vehicles has to need fuel, gun and ammo can't be bought. The thing is: This have to be the rules for everyone. NPCs need to be able to die from hunger, thirst and lack of sleep.

And than there's my personal hang ups: No missions, no map (that tell you where you are), no easy information.
 

ZigzagPX4

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Goliath100 said:
Darth_Payn said:
Do the FarCry games count? Particularly 3 and 4?.
No, they don't.
ZigzagPX4 said:
Have you never played any of the Far Cry games?
I have played 3.
.... though I think they all portray guerilla warfare quite well,...
Only on a superficial level.

....what part of [Far Cry 3] didn't feel enough like guerilla warfare to you?
Guerrilla Warfare is about resources managing. It's all about chipping away the enemy's resources, while increasing your own. So game about guerrilla warfare has to have resource management as sentral mechanic. I.e. there has to be real survival mechanics. Vehicles has to need fuel, gun and ammo can't be bought. The thing is: This have to be the rules for everyone. NPCs need to be able to die from hunger, thirst and lack of sleep.

And than there's my personal hang ups: No missions, no map (that tell you where you are), no easy information.
You would have better luck just asking around for a survival game set in a war-torn hellhole than directly asking for a guerrilla warfare game, as typically when someone asks for the latter, what personally comes to mind is the warfare part of guerrilla warfare in that it's an action game where you utilise the tactics of guerrilla fighters. Not what is essentially a simulation of being a guerrilla fighter, though that actually sounds pretty interesting even if somewhat niche.

Far closer to the Bethesda Fallout or STALKER games, but set in a war-torn nation as opposed to a post-apocalyptic wasteland or a devastated exclusion zone. Hell, all of the DayZ clones out there on Steam fills pretty much all of your requirements already, apart from the setting, and I assume you would prefer it to be singleplayer with AI factions along with a proper plot.

So yes, your statement was a little vague, so obviously those were the answers you were going to get. After all, if someone comes up and asks me for a recommended military shooter, the ARMA series are not the first thing that's going to come to my mind.

Also, do you mean that in addition to all the survival elements described, you would also have to manage the entire faction and their resources along with your character? Because if so, now we have the extremely niche market of survival simulators set in a war with an attached war simulation and management element. Good luck ever finding a game that specifically tailored outside of, say, Kickstarter pitches.
 

Yahtzee Croshaw

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ravenshrike said:
Michael Prymula said:
Sonicron said:
I especially enjoyed him calling out these crapout devs for being cowards. The notion of 'North Chorea' is now firmly embedded in my brain.
Except they weren't being "cowards" since they clearly did want North Korea as a villain and not China.
Bullshit. The enemy for the first game was China util they got cold feet and switched to the Norks. The stated 'reasons' were: http://kotaku.com/5732623/china-is-both-too-scary-and-not-scary-enough-to-be-video-game-villains
"They're just not that scary."
and
Bilson recalls getting a word of caution from some of the personnel at his company. "The guys in our Chinese office said: Did you know that everybody on the exec team will be banned from coming into China for the rest of your lives? They were afraid the ministry of culture was going to wipe us out."



So take your revisionist bullshit and shovel it elsewhere please. Not to mention China is only not scary if you're not paying attention to the goings on in the South China Sea or the fact that by 2020 their military spending will equal the US's because they've been adding 10% year after year to it since the early 90's.
No it's not "bullshit" i'm well aware of the history of the first Homefront game, which makes it even more likely that the developers had no plans for China to be the enemy in the 2nd game. After all if they got cold feet the first time, then it wouldn't really make sense for them try again for a 2nd time.

So no, there's no "revisionist bullshit" here(except your post") so why don't you shovel YOUR "bullshit" somewhere else?

China's military is nowhere near as powerful as that of the U.S., so we've got nothing to worry about:http://nationalinterest.org/feature/should-america-really-fear-chinas-military-12544
https://warisboring.com/the-chinese-military-is-a-paper-dragon-8a12e8ef7edc
 

Yahtzee Croshaw

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Sheo_Dagana said:
Aeshi said:
Bob_McMillan said:
Damn, I forgot this game even existed. I wonder if Yahtzee will bother with Battleborn or Overwatch.
He said in his latest Let's Drown out video that he'll probably do a ZP of Overwatch alongside another game, which could be Battleborn I suppose. He actually seemed almost fond of Overwatch, aside from a slight grumble about the lack of content.

