Zero Punctuation: L.A. Noire

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-Dragmire-

King over my mind
Mar 29, 2011
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It is kind of hard to keep motivation in a case that will move on regardless of your decisions.
 

direw0lf

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Mar 31, 2009
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great review. I personally love the story of the game and find myself not wanting to stop in the middle of a case :)
 

Kitsume

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Oct 21, 2008
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Interesting review of this I do believe its funny. I would like to try this game even if the ending is very very absurd using a flamethrower. -Imagines that- Hmm actually sounds kinda fun.
 

ChildofGallifrey

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May 26, 2008
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I hate to be 'that guy', but Noire is the feminine form of the work, Noir being the masculine (he brought it up in the credit comments).
 

Jonci

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Sep 15, 2009
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There are many times, watching these videos, that I like the joke but don't get how Yahtzee found some issue or decided something was bad. But the glasses comment on the early mission is exactly the same thing I thought.

Your character clearly states that the glasses had been repaired on home. The wife says they are new. I go "Gotcha! LIAR!" and the character starts accusing her of being at the crime scene! I'm sitting there going "Whoh whoh whoh! I'm just working the glasses angle man! Why are you calling her the murderer?!"
 

RavenDrake

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Mar 21, 2008
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-Dragmire- said:
It is kind of hard to keep motivation in a case that will move on regardless of your decisions.
Agreed... while I understand it, it would be nice to see the game take that sort of thing into account as you move forward and let your abilities in the puzzle/detective side guide your final ending...

Ie: If you do really well with those aspects, you'll get better information giving you a different finale than someone who wings the interviews but aces the shootouts.

Preferably something less flamethrower-y.
 

jakefongloo

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Aug 17, 2008
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One thing i found myself thinking on was during the interviews if I get like 4 questions in and fuck up the fifth one, or worse get every question wrong, it had to have been the most disappointing feeling I've ever felt. In games like red dead and fallout and a whole truck load of other games, I have the option to save before I piss away 1000 bucks at a gambling table. In Noire it auto saves before you go into the house so not only do you have to go through the unskippable talking and banter beforehand but you also lose out on the experience you would get for getting the interrogation right the first time.

I don't know if that's bad or good.
 

Ilikemilkshake

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Jun 7, 2010
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Best review in ages, worth the wait.
Also i think that Noire having an e on the end was because La is male, and so the e goes on the end of the word to make it male too. Otherwise it would be L.E. Noir... but unfortunatly its not Los Engeles so L.E. wouldnt make sense
 

IDTheftVictim

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Jan 20, 2011
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I had a feeling that interogation system was going to have that exact same problem, what's wrong with just telling the player what his own character is going to say exactly?
 

Hal10k

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May 23, 2011
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Quite frankly, I think a car mounted on top of another car would be the greatest form of transportation ever concieved by man.
 

anian

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Sep 10, 2008
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So the game would be better if they sprang some less cash on mocap and a bit more on changing interogation with every person so you can know what reaction is gonna be produced, like "Lie" into "I think you're lying, why don't you tell me what really happened Miss" being different from "God damn it, if you don't tell me truth I'm gonna take these broken glasses I found next to a garbage can near the crime scene and stuff them up where the sun don't shine, you digg?!".
It's kind of a big miss in the whole gameplay part of the game...still, thumbs up for a different kind of gameplay in the mainstream.

The bodies might be rigid, but to me the hats are even creepier...and boy, are there a lot of hats.
 

Dutch 924

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Dec 8, 2010
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Determining when a suspect was lying was just too easy. I agree when Yahtzee said that the final part should have been an extra hard interrogation, but I suppose it's got to remain playable not only for the intelligent gamer, but also for the dumbass 12 year olds who scream at their parents until they eventually give in and buy a game too old for them
 

plugav

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Mar 2, 2011
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ChildofGallifrey said:
I hate to be 'that guy', but Noire is the feminine form of the work, Noir being the masculine (he brought it up in the credit comments).
Sounds reasonable. But does it make sense in the game title? I thought it was supposed to be a reference to "film noir."
 

Limecake

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May 18, 2011
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I'm just happy Rockstar is trying something new with L.A Noire, focusing on story and investigation.

If one company does sandbox well it's Rockstar, but for those of us who consider 'Games as Art' I think L.A Noire is a step in the right direction even if that step is a wobbly one.
 

winter2

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Oct 10, 2009
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Jonci said:
There are many times, watching these videos, that I like the joke but don't get how Yahtzee found some issue or decided something was bad. But the glasses comment on the early mission is exactly the same thing I thought.

Your character clearly states that the glasses had been repaired on home. The wife says they are new. I go "Gotcha! LIAR!" and the character starts accusing her of being at the crime scene! I'm sitting there going "Whoh whoh whoh! I'm just working the glasses angle man! Why are you calling her the murderer?!"
Lol.. yea.. that was very jarring. I also found myself wondering why my character is shouting at witnesses for what I thought was no apparent reason. But I figured it might have to do something with the whole Noir thing. Maybe that was the style back then?