Canadamus Prime said:
What I'm getting from this is that AM2R is a better remake than Samus Returns. However I won't know for sure until I get the chance to try it myself.
It is better. Fans of the series made it true to form, added challenging extras, and without hackneyed 'features' as below.
OT: Well, Yahtzee, you said it was an alien world with a list of Metroid on it to hunt and kill. That is pretty much the game. Hunting, killing, and exploring. In that one line, you basically summed it up, so it's a remake alright.
However...
Not in any Metroid game I've played (all the 2D ones) do I recall a case of having to change around your gun that much for your enemies. I mean, Metroids are weak to ice and being blown up. Everyone knows that. And just about everything else is either affected by {A} your gun, {B} your missles, {C} your bombs, or {D} all of the above.
It may be because of a limitation of space in games for the functionality of weapons and all, but your gun is just suppose to get progressively stronger and more useful with its various settings, not get used on a bullshit rotation of settings because the Borg adapted to our phasers
again.[footnote]This is not to say the X Parasites from Metroid Fusion were a bad design. That one is actually my favorite of the series, and I think they handled it well.[/footnote]
I have no idea if it's like this in the 3D games (Somebody who's played them, let me know please.), but the controls are suppose to be fairly straightforward. A single button for lasers, easy-switch to missles, change to Morph Ball to drop bombs. At the end of it, your gun should be owning everything and your missles should be highly devastating.