Yeah, but grabs / stealth kills still sound awkward as hell. I don't know how many times I've accidentally flipped over a guard when I meant to knock him out in MGS 1 and 2.
Yeah, but grabs / stealth kills still sound awkward as hell. I don't know how many times I've accidentally flipped over a guard when I meant to knock him out in MGS 1 and 2.
None of the controls resemble that of MGS1-3. You just hold R2 to hold an enemy. Mash it to attack them. Mash while sprinting to throw them. Yahtzee was way over exaggerating when he said the controls were awkward. Interrogating is a two button process. It's not like MGS3 where you try to interrogate someone and end up slitting their throat for no reason.
The thing is I can't help but feel the further into his career he got the more Kojima was trying to FORCE eccentricity instead of just being eccentric. The character Quiet is especially egregious as she just comes off as Kojima going "Pay attention to me!" Of course I also can't help that this is compounded by his recent insecurities and constant gushing of Western tech thus he tries to reconcile that by trying to also make them grim and gritty which just results in tonal shifts not by design but by incompetence. Overall, Kojima wasn't doing his best work anymore and the Phantom Pain really is just pointless.
Well every game since arguable 3 has been pointless and this game is the most egregious.
Will Big Boss successfully build Outer Heaven? Why yes, we knew that from the very first game in the series from the 80s.
And hell what about the 3 major protagonists?
MGS 1 and 4 spoilers (Games from seven and 17 years ago by the way)
Big Boss?
Dead.
Miller?
Dead.
Ocelot?
Dead.
We already know how this story ends. This is just a pointless chapter to connect the story of Big Boss to the first game when the ending of MGS3 told us everything we need. So what if some Skullface guy wanted to kill him along the way? We know he wont do it in this game because we already know where this road ends.
From the story perspective this is a prime example of milking a franchise. And its not even very entertaining on its own. Good thing the gameplay itself is more than enough to make up for it.
Well every game since arguable 3 has been pointless and this game is the most egregious.
Will Big Boss successfully build Outer Heaven? Why yes, we knew that from the very first game in the series from the 80s.
And hell what about the 3 major protagonists?
MGS 1 and 4 spoilers (Games from seven and 17 years ago by the way)
Big Boss?
Dead.
Miller?
Dead.
Ocelot?
Dead.
We already know how this story ends. This is just a pointless chapter to connect the story of Big Boss to the first game when the ending of MGS3 told us everything we need. So what if some Skullface guy wanted to kill him along the way? We know he wont do it in this game because we already know where this road ends.
From the story perspective this is a prime example of milking a franchise. And its not even very entertaining on its own. Good thing the gameplay itself is more than enough to make up for it.
3 and 4 at least had some purpose. The former really gave us an expansion on Big Boss and made us realize what had driven him down the path to wanting soldiers to no longer be used as mere pawns in the games of countries. 4 wrapped up the saga and gave everyone closure. Everything else since then...hasn't done anything meaningful for the series. They're just there not really doing anything except making things even more convoluted. Nothing more needed to be said and yet Kojima just wouldn't leave it alone. It just got tiring
Couldn't agree more with the codex.
In the other games they were used to give personality and emotion to snake and his team.
The tapes however are just men talking gruffly, lacking any real passion and with the sole purpose of providing back-story.
Part of me really wants to play it, but then I look at the environments and everything seems look almost exactly the same. Sure, it looks nice, just really plain. I love the exploring aspect of open-world games and this world just doesn't look all that interesting. I realize that's not exactly the point of the game, but for me, if you're going to do open world, make it interesting.
Yeah, but grabs / stealth kills still sound awkward as hell. I don't know how many times I've accidentally flipped over a guard when I meant to knock him out in MGS 1 and 2.
The controls are basicly Splinter Cell, you then have some more advanced inputs you can use like if you are prone you can roll sideways.
I too never liked the controls of Metal Gear Solid (except the first one since it never required the player to do much in terms of controls) but this one looses all the quirky bullshit and is as straight forward as it gets.
The story is also kind of there for the most part, you have a shitload of side-ops that are basicly as one would expect on a game like Ghost Recon Wildlands, keeping it rather "crazy" free. Then even the main story missions are usually normal with some moments where things start going weird and everyone is like "Oh shit, Boss, what the fuck is that!?"
Really, for anyone into Splinter Cell and Ghost Recon this is a really good game and if you dont like the weird stuff there is still a lot of content that doesnt touch on it.
A fairly positive review from the likes of Yahtzee - mostly nitpicks about the UI.
From the Let's Plays I have watched (as I stuck so bad at action games), story-wise it seems pretty typical of the MGS series. Not sure what everyone above is going on about.
This is probably Kojima's Magnum Opus (and Swan Song) for the MGS series - and unlike with MGS4 he didn't have to spend time tying up all the loose ends (as it was literally the end of the story) resulting in "too many cutscenes" complaints.
Don't you worry. I'm sure Konami will put out more sequels.
Just like the Silent Hill games.
And you can bet that they will look at the work and care that the old creators put into the old games, ignore it and farm the games out to the cheapest, laziest western developer that accepts.
Just like the Silent Hill games.
Can't let that cash cow die gracefully without a few more futile milkings.
Look forward to Yahtzee's review of MGSanchinko Pain.
I haven't played MSG5, but I read on another forum that the fast-travel system was handled through the Cardboard Box. And I thought "Hah, that makes Yahtzee's complaint about the helicopter plus his inability to find a use for the box unintentionally hilarious."
I think this might just be the kindest he's ever been to a core Metal Gear game.
That said, ballooning things into orbit will never stop being funny and I've had a great time using the cardboard box for a combination of confusing the more credulous guards and sledding away like the world is my dusty brown Slip'n'Slide.
1) the incredibly lame "stealth" benefit that it was in the earlier games.
2) steal the shipping invoice off of the "cargo loading area" in each base, and you can fast-travel between enemy bases.
3) cardboard box sledding down hills. (yes, really!)
A fairly positive review from the likes of Yahtzee - mostly nitpicks about the UI.
From the Let's Plays I have watched (as I stuck so bad at action games), story-wise it seems pretty typical of the MGS series. Not sure what everyone above is going on about.
This is probably Kojima's Magnum Opus (and Swan Song) for the MGS series - and unlike with MGS4 he didn't have to spend time tying up all the loose ends (as it was literally the end of the story) resulting in "too many cutscenes" complaints.
I think this goes too far in the other direction though. There's barely any cut scenes or story moments, yes, MGS4 had too long cut-scenes, though was sort of necessary to tie up the story. But at the end of the day, MGS has /always/ been a story/cutscene heavy series and this is so light its at the point of FPS levels of story. I never really got to spend any time with the characters, let alone adjust to Big Boss new voice. The villain has about 4 minutes of screen time. The opening section is the only bit with a heavy cutscenes, after that there must've been....10 minutes of story?
There's even chunks where someone should most certainly say something.
The bit where they find The Boss' AI pod in Hueys lab, and it even says "Hello Jack", yet Snake just kind of glances at it and moves on. Nobody says anything about it.
And Snake must have about 10 "lines" of dialogue outside of the tapes. I know he's usually quiet, but hes almost a silent protagonist here.
I dunno, it kind of feels like they cut out the cutscenes to accommodate for people who aren't/weren't fans before now to the point of doing a disservice to the people who are invested in the story and like the story focus. Though what really peeves me is....there are no boss fights. In a Metal Gear game, that's a major sin.
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