I liked this review, in my opinion a return to form after the last two. But well yeah, this is a Bioware game, it wasn't exactly going to be dialogue-light. Which I personally don't mind, since I love stuff like Fallout, Baldur's Gate, KotOR and Planescape: Torment. Heck , I even like Icewind Dale II. So I wouldn't quite hold it against Mass Effect unless the dialogue has been done poorly or is just plain boring.
But, amazingly, I also like Nipponian RPGs for the simple reason that they come with tons of easter eggs and secrets, there's hordes of micro-management to do in order to break the game and sometimes it's just plain old, dumb fun to watch the over-the-top story, weapons and attacks the folks at, say, Square-Enix, come up with. For example, I enjoy toying around with a JRPG's ultimate weapon (which is usually ludicrously oversized and often several buildings explode while the character's unsheathing it before the actual attack (combo)) much more than Xrannr's Blade of Unspectacularness which comes with an intriguing backstory but is effectively nothing more than a Longsword +5 (with ooo +4 on enemy AC on a successful D20) and looks and animates like every longsword in the game, possibly with a different colour pallette.
To each their own. On that note:
-> Rebochan, hi

"As for the feminine men, I secretely think the reason guys go ballistic over them so much is they are secretely afraid of being attracted to them. Oh, and then there's the fact that using all characters from one series, including two that aren't even close to feminine (and Kuja has a plot reason for the poofy skirt), doesn't do much for showing off a spectrum of JRPGS, now does it?"
No, not really. We are usually just plain annoyed at having to roleplay as one of those ladies AGAIN. Feminine-men-who-are-totally-normal-and-accepted-by-their-equally-over-the-top-peers-in-their-fictional-worlds-btw have been hogging the spotlights in JRPGs over the past few years and as JRPGs typically center around a single protagonist, it'd be nice to see a little more protagonist variation rather than the next make-up revolution (Will he use mascara AND pink lip gloss, or not? Does he use an extra conditioner after taking a bath under the village waterfall, or not? Now on Next Big JRPG!). Why not make an actual woman the protagonist for a change? Aya Brea did pretty well, I remember.
Fortunately, things are (gradually) changing. I really enjoyed being able to switch characters in Final Fantasy XII, and playing Okami was an awesome experience. Maybe the day will come when JRPGs took a look at the western archetype, and offer a character creation (or select) screen at startup. I'd certainly appreciate that.