For anyone who's curious, he also said his favourite hero is Soldier 76.
He actually already briefly mentioned Battleborn in his review for Paper Mario 1000 Year Door, since he didn't have a lot to say about it since it was so heavily focused on multiplayer. What bugs me is that he's going to do a ZP for Overwatch, when really, Overwatch is pretty much the same game. He already made the analogy of Coke/Pepsi and if you ask me, both taste the same, just like Battleborn/Overwatch; both are just class-based FPS games with MOBA-like elements, both trying to be the new Team Fortress 2.

OT: Ah yes, I was hoping Yahtzee would review this one. The worse a game is, the funnier his reviews tend to be.
No Overwatch and Battleborn are NOT "the same game" at all, it drives me nuts when people say that, this video shows how different they are:https://www.youtube.com/watch?v=SAMGrDUSGJU
 

ZigzagPX4

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Michael Prymula said:
Sheo_Dagana said:
Aeshi said:
Bob_McMillan said:
Damn, I forgot this game even existed. I wonder if Yahtzee will bother with Battleborn or Overwatch.
He said in his latest Let's Drown out video that he'll probably do a ZP of Overwatch alongside another game, which could be Battleborn I suppose. He actually seemed almost fond of Overwatch, aside from a slight grumble about the lack of content.

For anyone who's curious, he also said his favourite hero is Soldier 76.
He actually already briefly mentioned Battleborn in his review for Paper Mario 1000 Year Door, since he didn't have a lot to say about it since it was so heavily focused on multiplayer. What bugs me is that he's going to do a ZP for Overwatch, when really, Overwatch is pretty much the same game. He already made the analogy of Coke/Pepsi and if you ask me, both taste the same, just like Battleborn/Overwatch; both are just class-based FPS games with MOBA-like elements, both trying to be the new Team Fortress 2.

OT: Ah yes, I was hoping Yahtzee would review this one. The worse a game is, the funnier his reviews tend to be.
No Overwatch and Battleborn are NOT "the same game" at all, it drives me nuts when people say that, this video shows how different they are:https://www.youtube.com/watch?v=SAMGrDUSGJU
Unfortunately, thanks to their vague marketing, Gearbox themselves are to blame for people considering them to be similar and competitors with one another. I'm sorry, but that's really the case here, and there's nothing you can do about it. From having played both betas, I can confidently say that they are quite different, but the majority of gamers are just going to see both of them in a "CoD vs Battlefield" or "GTA vs Saints Row" similar competitors sort of way, and nothing is going to change that short of a miracle.

Everyone IS going to say that Battleborn and Overwatch are exactly the same, because they APPEAR exactly the same, and the marketing of Battleborn has done nothing to highlight the differences. Since Blizzard clearly has the upper hand in their advertising campaign, Battleborn is likely to remain low-profile and less popular than Overwatch while considered ultimately inferior, even as it isn't.

So yes, this will continue to drive you nuts forever, because once the status quo is set it will mostly likely never be altered. Battleborn will be remembered as a failed Overwatch clone by all except its fans. Unfortunate, since it had quite the potential, but at least it did see the light of day and still has a cult following, if nothing else.

(I apologise in advance if this is considered off-topic.)
 

Yahtzee Croshaw

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ZigzagPX4 said:
Goliath100 said:
Darth_Payn said:
Do the FarCry games count? Particularly 3 and 4?.
No, they don't.
ZigzagPX4 said:
Have you never played any of the Far Cry games?
I have played 3.
.... though I think they all portray guerilla warfare quite well,...
Only on a superficial level.

....what part of [Far Cry 3] didn't feel enough like guerilla warfare to you?
Guerrilla Warfare is about resources managing. It's all about chipping away the enemy's resources, while increasing your own. So game about guerrilla warfare has to have resource management as sentral mechanic. I.e. there has to be real survival mechanics. Vehicles has to need fuel, gun and ammo can't be bought. The thing is: This have to be the rules for everyone. NPCs need to be able to die from hunger, thirst and lack of sleep.

And than there's my personal hang ups: No missions, no map (that tell you where you are), no easy information.
You would have better luck just asking around for a survival game set in a war-torn hellhole than directly asking for a guerrilla warfare game, as typically when someone asks for the latter, what personally comes to mind is the warfare part of guerrilla warfare in that it's an action game where you utilise the tactics of guerrilla fighters. Not what is essentially a simulation of being a guerrilla fighter, though that actually sounds pretty interesting even if somewhat niche.

