senataur said:
One of the parts I liked best about Prince of Persia : Warrior Within, were the Dharka chases. Where the game forced you to platform at speed with the bad guy on your heels. The whole theif Idea was a kind of way to introduce that same element of hot on your heels chase action, just with the cops on your tail rather than a monster. It could be done sandbox. Just like the way the Driver series did it with car chases. I was envisioning a game where you to stealthed into buildings, disable security systems etc, to steal the loot. Then finnish it off with rooftop escapes of 3D platforming fun.
I don't think ME needed to be open world or have any new elements like you've described. I can see the appeal, but I still hold that the big problem of the game was trying to create a story and game world that legitimised the game mechanic in the same way that (for example) most FPS games create scenarios and worlds that legitimise being a gun toting superhero.
To me it's like taking Tony Hawk or Skate and trying to create a narrative out of it. It doesn't work. It's better to have individual levels with various challenges. In the story mode of ME you use the "Playground" as a tutorial. In the Time Trials they create 3 separate runs from it. The tutorial takes about 10 minutes tops. I think I spent 5 hours 3 starring the Playground Trials. If the Playground was part of an open world the only way I could see myself giving that much time to it would be if they still had the 3 time trials there, but as part of some kind of open world instance quest type thing; a guy standing at the start point whose sole purpose is to dish you out a pre-scripted excuse for why he wants you to run the time trial. Tony Hawk wound up doing that around the time everyone said they'd run out of ideas.
Or look at the most recent Prince of Persia. It's open world, and the only reason you don't fast travel everywhere is because you have to collect all the light seeds after you've purified each level. So you wind up running each level twice, three times for some, and so the game takes a good 30 hours when there's really about 12 hours of content there. It's unnecessary padding and you can see in the reviews that that doesn't go unnoticed.