Zero Punctuation: Knack

JoJo

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I swear I've never heard this game before, but I guess I won't really be caught up on PS4 games until I actually invest in the console. And from the way you've described it, I doubt I will be investing in this particular game any time soon either.
 

-Dragmire-

King over my mind
Mar 29, 2011
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I hear the multiplayer doesn't fare so well either as the screen doesn't pull out to accommodate 2 people playing and stays focused on player 1 even as player 2 walks off screen.

The art style looks alright though.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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Knack never really interested me anyway, but since it inspired that wonderful 'ack-a-thon' at the end then I guess I should thank it. Though the repetitive 'consoles are shit and said consoles cause the games to be shit' thing is going to just carry on. Now to strike at the 6th Generation for all having terrible launches (even though they came out more than a decade ago, mind you) for no other reason than 'why not'.

I still can't imagine getting 'Knack is cack' out of my head for a good few hours now.
 

UltraDeth

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Yahtzee was exceedingly negative about Knack in this video.

First review of the new year and already we may have a contender for the Bottom 5 list
 

04whim

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Okay, now I have to buy this game just to find out what Barry White chatting up a jar of Nutella sounds like.
 

PunkRex

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I'd love to hear Yahtzee try gangster rap, just once, please.

OT: I'd love to see a character who can only operate through the means of super villainy, like torturing their lover with kitchen utensils is their way of asking what they want for dinner.
 

kailus13

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Mar 3, 2013
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Why on earth would watering your plants with blood be considered evil? Blood makes for really good fertiliser.

Yahtzee's theroretical Katamari brawling game sounds brilliant. Which developer might be crazy enough to make it do you reckon?
 

Eldritch Warlord

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Yahtzee certainly has a knack for making negative reviews.

[small]I bet no one saw that pun coming![/small]
 

Ken_J

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Eldritch Warlord said:
Yahtzee certainly has a knack for making negative reviews.

[small]I bet no one saw that pun coming![/small]
and unlike Yahtzee your not getting paid
 

Mr.Mattress

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Jul 17, 2009
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04whim said:
Okay, now I have to buy this game just to find out what Barry White chatting up a jar of Nutella sounds like.
Why not just go to Youtube and Watch a Cutscene from Knack? It's free (Well, more free then buying the game) and easy to do.
 

themilo504

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It?s a shame that going by most reviews this game isn?t very good since it looked very interesting, it could have been the first game to make it on my reasons I might get a next gen console list.
 

scw55

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So Knack is basically the Video Game version of:

http://www.escapistmagazine.com/videos/view/loadingreadyrun/2009-The-Basement


Congratulations Loading Ready Run, you could write video game narratives!
 

Piecewise

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I don't see why anyone is surprised; knack and just about everything on the Current gen console line up is shit. Why anyone would ever buy one of these overpriced VCRs now, rather then in a year or two once they're on sale and have some decent games, is beyond me.

Then again, the Wii U has been out for a year and damn if I'm not hard up to think of a game it has that I want to play.

Maybe Wonderful 101? That new Smash bros when it comes out with it's inevitable half dozen fox clones and disappointing new additions?


eh.
 

VikingKing

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Thank you for giving me more justification for not bothering to buy a PS4.

Now, just verbally ruin some Xbox One titles and I'll be satisfied with not getting that system either.
 

proghead

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I have a suspicion that it was originally only planned as a little demo to show what the PS4 can do. After a while they looked at it and thought: "I think we're onto something here!" and then went on to make a "whole game" out of it. And so they did. They stretched a funny little idea so far and thin, it turned out to be exactly that. A gimmicky little bit of nothing.
 

Canadamus Prime

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Jun 17, 2009
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VikingKing said:
Thank you for giving me more justification for not bothering to buy a PS4.

Now, just verbally ruin some Xbox One titles and I'll be satisfied with not getting that system either.
He did that already with Ryse and Dead Rising 3.
 

Quiotu

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VikingKing said:
Thank you for giving me more justification for not bothering to buy a PS4.

Now, just verbally ruin some Xbox One titles and I'll be satisfied with not getting that system either.
You need justification from semi-famous internet celebrities to not buy consoles you don't like? Sounds kinda sad.

This game just let me know that while Mark Cerny is a lovely indivdual and has a lot of good ideas, he shouldn't be in charge of making an entire game. Apparently he just doesn't have ENOUGH good ideas to make it work. The other issue is he was trying to make old school platforming work with absolutely no innovation other than pretty pretty particles. Size changing would've worked if the gameplay changed at least a little, but it doesn't.

And it's not like tech demos can't be really fun. Hell, ResoGun is just a giant tech demo, but it's done by the Super Stardust HD folks, and is apparently addictive and fucking awesome. It's also basically FREE... which doesn't hurt.
 

Yahtzee Croshaw

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Was anyone reminded of <url=http://www.youtube.com/watch?v=96Y24a0cyCE#t=1m39s>this trailer at the last part of this review?
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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What is it with critics and the word "ludonarrative dissonance" lately? I don't think it means what they think it means.
 

Auron225

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OlasDAlmighty said:
Nutella is pronounced with a long u, like NEW-tella.
To-may-to, tom-mah-to

Also I'd think Nuh-tella would make more sense. As in Nut-ella. Cause y'know... there are nuts in it.

OT: When I saw this thing being advertised at the PS4 info thingy a while back, I ahd to laugh at that guy speaking who seemed so damn excited about it (likely only cause he helped make it). I knew this wasn't going to be big. Nothing about it looks jaw-dropping or even mildly impressive in the least. Stupid-fun gameplay wsa the only aspect it could possibly have succeeded in but it even failed at that it seems.
 

VikingKing

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Quiotu said:
VikingKing said:
Thank you for giving me more justification for not bothering to buy a PS4.