Far closer to the Bethesda Fallout or STALKER games, but set in a war-torn nation as opposed to a post-apocalyptic wasteland or a devastated exclusion zone. Hell, all of the DayZ clones out there on Steam fills pretty much all of your requirements already, apart from the setting, and I assume you would prefer it to be singleplayer with AI factions along with a proper plot.

So yes, your statement was a little vague, so obviously those were the answers you were going to get. After all, if someone comes up and asks me for a recommended military shooter, the ARMA series are not the first thing that's going to come to my mind.

Also, do you mean that in addition to all the survival elements described, you would also have to manage the entire faction and their resources along with your character? Because if so, now we have the extremely niche market of survival simulators set in a war with an attached war simulation and management element. Good luck ever finding a game that specifically tailored outside of, say, Kickstarter pitches.
You are aware that guerilla warfare isn't a one man army massacring large amounts of enemies?

It's a strategy where a smaller force engages a larger one, particularly an occupying one, and typically involves hit and run attacks, often, as pointed out, to get resources. It involves leveraging local superiority in numbers by attacking poorly defended targets to maximise chaos and deplete resources, and generally make the area not worth occupying.

Like say, the mujahadeen in Afghanistan attacking the Soviets, or some of the NVA forces fighting Americans in Vietnam. That was a classic example actually, massive networks of tunnels were built, with traps, and the Vietcong would hide, out of sight, and occassionally attack American troops. By doing so, they forced the Americans to dedicate troops and resources to the area. Notably absent was a guy sneaking in, getting a stealth kill, chaining it to another stealth kill, chaining it to a knife throw, before going loud and killing everyone with an automatic rifle kitted out with the latest in tech, throwing grenades willy nilly, before going over to a dispenser station to restock all of his gear so he could do it again.

It's often referred to as "Insurgency" or "Terrorism" as well, depending on where on the side of the conflict people fall. It generally involves attrition, and is catastrophic casualty wise, compared to conventional warfare, where once an enemy is beaten, they surrender, rather than going bush. In some cases, it may be considered illegal or illegitimate.

Far Cry does not do that at all. In Far Cry (3 and 4), you play as a one man army, with advanced equipment, who can restock his ammo anywhere, can come into the urban centres, rarely has to worry about overwhelming enemy resources, and who's goals are climbing towers and shooting people in sheds, rather than say, blowing up strategically important targets, stealing munitions and vehicles, or in any of the standard problems associated with fighting a guerilla war.

Far Cry isn't a guerilla game, it's another, and at least in the case of the third, one of the best, examples of this weird hybrid shooter that we've come to expect, open world environments, some customisation, unlocks, and gameplay that revolves around a hybrid stealth/shooter action, with distractions, suppressed weapons and takedowns etc. They play at the guerilla setting with both, but neither focusses on a guerilla campaign, and most of the time, you're on your own, which again, not so guerilla, so much as "We know our AI sucks balls and can't be relied on, so we'll just get you to do everything alone, coordinated ambushes, tactics, pfft, that doesn't matter. It's the Ubisoft Open World Game: Shooter Flavour.

Feels nice, but it's really not a game where you engage in guerilla warfare.

If you were going to make the case for any of them going anywhere near it, 2 would be the better option. The side missions to unlock more weapons are ambushing arms convoys, your weapons are falling apart, and you're often focussed on getting better gear, your missions often involve destroying equipment, assassinations, denying resources, etc. AI still sucks, so you're still mostly running around on your own, unless you subvert the missions with your buddies, but it's still not really guerilla warfare, you're another breed of unstoppable killing machine who slaughters entire camps and outposts on his own.
 

Yahtzee Croshaw

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Michael Prymula said:
ravenshrike said:
Michael Prymula said:
Sonicron said:
I especially enjoyed him calling out these crapout devs for being cowards. The notion of 'North Chorea' is now firmly embedded in my brain.
Except they weren't being "cowards" since they clearly did want North Korea as a villain and not China.
Bullshit. The enemy for the first game was China util they got cold feet and switched to the Norks. The stated 'reasons' were: http://kotaku.com/5732623/china-is-both-too-scary-and-not-scary-enough-to-be-video-game-villains
"They're just not that scary."
and
Bilson recalls getting a word of caution from some of the personnel at his company. "The guys in our Chinese office said: Did you know that everybody on the exec team will be banned from coming into China for the rest of your lives? They were afraid the ministry of culture was going to wipe us out."



