luckey said:
sorry yahtzee, bob's argument makes more sense to me in this case then your does, so it looks like i'm gonna get this one
http://screwattack.com/videos/TGO-Episode-40-Heavens-to-Metroid
Yeah, taking a look at that linked video, I also have to agree with the basic premise that Movie Bob is putting forward. The real thing that people are bitching about over this game is the fact their preconceived fantasies about what Samus is supposed to be like did not match the reality.
From what bits of the series I have played and understand about, Samus' personality and history are never really explored, at least not to any depth such to be sufficient. In prior games, she's nothing more than a woman with a gun running around shooting things, but that's not enough to actually tell us anything about her. We don't know anything about her reasons or motivations for doing anything. Everyone has just made up a fantasy that she's a complete badass because it fits current thinking and expectations in the gaming community about protagonists in general. It's a meme, and, like most memes, it's just shit people made up and failed to re-examine for validity and veracity.
Now, all of a sudden, Samus is revealed as being a human being, complete with flaws, hang-ups, quirks, etc. Yet, she still goes and gets a job done, despite any emotional or mental issues she may have to deal with. Many human beings can be totally messed up and still go out to do a normal hard day's work. In fact, many people do precisely this (it's part of being a responsible adult; when you have a job to do, you save the crying for later). And, as many should know from life experience, it is difficult to tell fully what a person is like when you only see them at work. For example, some fun-loving people can be a complete brick-*****/bastard at work, and vice versa.
Because we never really actually knew anything about Samus, this means that her actual personality and history could be anything at all. But very little of that can really be derived from the job she has of blowing away monsters (remember how a responsible adult just gets on with the job rather than sitting around crying about things). When she's off the job, Samus is allowed to devolve into a complete emotional wreck because she now has the time to focus on herself and all the various problems she has, which include relationship issues (as many normal human beings have). This is what transforms her into a normal human being rather than this iconic, heroic goddess fantasy that people have attached to her.
Basically, we in the game community removed from Samus her right to be a human being in order to satisfy our own desire for a shepherding paragon to show us the way. We became too identified with the character as a heroic exemplar in order to escape from our own frustrations and feelings of frailty in a difficult world. When Samus is revealed to no longer supported that escapist process, we became distraught. I have to agree with Movie Bob, the whole issue says more about the gaming community's warped thinking than it does about the real game and real character of Samus.
(A word about escapism as one who has practiced it for too many years: it's not a good habit when it becomes a prime coping mechanism, because it doesn't solve anything. At that point, it just makes life progressively harder to live with.)