Now, just verbally ruin some Xbox One titles and I'll be satisfied with not getting that system either.
You need justification from semi-famous internet celebrities to not buy consoles you don't like? Sounds kinda sad.

This game just let me know that while Mark Cerny is a lovely indivdual and has a lot of good ideas, he shouldn't be in charge of making an entire game. Apparently he just doesn't have ENOUGH good ideas to make it work. The other issue is he was trying to make old school platforming work with absolutely no innovation other than pretty pretty particles. Size changing would've worked if the gameplay changed at least a little, but it doesn't.

And it's not like tech demos can't be really fun. Hell, ResoGun is just a giant tech demo, but it's done by the Super Stardust HD folks, and is apparently addictive and fucking awesome. It's also basically FREE... which doesn't hurt.
You took that more seriously then I'd intended. >.<
 

Yahtzee Croshaw

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Can't think of a single game console that wouldn't have benefited from delaying its launch for about a year is fucking right. I mean the WiiU only just became worth buying and it's still only about 7-8 games on it, compared to the massive library the old gen has by now why anyone would willingly waste money on replacing their current majesty of gaming bliss with some 500$ brick that's inferior to PCs made three years ago with absolutely no fucking games on em is beyond me.

Shame Knack sucks though. I only heard about it from some trailers used in other peoples videos where they rambled about the next gen, nothing where it actually was a video about the game itself, but I did think it kinda looked nice. Had a cute little art style that reminded me of Pixar movies. Shame such nice visuals got wasted on a piss poor game.
 

Yahtzee Croshaw

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Thank you Yahtzee for once again reminding me why I currently have no need to buy a PS4 right now. Knack is probably my biggest disappointment of 2013. I hate, hate, HATE when interesting ideas are wasted on badly made games. That's what really needs remakes nowadays: badly made games with unique ideas being wasted due to incompetent dev teams.

Piecewise said:
I don't see why anyone is surprised; knack and just about everything on the Current gen console line up is shit. Why anyone would ever buy one of these overpriced VCRs now, rather then in a year or two once they're on sale and have some decent games, is beyond me.

Then again, the Wii U has been out for a year and damn if I'm not hard up to think of a game it has that I want to play.

Maybe Wonderful 101? That new Smash bros when it comes out with it's inevitable half dozen fox clones and disappointing new additions?


eh.
::headdesk:: 1, yes you should try Wonderful 101. It's not great but it's still pretty good. 2. Disappointing new additions? Yeah thanks for reminding me why I can't stand the fighting game community: because they can't be pleased with whatever characters become playable in a fighting game. 3. Half dozen Fox clones? So far only one clone has been confirmed. I know it's likely inevitable there's more but you're implying that everyone plays like Fox?


Now you're reminding me why I can't take criticism anymore: Because it's more whining than actual criticism. And that goes for everyone who's been attacking Nintendo lately. Maybe you shouldn't play video games at all anymore if you have to fabricate BS like that.
 

Yahtzee Croshaw

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Knack (like Killzone: Shadowfall) feels like a rushed tech demo that wants to look nice and show off its tech, but it falls short of being a good game.

Hopefully Infamous Second Son isn't like this and its actually a fun game.
 

Flatfrog

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OlasDAlmighty said:
Nutella is pronounced with a long u, like NEW-tella.
No. No it's not. It's got nuts in it. It's pronounced like nut.

Maybe in some *other* language it might be pronounced differently.
 

Flatfrog

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Antsh said:
I miss Crash Bandicoot :-(
You can still play it, you know. I spent a very happy day playing Crash Bandicoot 2 on a PS1 emulator the other day and was pleased to discover I could still remember every level in detail. Truly one of the great games *sniff*
 

MiskWisk

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Glad Yahtzee went on about Crash Bandicoot being a good game. Might have gone fanboy rage.

Still, that leaves me with less to comment on so... Nice ending rhymes?
 

Darth_Payn

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TheSniperFan said:
Antsh said:
I miss Crash Bandicoot :-(
You're not alone man. You're not alone. :(
But it's not gritty and realistic enough for todays market.
Join the club. I still don't understand the mess about who OWNS Crash Bandicoot now. Does Naughty Dog think they're too "mature" for it now?

Anyway, hilarious video, Yahtzee! I loved the "Dance of the 7 Smallpox Blankets", the Barry White voice bit, and the "ack" sound rhymes at the end there. I'd like to see you something like that in your next Rhymedown video.
 

Vie

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UltraDeth said:
Yahtzee was exceedingly negative about Knack in this video.

First review of the new year and already we may have a contender for the Bottom 5 list
From the descriptions I've heard of it, I don't think it has enough personality to qualify.
 

Harmor

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Well first of all, the revie... burial was quite good, one of my fave ZP's of the past few months. And then I fully agree that these new consoles are out too early as development teams can't seem to make good games in time for the console's releases. Then again, as a member of the PC gaming master race it's not like I care a whole lot, but I'm pretty sure at least some ppl who own a Ps4 or XBone are less than thrilled about the current games for their console.
 

lacktheknack

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Jan 19, 2009
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I've never been more ashamed of my forum nickname. D:

Oh well... at long last, my forum username is justified.
 

BX3

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*Additional comment expressing joy over Yahtzee validating a purchasing choice (or lack thereof) I honestly would've made regardless.*
---------------------------------------

Ah, I remember really loving Crash Bandicoot as a kid. Unfortunately, it's one of those games that I lost interest in due to inevitable the passage of time.
 

Trippeh

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Flatfrog said:
OlasDAlmighty said:
Nutella is pronounced with a long u, like NEW-tella.
No. No it's not. It's got nuts in it. It's pronounced like nut.