So take your revisionist bullshit and shovel it elsewhere please. Not to mention China is only not scary if you're not paying attention to the goings on in the South China Sea or the fact that by 2020 their military spending will equal the US's because they've been adding 10% year after year to it since the early 90's.
No it's not "bullshit" i'm well aware of the history of the first Homefront game, which makes it even more likely that the developers had no plans for China to be the enemy in the 2nd game. After all if they got cold feet the first time, then it wouldn't really make sense for them try again for a 2nd time.

So no, there's no "revisionist bullshit" here(except your post") so why don't you shovel YOUR "bullshit" somewhere else?

China's military is nowhere near as powerful as that of the U.S., so we've got nothing to worry about:http://nationalinterest.org/feature/should-america-really-fear-chinas-military-12544
https://warisboring.com/the-chinese-military-is-a-paper-dragon-8a12e8ef7edc
Holy sheeit that second source is hilarious. I mean, not only does it say that the fact that the 10% almost on the nose expansion year over year isn't a cause for worry because their GDP has expanded quicker, but among other sins it then goes on to denigrate Chinese subs. The fact of the matter is, the 10 over 10 expansion of the Chinese military shows a thought out plan to vastly expand the military that they are not going to deviate from because of unexpected economic good fortune. This allows them to expand continuously and absorb the effects of the expansion without fatally weakening the entire system yet is treated as a BLUNDER by your first article. As for how it treats the subs, while old, their subs are SIGNIFICANTLY harder to localize than US subs when running quiet precisely because they are not nuclear and it is not difficult to upgrade torpedoes. The sole advantage to nuclear subs is their running time away from base. However if China has no plans to invade the US but just take over its corner of the world entirely, as its SCS actions suggest(Kind of hard to be a sovereign nation if China controls all your trade and seaborne resources) those "obsolete" diesel electrics have significant advantages over our subs.
 

Yahtzee Croshaw

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ZigzagPX4 said:
Michael Prymula said:
Sheo_Dagana said:
Aeshi said:
Bob_McMillan said:
Damn, I forgot this game even existed. I wonder if Yahtzee will bother with Battleborn or Overwatch.
He said in his latest Let's Drown out video that he'll probably do a ZP of Overwatch alongside another game, which could be Battleborn I suppose. He actually seemed almost fond of Overwatch, aside from a slight grumble about the lack of content.

For anyone who's curious, he also said his favourite hero is Soldier 76.
He actually already briefly mentioned Battleborn in his review for Paper Mario 1000 Year Door, since he didn't have a lot to say about it since it was so heavily focused on multiplayer. What bugs me is that he's going to do a ZP for Overwatch, when really, Overwatch is pretty much the same game. He already made the analogy of Coke/Pepsi and if you ask me, both taste the same, just like Battleborn/Overwatch; both are just class-based FPS games with MOBA-like elements, both trying to be the new Team Fortress 2.

OT: Ah yes, I was hoping Yahtzee would review this one. The worse a game is, the funnier his reviews tend to be.
No Overwatch and Battleborn are NOT "the same game" at all, it drives me nuts when people say that, this video shows how different they are:https://www.youtube.com/watch?v=SAMGrDUSGJU
Unfortunately, thanks to their vague marketing, Gearbox themselves are to blame for people considering them to be similar and competitors with one another. I'm sorry, but that's really the case here, and there's nothing you can do about it. From having played both betas, I can confidently say that they are quite different, but the majority of gamers are just going to see both of them in a "CoD vs Battlefield" or "GTA vs Saints Row" similar competitors sort of way, and nothing is going to change that short of a miracle.

Everyone IS going to say that Battleborn and Overwatch are exactly the same, because they APPEAR exactly the same, and the marketing of Battleborn has done nothing to highlight the differences. Since Blizzard clearly has the upper hand in their advertising campaign, Battleborn is likely to remain low-profile and less popular than Overwatch while considered ultimately inferior, even as it isn't.

So yes, this will continue to drive you nuts forever, because once the status quo is set it will mostly likely never be altered. Battleborn will be remembered as a failed Overwatch clone by all except its fans. Unfortunate, since it had quite the potential, but at least it did see the light of day and still has a cult following, if nothing else.

