xaszatm said:
ToastyMozart said:
xaszatm said:
Sticker Star's whole shtick was that it was copying too much from Thousand Year Door.
Wait, what? Besides returning to a turn-based format after Super's platforming, in what way did SS copy from TTYD?
People blame Miyamoto because he reportedly said that SS shouldn't have much story to facilitate it as a mobile game, and the lack of any of the previous Paper Mario's funny writing or story was generally considered Sticker Star's biggest problem.
No no, you misunderstand me. Miyamoto's only contribution to Sticker Star was to change the battle system, which originally was TTYD's battle system. He suggested they change it. And they changed it to Sticker Star's sticker system, which yeah, in my opinion was a mistake.
The second point just isn't true. People are compounded what he said about a different game (Four Sword Adventures) and copying it into Sticker Star. And your reasoning for your second point is weird, because the one game where he commented on that was a GameCube title.
Here's what always infuriates me about the "Why do you guys hate Sticker Star? It's different, and you hate different, so it's good!" Then you proceed to inhale more nitrous from your spray paint carts...or whatever.
The Paper Mario games are intrinsically different. What defined them as a series was the fact that they had unique characters, unique enemies, took the player to crazy locales outside of the Mario norm. Even if you weren't a fan of the gameplay of Super Paper Mario, at least it could boast that it was taking you to some crazy places, had some great new characters, and had a strong story. It was a pretty cool ride.
Sticker Star, in being "different" from Paper Mario games, ended up being EXACTLY THE SAME as every other Mario game. Every NPC is a toad. The bad guys are all standard Mario enemies. Grassland-Desert-Forest-Jungle-IceWorld-Fireworld-Boss. It's, literally, New Super Mario Bros - The RPG.
Anyway, you're underselling Miyamoto's influence. He didn't "just" change the gameplay with his idea that the sticker mechanic is THE BEST THING EVAR. He's responsible for...well...pretty much everything. "'It's fine without a story, so do we really need one?' and 'As much as possible, complete it with only characters from the Super Mario world.'" http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/2
No plot except the usual excuse plot with Bowser. No new characters, no new enemies, usual drivel.
He neutered the game, and left us with the same Mario we always get, not something different.