Maybe in some *other* language it might be pronounced differently.
for the record, nutella is ITALIAN, and the "nu" sound comes from NOUGAT, not from "nut". olas is correct.
 

Flatfrog

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Trippeh said:
Flatfrog said:
OlasDAlmighty said:
Nutella is pronounced with a long u, like NEW-tella.
No. No it's not. It's got nuts in it. It's pronounced like nut.

Maybe in some *other* language it might be pronounced differently.
for the record, nutella is ITALIAN, and the "nu" sound comes from NOUGAT, not from "nut".
I know that. But the makers are presumably not unaware of the happy coincidence in English. If they really want us to pronounce it a different way, they must know they're on to a lost cause.
 

Dominic Crossman

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TizzytheTormentor said:
Knack (like Killzone: Shadowfall) feels like a rushed tech demo that wants to look nice and show off its tech, but it falls short of being a good game.

Hopefully Infamous Second Son isn't like this and its actually a fun game.
this gens killzone is the first one ive not hated, but I agree that infamous second son looks good and I want it to be fun.
I was going to complain he chose the obviously shit exclusive but then I reliased that he didnt have much choice barring a couple of indie titles.
 

Aardvaarkman

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Jul 14, 2011
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UltraDeth said:
First review of the new year and already we may have a contender for the Bottom 5 list
Seeing as it was a 2013 release, I don't think so.

Anyway, Knack is terrible, but it's terrible is an exceedingly bland way. It's not terrible in a Ride to Hell: Retribution or Aliens: Colonial Marines way. It's just one big swing and a miss - kind of like Knack's combat system... (zing).
 

Crimsonmonkeywar

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Man, Christmas break did his righting good, I haven't enjoyed a ZP this much in awhile. Writing, images, rhythm all nice and polished.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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UltraDeth said:
Yahtzee was exceedingly negative about Knack in this video.

First review of the new year and already we may have a contender for the Bottom 5 list
It's a 2013 release so it's not a contender for 2014's Top 5 list.
 

Roxas1359

Burn, Burn it All!
Aug 8, 2009
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Darth_Payn said:
Join the club. I still don't understand the mess about who OWNS Crash Bandicoot now. Does Naughty Dog think they're too "mature" for it now?
Um...why are you blaming Naughty Dog? While they created Crash, they've never owned the rights to it. It's always been owned by Universal Interactive Studios, which later turned into Vivendi and then merged with Activision. Just because a developer makes a game, it doesn't mean they own the rights to it unless they themselves publish the game. Otherwise all the rights to the IP (characters, music, etc) belong to the company that published the game. That's why Microsoft still has Halo and Bungie didn't take it with them, Bungie didn't own the rights to the game. Naughty Dog had no choice but to leave Crash because they never owned the rights and went with Sony to make Jak and Daxter. Plus, after Crash Team Racing, the Naughty Dog team that all worked on the Crash games said they had no more ideas and didn't want to milk the franchise to death, they basically wanted to work on something else and then they made a gem with Jak and Daxter.

TizzytheTormentor said:
Hopefully Infamous Second Son isn't like this and its actually a fun game.
Sucker Punch are pretty good at making games I say, so I say there is hope for it. Infamous 1 and 2 were great, and they already aren't making a mistake of bringing back the main character from 1 and 2 since he's officially dead according and isn't coming back, which is something Yahtzee said he'd be pissed if they did given how the good ending of Infamous 2 was.

OT: Sadly I was intrigued by Knack, but oh well not all are the shining gems I guess. Maybe we'll see more platformers from first party Sony Devs soon. *cough*Ape Escape 4*cough*
 

Saika Renegade

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If this was a game that centered around something like The Blob meets Katamari Damacy I could have been all right with this, playing as some kind of eldritch horror for most of the narrative and whatnot, but from what I've seen, 'letdown' is not a strong enough word for something that could have been good with its concepts but so crap in its execution.
 

Aardvaarkman

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Jul 14, 2011
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randomthefox said:
Can't think of a single game console that wouldn't have benefited from delaying its launch for about a year is fucking right.
But then the bulk of games for the consoles would be delayed for another year after that. It's not like delaying the console would suddenly make developers work on titles for it, and it would magically launch with a huge library of quality games.

The console really has to be released first for developers to start working on it, outside of the few that will do launch titles. It's just the nature of the beast. If you delay the launch, developers will just delay their development and keep developing for the consoles that are actually out. Then there's the competitive aspect. If your competition has a brand new console, and you're still shipping a 7-year old one, then that makes you look bad.
 

Raggedstar

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Strange Yahtzee did some gushing about Crash Bandicoot. Can't remember what review it was (Rayman Origins?) and my memory might be sketchy, but he showed Crash Bandicoot when talking about how 3D platformers handled like ass. Not that I mind him liking Crash Bandicoot, as I too remember when I was a bright eyed young child who wondered "Crash, why are you looking at that boar like that?".

Shame about Knack though. Not like I was going to be chomping at the bit to get it, but it's good to have more GOOD light-hearted AAA games for kids/families (that aren't Nindendo). Seems to be a dying art these days compared to when I was a whelp. Oh we still have them, but they've certainly been nudged aside. Knack was the only game I was remotely interested in at PS4 launch, so I guess that's that for now.
 

Xman490

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May 29, 2010
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You really do have to feel sad for kids whose parents were so uninformed that they went and got whatever console is newest. This may be the worst console generation, but its start isn't much worse than the 6th generation's. The Wii U got a 3D Mario game and is getting Smash Bros only half a year after the Gamecube did, but the Wii U now had 2 and now has another prospective other 2 co-op games coming out, not to mention a Skylanders game that's as good as today's acclaimed cartoons. But despite all that, it still sold something like 1 million compared to 3 and 4 million sold of the other newest consoles.