(I apologise in advance if this is considered off-topic.)
I don't think they are solely to blame, I blame people that are too damn lazy to do some goddamn research. Personally i'm extremely happy I don't give a flying fuck about Overwatch(mainly cause of those stupid fucking loot boxes, which I REALLY hope Yahtzee tears to shreds in his ZP of the game)
 

Goliath100

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ZigzagPX4 said:
....do you mean that in addition to all the survival elements described, you would also have to manage the entire faction and their resources along with your character?
No, even if I didn't make the player character an outsider, I'll just make it one cell.
fisheries said:
Please use "Snip", it really shorten your comments.
 

Ambient_Malice

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I have some criticisms.

Why is it surprising that CRYTEK, of all people, would make a game about fighting Koreans? Homefront: The Revolution is in a lot of ways the spiritual successor to Crysis.

In this alternate universe, Koreans invented the personal computer. All modern tech is Korean. The game explains this both ingame and in the history timeline stuff. North Korea calls the shots, but they're unified with South Korea. This Homefront has zero story connection to the first game.

The game has severe technical issues on consoles, and the auto-saves do take several seconds on consoles, but the PC version runs very well assuming it doesn't hate your PC, and the auto-saves are roughly 0.5 to 1 second long. CryEngine game runs badly on consoles. CryEngine game also hates certain hardware configurations just like when Far Cry shat itself on every GPU not manufactured by Nvidia. News at 11.

In my opinion, Homefront: The Revolution is a pretty good game. The graphics are superb (weather, lighting, and character models are standouts), and in terms of gameplay, it's certainly better than Ubisoft's Far Cry games. Just the other night I was playing Far Cry 4, and the vehicle I was riding in with an NPC exploded out of the blue for no reason. This was after loading a save left me stranded in a void. Oh, and this was on top of the game breaking bug they introduced, and then fixed, where your character was unable to climb ropes. The game has a lot of bugs, but they're being patched quite diligently by the developers, who have taken an apologetic tone about things. Doom 4 crashes to desktop constantly for thousands of people, and iD Software's respose has been to grunt and add some loggin features. Doom 4 runs like a one legged dog on decent hardware for some people -- it runs significantly worse than Homefront's Medium settings on Low on my PC with frame drops into the single digits in some bad sections, and iD Software have made zero attempt to look into that because their game is "so well optimised" that it's basically immune to technical criticism.
 

ZigzagPX4

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fisheries said:
Shooters not involving one man armies are typically not looked upon as very marketable ideas, that's why I said you would only find something along the lines of an actual guerrilla warfare game in Kickstarter pitches. Far Cry 3 involves stealthy tactics, and you're fighting alongside a guerrilla fighter group. No, it doesn't simulate actual guerrilla warfare, but short of reading minds I'm not going to know that's what is being asked for.

What you're describing now, is the inclusion of every aspect of a guerrilla war simulated in a game, and like I said, if someone asks me for a military shooter, ARMA games won't be the first thing that comes to my mind. If you ask me for a game where you play as the police, I bring up Battlefield: Hardline even though it does not involve actual police work. Sorry, but when it comes to genres, you'll have to go far more in-depth with semantics if you want a better recommendation.

A Far Cry game IS the closest you get to guerrilla warfare even if you're still a typical FPS protagonist who can carry an entire squad's worth of armaments on you, and if you're not doing it on your own - how else? Since we're on the subject of shooters - which we are, as we're staying on-topic and not discussing anything other than shooters - I cannot imagine any FPS where you don't do most of the work.

I just said that the best way to find games among the lines of what Goliath100 described, you ask for a survival game set in a war with strategy elements as opposed to a "guerrilla warfare game". A shooter game, where you primarily control one individual, is not the best type of game to simulate all aspects of a stealthy war of attrition. Even with guerrilla tactics, it's a shooter so you will still have to do most actions on your own. It's not like in ARMA you control the entire military force, so resource management in this theoretical guerrilla game would change the genre entirely.

Goliath100 said:
No, even if I didn't make the player character an outsider, I'll just make it one cell.
That sounds far more manageable and actually pretty interesting. But if the player character was an outsider, how would you simulate the control of a guerrilla force if you're just one character? Sounds odd that all the resource management for even just one cell would be handled by someone new, untrusted, and low-ranking.