I chalk it up to marketing. The PS4 had plenty of it all over the internet starting from the DRM-bashing E3 and the ads "Greatness Awaits" and "Perfect Day". But in December, the Xbox One got ads on all sorts of TV channels and giveaways every which-way: Bing, McDonalds, and even here on The Escapist. As for Wii U, I've only seen an ad or 2 on children's cartoon channels (that I was watching with my young cousins).
 

mjc0961

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Nov 30, 2009
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I do certainly agree that they could have gone more into Knack's origins and stuff about the relics.

I wanted to know why they made such a big deal about how Knack shouldn't have been able to pick up ice and glass and wood and use it as part of is body and yet he could anyway, but they never explained that. I wanted to know more about who originally created him and for what purpose and they never explained that. I wanted to know what the big giant red orb was for and why it was the guardian of ruins and big relics but they never explained that either.

But thank fuck the professor got his wife back, right?

Oh and yes, Viktor is a complete tosser.

I still enjoyed the gameplay though. Simple and repetitive, absolutely. But for some reason this one clicked with me. A lot of people loved Gravity Rush on the Vita. That was simple and repetitive too (just sky kick things a whole bunch) but I hated that one. Of course, I can think of a lot of complaints for that too, like how the enemies frequently dodged out of the way at the last second no matter how much you leveled up. And how you'd keep flying off into the distance after you missed so you had to stop and turn the camera all the way back around to get another go (which usually resulted in you getting hit by some attack you couldn't see coming). And how the game actually had a lot of other abilities to it but it just kept resorting to missions where you kick shit and then kick more shit. If you want to use any of the other abilities in the game you have to go to the optional side missions.

I dunno, I guess Knack for me was simple and repetitive done right. Although I would like to see a sequel where they give Knack more things to do than just punch people and get more into the story of all this relic based stuff. I mean, again, yay for the professor and all, but fuck him, the relic stuff would have way more interesting.

Also I only remember one framerate drop when I was playing it, and it was when I was picking up a lot of piles at wood at once. It wasn't during combat so it didn't fuck me over and thus I didn't care.

Oh and also it was weird how Knack wouldn't or couldn't talk until he'd picked up a few relics. At the start of every chapter when he had to start over as his smallest form to fit in the plane, he never talked. It was only after playing a bit and getting bigger that he'd start talking again. ...Nothing else about that really, I just thought it was weird.

Raggedstar said:
Shame about Knack though. Not like I was going to be chomping at the bit to get it, but it's good to have more GOOD light-hearted AAA games for kids/families (that aren't Nindendo). Seems to be a dying art these days compared to when I was a whelp. Oh we still have them, but they've certainly been nudged aside. Knack was the only game I was remotely interested in at PS4 launch, so I guess that's that for now.
It will be on PS+ someday. And since most people are going to have it now as it's mandatory for online play, a lot of people such as yourself can just wait and play it then.

Auron225 said:
OlasDAlmighty said:
Nutella is pronounced with a long u, like NEW-tella.
To-may-to, tom-mah-to

Also I'd think Nuh-tella would make more sense. As in Nut-ella. Cause y'know... there are nuts in it.
Flatfrog said:
OlasDAlmighty said:
Nutella is pronounced with a long u, like NEW-tella.
No. No it's not. It's got nuts in it. It's pronounced like nut.

Maybe in some *other* language it might be pronounced differently.
The thought that it should be "nut-ella" because it's got nuts makes sense, but he's right. It's "new-tella".

 

IrisNetwork

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HAHA. The last line got me. Not gonna write up anything in limewrick again? Maybe you'll get paid more!
Yes, I had to look up "dross". Did you mean metal impurities?
Thanks for making me not want new gen consoles.
 

-Dragmire-

King over my mind
Mar 29, 2011
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Darth_Payn said:
TheSniperFan said:
Antsh said:
I miss Crash Bandicoot :-(
You're not alone man. You're not alone. :(
But it's not gritty and realistic enough for todays market.
Join the club. I still don't understand the mess about who OWNS Crash Bandicoot now. Does Naughty Dog think they're too "mature" for it now?
I think Activision owns it now.
 

Aardvaarkman

I am the one who eats ants!
Jul 14, 2011
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mjc0961 said:
Raggedstar said:
Shame about Knack though. Not like I was going to be chomping at the bit to get it, but it's good to have more GOOD light-hearted AAA games for kids/families (that aren't Nindendo). Seems to be a dying art these days compared to when I was a whelp. Oh we still have them, but they've certainly been nudged aside. Knack was the only game I was remotely interested in at PS4 launch, so I guess that's that for now.
It will be on PS+ someday. And since most people are going to have it now as it's mandatory for online play, a lot of people such as yourself can just wait and play it then.
Except, it's really no good for kids, either. That was my hope for it - that would be a kid-friendly, yet engaging enough game for adults to enjoy. But it fails at both. Unless, of course, you want your kids to cry because of the frustrating gameplay.

Also, while the graphics are cartoony and colorful, the content is still actually quite violent, and the violence isn't really justified in the story. So, you may as well have them play a bloodier fighter if you aren't bothered by them playing violent games. If you don't want them playing violent games, then this isn't suitable either.

It just baffles me who this is supposed to be for. It could have been a casual, fun game, but it's tedious and very difficult at some points. And if people want a more difficult, challenging game, there are so many more with better pay-off out there. It doesn't even work as a graphics demo for a new console, as the graphics don't even look very good.
 

C14N

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It's really revolutionary that a character becomes less destructible in cut scenes. I'm far more used to seeing a character take bullets like a bag of sand in the game and then suddenly have to freeze because somebody points a gun at them in a cutscene.
 

klaynexas3

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I still don't see why everyone sees this game as just god awful. It's not great by any means but it's not god fucking awful. If only Cerny was actually working on the game, not just putting his name on it, saying he's with it, and spending all his time elsewhere doing other things it could have been great, but now it's only mediocre.
 

smithy_2045

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Wow, a game so bad it inspire Yahtzee to praise Ryse. Definitely don't have the knack for making a good game.
 

Roxas1359

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klaynexas3 said:
I still don't see why everyone sees this game as just god awful. It's not great by any means but it's not god fucking awful. If only Cerny was actually working on the game, not just putting his name on it, saying he's with it, and spending all his time elsewhere doing other things it could have been great, but now it's only mediocre.
Remeber, the mentality of people when they see a score at the end of a review nowadays is, "unless it is 80-100 then the game is absolutely terrible and has no redeeming qualities."
That's been growing even more apparent through the last year and a half I say. Now I'm not saying that Knack is the best thing since sliced bread, it has many many flaws, but it was still enjoyable and not the absolute worst as some people have said. Heck the first Crash Bandicoot had it's problems, and they improved on them in 2 and beyond. I can see that if Sony were to actually work more on the franchise then it can turn into something amazing, of course like you said it would help if Mark Cerny was actually part of the game's development other than in name. XD
 

RicoADF

Welcome back Commander
Jun 2, 2009
1,703
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themilo504 said:
It?s a shame that going by most reviews this game isn?t very good since it looked very interesting, it could have been the first game to make it on my reasons I might get a next gen console list.
Eh for what it's worth I've enjoyed playing it, as Yahtzee said it's very similar to Crash Bandicoot, that said considering how many reviewers don't like it I'd say check it out in store before making your own choice, it seems to be one of those love or hate games.
I think Yahtzee is just complaining for the sake of complaining.
 

JCAll

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Oct 12, 2011
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Aardvaarkman said:
It just baffles me who this is supposed to be for.
It's for all the people that fondly remember the terrible platformers of the PS2 era that we scraped off the bottom of a bin at a Gamestop or whereever.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
12,495
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I loved the hammer visual gag.

Also, I think many games would be better if the bad guy just said "bored now" and did evil things. Or only knew how to do things the evil way. It'd at least be less contrived than 90% of game stories.
 

Brotha Desmond

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Jan 3, 2011
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Am I the only one who never suffered from framerate issues with Knack? I'm not saying that the games any good, but it never chugged or froze on me.
 

Branindain

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Jul 3, 2013
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This game was a disappointment to me. I was encouraged to see a new console being launched with a platformer again, it stood out among the boring beigeness of the AAA offerings but it turned out to be just as boring and beige and linear as they were. Reminds me of my dismay last gen when Lair sucked, dooming Sixaxis games and dragon-flying games with one fell swoop. (And it wasn't the tilt controls that messed up that game, it was shit all on its own.)
 

Branindain

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Oh, by the way, language belongs to the people who speak it. Maybe it's intended to be pronounced Newtella, but 50/50 people (at least) who I've heard use the word pronounced it Nut-ella which kinda makes that the right way.
 

jackpipsam

SEGA fanboy
Jun 2, 2009
380
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Knack always looked horrible.

It now is clear that even Ryse: Son of Rome had way more effort put into it.
 

Pebkio

The Purple Mage
Nov 9, 2009
386
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I played the demo for Knack and I remember thinking that Jak and Daxter was a better Knack than Knack.
 

Zeriah

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mjc0961 said:
The thought that it should be "nut-ella" because it's got nuts makes sense, but he's right. It's "new-tella".


In Australia, it is most definitely marketed and known as Nut-ella, as you can see from this ad.
 

joest01

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Flatfrog said:
OlasDAlmighty said:
Nutella is pronounced with a long u, like NEW-tella.
No. No it's not. It's got nuts in it. It's pronounced like nut.

Maybe in some *other* language it might be pronounced differently.
Seeing how it is an Eyetalian product it would appear that a look at at least that language might be in order then!

Has anyone tried playing Knack on hard difficulty. It looks like the kind of game that could come into its own when played on hard?
 

daxterx2005

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Its funny you bring up it being similar to Crash since it had some of the same people who made Crash.
 

Tim Chuma

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Wait six months at least before buying any next gen console or at least until Christmas 2014. More if in Australia. I paid $850 to get a Dreamcast and couple of games when it came out. Interest in it died as soon as the PS2 was rumoured to be released.
 

IrisNetwork

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Zeriah said:
IrisNetwork said:
The thought that it should be "nut-ella" because it's got nuts makes sense, but he's right. It's "new-tella".


In Australia, it is most definitely marketed as Nut-ella, as you can see from this ad.
Why am I being quoted here? I never said that. @[email protected]
Natella? Nootella? Neutella? I don't really care. Too much sweet stuff gives me a headache.
 

Zeriah

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IrisNetwork said:
Zeriah said:
IrisNetwork said:
The thought that it should be "nut-ella" because it's got nuts makes sense, but he's right. It's "new-tella".


In Australia, it is most definitely marketed as Nut-ella, as you can see from this ad.
Why am I being quoted here? I never said that. @[email protected]
Natella? Nootella? Neutella? I don't really care. Too much sweet stuff gives me a headache.
Whoops something weird must have happened during the quote, it was directed at mjc0961.
 

Aardvaarkman

I am the one who eats ants!
Jul 14, 2011
649
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joest01 said:
Has anyone tried playing Knack on hard difficulty.
Yep.

joest01 said:
It looks like the kind of game that could come into its own when played on hard?
No, it isn't in any way. Hard mode just exacerbates the frustratingly brittle gameplay.
 