Michael Prymula said:
I don't think they are solely to blame, I blame people that are too damn lazy to do some goddamn research. Personally i'm extremely happy I don't give a flying fuck about Overwatch(mainly cause of those stupid fucking loot boxes, which I REALLY hope Yahtzee tears to shreds in his ZP of the game)
They are not solely to blame, correct - their marketing was always going to be overshadowed by a bigger company's advertising. But Battleborn is still going to be remembered as a failed Overwatch clone. It will be, that's the way it just is. They're also competitors, so the Coke to Pepsi analogy used by Yahtzee still stands, because honestly, GTA and Saints Row have diverged greatly from each other in gameplay, but you can't convince me they aren't trying to compete with each other, so they CAN be compared with one another. Same goes for Dark Souls and Elder Scrolls.
 

Yahtzee Croshaw

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ravenshrike said:
Bullshit. The enemy for the first game was China util they got cold feet and switched to the Norks.
...
ravenshrike said:
switched to the Norks.
...
ravenshrike said:
switched to the Norks.
...Hmmm.
ravenshrike said:
...I know I've heard that somewhere...
http://static.tvtropes.org/pmwiki/pub/images/Spyro1_palboxart_5811.jpg
...MOTHER OF GOD! (obscure reference ho!)
 

Mullahgrrl

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Goliath100 said:
One day I will get a great guerilla warfare game, but that day is not today.
I SO agree with you.

I had such hopes for this one but they never get it right do they?
I guess the closest we have got is The Saboteur but even that one is kind of crumbs.

anyway; Hurdy Gurdy!

https://youtu.be/EAfS-XgQjc4
 

Yahtzee Croshaw

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I wouldn't say "failed" it's still selling pretty well, people often forget that a game doesn't have to sell millions of copies in it's week to be a success.
 

Goliath100

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Mullahgrrl said:
I guess the closest we have got is The Saboteur but even that one is kind of crumbs.
I'll say Just cause 2 is the closest, but even that is half asked (as guerilla warfare game).
ZigzagPX4 said:
But if the player character was an outsider, how would you simulate the control of a guerrilla force if you're just one character? Sounds odd that all the resource management for even just one cell would be handled by someone new, untrusted, and low-ranking.
The outsider idea is for management of one character and just one character. If you want more than one character, you make it a rookie cell that's not really in the guerilla yet.
A Far Cry game IS the closest you get to guerrilla warfare ...
I say the Metro series is the closest moment to moment gameplay wise. You're not dying by one shot (unless it's a shotgun to your face), but you're weak enough to make it necessary to play strategically.
fisheries said:
Far Cry isn't a guerilla game...
Agreed!

And now that both of you will get a notice for this comment, let me design this thing:
It's easier to explain the mechanics goals within a narrative, so a possible one would be:
The Player Character is a newly orphaned, local youth, living on a tropical island (which only less than 1000 lives on), who has been taken over by Not Boko Haram, because the island is important for weapon shipments for the mainland. The PC, not liking NBH and their occupation, joins 4-5 of his/her (I wouldn't state the gender at all) friends to start a guerrilla cell, with the goal of destroying NBH's heavily defended strongholds and force them to leave.

NBH would have 500 soldiers, spread over their main stronghold, 3 docks, and 6 outpost, plus new soldiers, equipment and resource coming in weekly. All the bases are to strong for the PC to take on directly, and only outposts can be stealthed through. So what can the PC do? Well, all characters(including civilians) has bars representing their need for Food, Water, Sleep and Moral, all with their own debuffs and eventual Death (low enough Moral and soldairs will defect) if not met. And guns and vehicles has a limited number, with limited ammo and fuel.

So the PC has to use their own limited resources to reduce (or steal)NBH's resources/manpower until the bases can be taken on, directly, or stealthily.

The PC should have a low damage threshold (like everyone else), forcing strategic play. The PC should consume Food and water, and need Sleep. Have small Inventory, 2 guns and 1-2 smaller, all with their own weight, plus weight Food, Water, Ammo and everything else they have to carry. The more weight the PC carry the faster they get tired.

The last thing, but most important is NO EASY INFORMATION OR GEAR. No NPS will ever just give you a gun or some useful intel. Ammo have to be stolen, weapons too. The PC have to get their own Intel. So espionage is a huge part of the gameplay.