Hutzpah Chicken

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Mar 13, 2012
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I don't care to read other comments, so obligatory knack pun. Why bother with a PS4 when one can always go crazy with the PS2? You know, back in the day when backwards compatibility was still a thing?
 

geizr

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Haven't we been through this kind of crap dredging for just about every console launch since somewhere about the SEGA CD-ROM days? As far as I remember, every console starts with a load of crappy games where the developers are basically experimenting with the APIs and limits of the machine, and, because their focus is on the technology, they're not thinking too critically about actual game design. There may only be 1 or 2 launch titles that actually act like a real game; the rest is just low-quality junk. I'd say the main difference, recently, is that after the experimental punching of the console to learn its limits and get a handle on the APIs, the developers quickly turn to creating the same games as last generation, only with shinier graphics (because, strangely, as much as gamers complain otherwise, that's exactly what they want, as evidenced by how they vote with their wallets).
 

putowtin

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Jul 7, 2010
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Here in the Yorkshire Ghetto we agree, this generation does seem to be lacking something....
A plot! Kinda like Knack!
 

r1z4t

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Mar 15, 2011
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that's not a goatee. a goatee connected to a mustache is called a van dyke
 

Yahtzee Croshaw

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Aardvaarkman said:
randomthefox said:
Can't think of a single game console that wouldn't have benefited from delaying its launch for about a year is fucking right.
But then the bulk of games for the consoles would be delayed for another year after that. It's not like delaying the console would suddenly make developers work on titles for it, and it would magically launch with a huge library of quality games.

The console really has to be released first for developers to start working on it, outside of the few that will do launch titles. It's just the nature of the beast. If you delay the launch, developers will just delay their development and keep developing for the consoles that are actually out. Then there's the competitive aspect. If your competition has a brand new console, and you're still shipping a 7-year old one, then that makes you look bad.
What evidence are you basing this claim off? The way Rayman Legends was finished being developed and then withheld by the publisher from being released until there were other platforms to release it on? Hell, they didn't even let it get released on the WiiU and then released the multiplatform versions later, they held back the whole kit-and-kaboodle.

It can, and has, been done. Give a time line for when they're allowed to work on the game, cut em off when they run out, and then just don't release the game until the console comes out.

Morons who don't understand the first thing about the game industry seem to be under this delusion that every moment a game isn't on the store shelves is time it is being worked on by the developers. You think, when they say a game comes out on Oct 12th for example, that means it's still in development all the way up until Oct. 11th and when the clock strikes midnight they ship it out, which is clinically untrue. In all likelyhood the game was taken away from the devs in august, months before the release date, and that's just a general hypothetical.

you're apparently also applying this (stupid) line of thought to the consoles themselves, thinking that because they aren't on store shelves means they're still being made and thus not available to the developers to work on and develop games for, which.... I don't even have a rational dismissal for since it is so blatantly incorrect an assumption that my mind just automatically leaps to bashing my head against the wall for even attempting to converse with someone so devoid of common sense. Not just because A: the consoles are finished before they're released and are granted to peeps before commercial availability such as reviewers and game devs already (not to mention DEVELOPMENT KITS which are literally given to game devs to work on making games for the thing before it is finished being made, also) and thus delaying the release to the public would INDEED mean a larger library of titles upon official launch to the market, and B: most launch titles are just games that were originally being developed for the "last gen" anyway and are being bumped up (see Ryse) which leads me to C: these new consoles are the absolute worst batch to use that mindset on because there is no noticeable discernible difference in how they function compared to the last gen aside from framerate performance so the entire argument collapses in on itself when used in the examples before us on that merit alone.

Besides, MOST games are developed for and on computers and ported after the fact, like making a beautiful painting and then trimming the edges to make sure it fits in a verity of different frames, the few (admittedly AAA) titles that don't are the exception not the rule.

The only negative to this strategy is some of the games that would make up the consoles release library might look a little dated compared to others because they were finished about a year before, but most launch titles suck anyway and the good ones stand up just fine after a period of time (for example, ZombiU for the Wii-U is still damn good even all this time later), so really you're just changing the context of the release competition they'd be compared to.

The competition element is also irrelevant because in my hypothetical fantasy scenario of the game industry actually making intelligent decisions, we also have a single universal console that can play every game ever released ever from the Atari on to any future releases moving forward, because when you're enjoying some pie in the sky semantics you might as well put some nice whipped cream on top too.
 

Aardvaarkman

I am the one who eats ants!
Jul 14, 2011
649
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randomthefox said:
What evidence are you basing this claim off?
Basic business sense. If a console is not available to consumers, then why would you waste your developer resources developing games for a system that isn't available yet?

The way Rayman Legends was finished being developed and then withheld by the publisher from being released until there were other platforms to release it on? Hell, they didn't even let it get released on the WiiU and then released the multiplatform versions later, they held back the whole kit-and-kaboodle.
And Rayman Legends is obviously a very typical case, and one of the best-selling AAA games released, right? Oh no, that's wrong.

How many developers do you expect will be willing to spend tens of millions of dollars developing a game, and then just withhold it from sale, until the console manufacturer takes its own sweet time releasing the console? The publishers are not charities, their goal is to make the most profits as soon as possible. Good luck asking them to just wait around for a while before releasing a title they have invested so much money and time into.

It can, and has, been done. Give a time line for when they're allowed to work on the game, cut em off when they run out, and then just don't release the game until the console comes out.
Yeah, because developers and publishers will love working to the console makers' time schedule.

Do you think there might be a reason that major titles like GTA V and Bioshock Infinite were released for the "last" generation consoles rather than the new ones? It's because they know which side their toast is buttered on, and they will sell a lot more by making games for the consoles with the huge install bases and tested development procedures, rather than an unknown quantity, where the manufacturers can't even keep up with the demand for consoles.

Morons who don't understand the first thing about the game industry seem to be under this delusion that every moment a game isn't on the store shelves is time it is being worked on by the developers.
I'm not sure who you are talking about here, or its relevance.

You think, when they say a game comes out on Oct 12th for example, that means it's still in development all the way up until Oct. 11th and when the clock strikes midnight they ship it out, which is clinically untrue.
No, I don't think that. What evidence do you have that would make you think that I think that? You seem to be attacking straw men.

you're apparently also applying this (stupid) line of thought to the consoles themselves, thinking that because they aren't on store shelves means they're still being made and thus not available to the developers to work on and develop games for, which.... I don't even have a rational dismissal for since it is so blatantly incorrect an assumption
No, I'm not.

And speaking of blatantly incorrect assumptions, once again you're just making stuff up about how I supposedly think - once again, a straw man.

that my mind just automatically leaps to bashing my head against the wall for even attempting to converse with someone so devoid of common sense.
And the ad-hominems continue...

So, "common sense" to you is that developers should devote their resources to develop new games for a console that hasn't been released, that has no customers, while the existing consoles already have millions of devoted customers. Okaaaaay.

And if it's such common sense, then why have none of the console manufacturers, game publishers or developers followed this wisdom? They have rather large businesses as stake. If it were so obvious and easy, then why didn't they follow your sage advice?

The competition element is also irrelevant because in my hypothetical fantasy scenario of the game industry actually making intelligent decisions, we also have a single universal console that can play every game ever released ever from the Atari on to any future releases moving forward, because when you're enjoying some pie in the sky semantics you might as well put some nice whipped cream on top too.
How would the "universal game console" be an intelligent business decision? Who makes this universal console? And why would a company want competing companies' games to run on the system? A huge portion of the profits in the console business come from licensing fees to develop games for a particular console, or exclusivity for first-party titles. A "universal console" would put an end to that revenue stream.

Note that I' not saying that this is bad from a gamer's perspective, but I'm talking about the reality of running a business with massive budgets, that could easily be bankrupted due to volatility in the market.
 

blackrave

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Mar 7, 2012
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So Knack was kinda shit?
And nobody was surprised that day
Unless...
Please raise hands all who were surprised
That would make forced sterilization much more simpler
Because if someone was surprised by Knack being a bad game, in the name of humanity we simply must remove your genetic material from genepool.
Nothing personal, just trying to make humanity better.

On a sidenote- it is funny that the most thought provoking discussion here is about sugar filled brown margarine with smell of chocolate.
 

Second World

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Feb 9, 2012
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Since Mark Cerny was revealed to be the lead architect for the PS4 and also involved with Knack to some degree, I had high hopes that the game would display a few glaring examples of the types of environments or gameplay that the hardware was capable of that the previous generation simply wasn't (not a shining example, but at least try to show off.) This was a wild assumption I suppose, and I'm rather disappointed that Knack is your standard PS2 mascot game with decent-looking trailer cutscenes.

Mascot games, mind you, certainly need a comeback since the newest characters I recall that have spawned a franchise were the PS2 exclusive Sly, Ratchet & Clank, and Jak & Daxter. Recently there has just been the collect-a-thon one that is Skylanders (and maybe the iOS Angry Birds..) Hell, they're trying damned hard to market Minecraft as a "mascot game" and it doesn't work very well when the only consistently recognizable character looks like a poorly made dog toy..

At least it's not like the PS3's horrid launch line-up. Where soon afterward every game released had to showcase some amount of six-axis support (which had consistently bad results.) From what others have been saying about Xbox 1, anything that isn't cross-platform has been a showcase for how abysmal Kinect 2 is. Since that extra amount you're spending is for that awful Kinect 2 to be sharing box space with the console, I'm quite glad that the PS4 wasn't released with the new eye toy.

Remember when the launch title that was hyped for the 3DS release was Pilot Wings Resort? Suffice to say, most consoles have had poor launches..
 

Yahtzee Croshaw

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Aardvaarkman said:
randomthefox said:
What evidence are you basing this claim off?
Basic business sense. If a console is not available to consumers, then why would you waste your developer resources developing games for a system that isn't available yet?

The way Rayman Legends was finished being developed and then withheld by the publisher from being released until there were other platforms to release it on? Hell, they didn't even let it get released on the WiiU and then released the multiplatform versions later, they held back the whole kit-and-kaboodle.
And Rayman Legends is obviously a very typical case, and one of the best-selling AAA games released, right? Oh no, that's wrong.

How many developers do you expect will be willing to spend tens of millions of dollars developing a game, and then just withhold it from sale, until the console manufacturer takes its own sweet time releasing the console? The publishers are not charities, their goal is to make the most profits as soon as possible. Good luck asking them to just wait around for a while before releasing a title they have invested so much money and time into.

It can, and has, been done. Give a time line for when they're allowed to work on the game, cut em off when they run out, and then just don't release the game until the console comes out.
Yeah, because developers and publishers will love working to the console makers' time schedule.

Do you think there might be a reason that major titles like GTA V and Bioshock Infinite were released for the "last" generation consoles rather than the new ones? It's because they know which side their toast is buttered on, and they will sell a lot more by making games for the consoles with the huge install bases and tested development procedures, rather than an unknown quantity, where the manufacturers can't even keep up with the demand for consoles.

Morons who don't understand the first thing about the game industry seem to be under this delusion that every moment a game isn't on the store shelves is time it is being worked on by the developers.
I'm not sure who you are talking about here, or its relevance.