So a typical "event" (there's no scripted missions, everything is organic)will go like this:
The PC pays a bartender for information: A convoy, consisting of 2 cars with a truck in between, delivering ammo will leave the eastern dock 9pm every Thursday. It will take the shortest route to the Northern Outpost. The player, wanting to ambush the convoy, goes to a mine field to pick up some mines (or you can find a guy that's makes landmines,and give him the materials he needs). Than set the mines on the road next to a strategic hill, where the player (with or without the cell) will wait. The first car of the convoy blows up, stopping the rest. The Player shoots down the soldiars, and takes the truck.

But here's the cool part: There's no script triggers. The convoy will leave the dock regardless of the player knows about it. The mines goes off even if the players isn't there. And then the game will respond to this action by increasing the number of escorts.

Any questions:
Q: Why are you using "they" when referring to the player character?
A: Because "player charater" is both the player and the in-game character.
Any others?
 

Mullahgrrl

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Goliath100 said:
Mullahgrrl said:
I guess the closest we have got is The Saboteur but even that one is kind of crumbs.
I'll say Just cause 2 is the closest, but even that is half asked (as guerilla warfare game)[...]
Jagged Allience does it a bit, but not quite enough.

What I would really want is something like the opposite of Vietnam '65.

The COIN series of board games does it well enough(Andean Abyss, Cuba Libre, Distant Plane and the Vietnam one) I would love to see a TV-Computergame like them.
 

Neurotic Void Melody

Bound to escape
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Did i just see N. Korea riding a bicycle while being pumped up the arse by Yahtzee?

...

It cannot be unseen. I am now a changed sentient protein mound.
More jokes in this episode, was getting worried the series may have been running out of steam/ideas. Am happy to see there is still much funs to be clinically extracted for my photosynthesis to continue.
 

shrekfan246

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canadamus_prime said:
I want to know what Canada was doing while N. Korea was taking over the US.
Presumably shrugging/laughing and pointing out that we're better off under them than Trump.
 

mrdude2010

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I forget which game it was, but there was a game where your AI companions would block you and then say "You make a better door than a window, sir." Shit was so annoying.
 

Canadamus Prime

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shrekfan246 said:
canadamus_prime said:
I want to know what Canada was doing while N. Korea was taking over the US.
Presumably shrugging/laughing and pointing out that we're better off under them than Trump.
That's what I'd be doing at least.
 

Zydrate

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canadamus_prime said:
shrekfan246 said:
canadamus_prime said:
I want to know what Canada was doing while N. Korea was taking over the US.
Presumably shrugging/laughing and pointing out that we're better off under them than Trump.
That's what I'd be doing at least.
Maybe I'm a cynic but if a country's economy collapses entirely, it might be better to be under new management to begin with. This game just goes the usual dystopia(sp?) route and makes you watch common NK soldiers do asshole things to justify toppling their regime.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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Zydrate said:
canadamus_prime said:
shrekfan246 said:
canadamus_prime said:
I want to know what Canada was doing while N. Korea was taking over the US.
Presumably shrugging/laughing and pointing out that we're better off under them than Trump.
That's what I'd be doing at least.
Maybe I'm a cynic but if a country's economy collapses entirely, it might be better to be under new management to begin with. This game just goes the usual dystopia(sp?) route and makes you watch common NK soldiers do asshole things to justify toppling their regime.
That makes sense to me. The problem with Homefront, from what I gathered from watching Unskippables episode on the original game, is that they gone for the classic dictatorship thing where, like you said, the oppressors are all assholes for no particular reason. And incidentally, I got the impression the Americans did that when they took over Canada in pre-war Fallout.
 

Amir Kondori

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All this "North Korea as the communist enemies" has been done because China is such an emerging market no one wants to rule out the ability to sell their products there. Is kind of bullshit but still I always know what they really mean is the enemy is China.
 

Infernai

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Goliath100 said:
Agreed!

And now that both of you will get a notice for this comment, let me design this thing:
It's easier to explain the mechanics goals within a narrative, so a possible one would be:
The Player Character is a newly orphaned, local youth, living on a tropical island (which only less than 1000 lives on), who has been taken over by Not Boko Haram, because the island is important for weapon shipments for the mainland. The PC, not liking NBH and their occupation, joins 4-5 of his/her (I wouldn't state the gender at all) friends to start a guerrilla cell, with the goal of destroying NBH's heavily defended strongholds and force them to leave.

NBH would have 500 soldiers, spread over their main stronghold, 3 docks, and 6 outpost, plus new soldiers, equipment and resource coming in weekly. All the bases are to strong for the PC to take on directly, and only outposts can be stealthed through. So what can the PC do? Well, all characters(including civilians) has bars representing their need for Food, Water, Sleep and Moral, all with their own debuffs and eventual Death (low enough Moral and soldairs will defect) if not met. And guns and vehicles has a limited number, with limited ammo and fuel.