You think, when they say a game comes out on Oct 12th for example, that means it's still in development all the way up until Oct. 11th and when the clock strikes midnight they ship it out, which is clinically untrue.
No, I don't think that. What evidence do you have that would make you think that I think that? You seem to be attacking straw men.

you're apparently also applying this (stupid) line of thought to the consoles themselves, thinking that because they aren't on store shelves means they're still being made and thus not available to the developers to work on and develop games for, which.... I don't even have a rational dismissal for since it is so blatantly incorrect an assumption
No, I'm not.

And speaking of blatantly incorrect assumptions, once again you're just making stuff up about how I supposedly think - once again, a straw man.

that my mind just automatically leaps to bashing my head against the wall for even attempting to converse with someone so devoid of common sense.
And the ad-hominems continue...

So, "common sense" to you is that developers should devote their resources to develop new games for a console that hasn't been released, that has no customers, while the existing consoles already have millions of devoted customers. Okaaaaay.

And if it's such common sense, then why have none of the console manufacturers, game publishers or developers followed this wisdom? They have rather large businesses as stake. If it were so obvious and easy, then why didn't they follow your sage advice?

The competition element is also irrelevant because in my hypothetical fantasy scenario of the game industry actually making intelligent decisions, we also have a single universal console that can play every game ever released ever from the Atari on to any future releases moving forward, because when you're enjoying some pie in the sky semantics you might as well put some nice whipped cream on top too.
How would the "universal game console" be an intelligent business decision? Who makes this universal console? And why would a company want competing companies' games to run on the system? A huge portion of the profits in the console business come from licensing fees to develop games for a particular console, or exclusivity for first-party titles. A "universal console" would put an end to that revenue stream.

Note that I' not saying that this is bad from a gamer's perspective, but I'm talking about the reality of running a business with massive budgets, that could easily be bankrupted due to volatility in the market.
I like how you're supposedly speaking on behalf of the business ethics of the industry when every word you've said only continues to show how you know absolutely nothing about any facet of how the industry works, from development, to publishing, to even basic marketing on down. "Intelligent business decisions" -_- fucking please, if short term financial endevers the likes of which even EA would accuse of not even attempting to pay attention to the big picture qualify as "intelligent" to you, it's not wonder I feel like an idiot by association for even bothering to respond to this inanity.

And of course, because you don't admit to the accusations, suppositions arrived at based on the evidence of what you've said can be safely brushed aside as merely attacking "straw men." Any attempt at debate or discussion with you would be pointless it seems, since you'd merely dismiss valid points as irrelevant by erroneously changing the context of the conversations, and crushing all other points under the ohsoallknowing and clearly well educated standpoint of the businessmen. Not that I'm saying the businessmen aren't educated, just you.

You ever considered a position in politics? You'd probably do really well.
 

Aardvaarkman

I am the one who eats ants!
Jul 14, 2011
649
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0
randomthefox said:
I like how you're supposedly speaking on behalf of the business ethics of the industry...
Uh, when did I mention "business ethics" at all? I'm of the opinion that business is mostly unethical.

... when every word you've said only continues to show how you know absolutely nothing about any facet of how the industry works, from development, to publishing, to even basic marketing on down.
In what way? If I know nothing about the industry, then maybe you can explain why nobody in the industry follows your "develop games for unreleased platforms" and "delay release of new platforms" business models?

"Intelligent business decisions" -_- fucking please, if short term financial endevers the likes of which even EA would accuse of not even attempting to pay attention to the big picture qualify as "intelligent" to you, it's not wonder I feel like an idiot by association for even bothering to respond to this inanity.
Uh, you were the one who mentioned "intelligent business decisions," not me.

And of course, because you don't admit to the accusations, suppositions arrived at based on the evidence of what you've said can be safely brushed aside as merely attacking "straw men."
This sentence doesn't make any sense. What accusations am I supposed to admit to? And you do know what a "straw man" is, right? It's what you were doing in your previous posts, where you fabricated arguments I never made, in order to knock them down.

Any attempt at debate or discussion with you would be pointless it seems, since you'd merely dismiss valid points as irrelevant by erroneously changing the context of the conversations, and crushing all other points under the ohsoallknowing and clearly well educated standpoint of the businessmen. Not that I'm saying the businessmen aren't educated, just you.

You ever considered a position in politics? You'd probably do really well.
I never changed the context of the discussion. If anything, you did, by making up imaginary arguments that I never made. And, as usual, it seems are quick to dish out personal insults rather than discuss any of these topics reasonably.
 

NSGrendel

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Jul 1, 2010
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Just to clarify, Yahtzee is paid for his animation work, not his bad puns and bitter tone, in case his claim to the contrary was confusing anyone.
 

LetalisK

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May 5, 2010
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I know I'm late to the party, but the "Bored now!" bit made me laugh harder than I have in a long time. Thank you!
 

gutterball17

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Jul 14, 2009
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I've gotta say I actually really enjoyed this game. I don't understand why he was so negative about it. It did play a lot like crash bandicoot, and just like crash one or two hits would kill you. It's not unbalanced just difficult. I think Ben Yahtzee needs to start being more consistent in his reviews. Back in the Bowser's Inside Story review he complains that just because it's a kids game doesn't mean it has to be easy. Well, this is a game geared towards children and is just as unforgiving as the old games from our childhood. It's not unbalanced. It pretty much teaches you from the very first that enemies are going to hit hard so you better not get hit, just the same as a game like Crash Bandicoot, where you could only get hit once unless you had the mask guy. However, I do agree that the graphics and setting could have used some work and it would have been interesting to see some character development from Knack rather than just having him as the blank face "I'm gonna punch you" guy.
 

gamegod25

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Jul 10, 2008
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Gotta feel bad for any kiddies who probably begged and pleaded to get get this game because despite its child friendly appearance I can't imagine they would have the skill or patience to deal with the constant cheap deaths.