So the PC has to use their own limited resources to reduce (or steal)NBH's resources/manpower until the bases can be taken on, directly, or stealthily.

The PC should have a low damage threshold (like everyone else), forcing strategic play. The PC should consume Food and water, and need Sleep. Have small Inventory, 2 guns and 1-2 smaller, all with their own weight, plus weight Food, Water, Ammo and everything else they have to carry. The more weight the PC carry the faster they get tired.

The last thing, but most important is NO EASY INFORMATION OR GEAR. No NPS will ever just give you a gun or some useful intel. Ammo have to be stolen, weapons too. The PC have to get their own Intel. So espionage is a huge part of the gameplay.

So a typical "event" (there's no scripted missions, everything is organic)will go like this:
The PC pays a bartender for information: A convoy, consisting of 2 cars with a truck in between, delivering ammo will leave the eastern dock 9pm every Thursday. It will take the shortest route to the Northern Outpost. The player, wanting to ambush the convoy, goes to a mine field to pick up some mines (or you can find a guy that's makes landmines,and give him the materials he needs). Than set the mines on the road next to a strategic hill, where the player (with or without the cell) will wait. The first car of the convoy blows up, stopping the rest. The Player shoots down the soldiars, and takes the truck.

But here's the cool part: There's no script triggers. The convoy will leave the dock regardless of the player knows about it. The mines goes off even if the players isn't there. And then the game will respond to this action by increasing the number of escorts.

Any questions:
Q: Why are you using "they" when referring to the player character?
A: Because "player charater" is both the player and the in-game character.
Any others?
Might I suggest implementing a mechanic similar to the first Rainbow Six regarding Player Characters?

What I mean is: Let's say your player character dies. Instead of going to a game over screen, the game switches gears and instead you take over control of one of the other Guerrilla's. This will happen each time a character dies until the cell is destroyed, which will result in a game over.

Naturally, death isn't without consequences. A character death will result in loss of resources, manpower and even morale in some cases among their friends or even among the whole cell if they're someone particularly important.

This also means that it's possible for others in the rebel cell to rise up or take over as leader at a later date. Hell, could even put a spin on the defection system in having the dissatisfied members split off and make their own splinter groups, thus escalating the war and giving everyone another faction to deal with.
 

lordofpowies

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Jul 20, 2013
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"Other than the deadbeat nationwide slum presented to us here."
I thought this game's version of America was supposed to be DIFFERENT to real life lmao
 

Goliath100

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Sep 29, 2009
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Infernai said:
Might I suggest implementing a mechanic similar to the first Rainbow Six regarding Player Characters?

Let's say your player character dies. Instead of going to a game over screen, the game switches gears and instead you take over control of one of the other Guerrilla's. This will happen each time a character dies until the cell is destroyed, which will result in a game over.
Well, it's a good idea for Hardcore Mode, I'll give it that. But, I think it would better if it's the rule for the main stronghold: The player died there and the character remains dead and the rest of the cell in now wanted (shot on sight).
 

mrdude2010

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Aug 6, 2009
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aegix drakan said:
"hurdy the gurdy"? Is that an obscure reference to Final Fantasy Crystal Chronicles? I mean, I doubt that quite a lot, but it just seems to fit way too well.

MoltenSilver said:
Speaking from experience, trust me, the QA team found all these bugs, it's that someone else decided they weren't worth fixing.
This is my experience as well. You would be surprised what Developers will label as "known shippable - will not Fix"

"Hey, Devs, I know the RTS game is ending testing this week, but if the player blows up all the bridges on this map, they can make the map impossible to complete and it just doesn't end. One bridge should be indestructible or the game should flag it as a loss if all three bridges go down." REPLY: "Will not fix. If the player is dumb enough to do that, then let that be a lesson to them to not be such an idiot". :s

Anyway, I don't think he's going to review overwatch. He already skipped on Battleborn because he hates multiplayer only games, and there's not all that much content to Overwatch.

Granted it's my current addiction and I love the hell out of OW, but there's not much in the way to review and make jokes about for 5 minutes straight.
The company I work for, it's known as "held by." It's infuriating because it's the only bug fix request status that doesn't require a note to be added.