its funny because this game actually scored perfect score on famitong, one of the most famous game magazines in Japan, and for the very reasons that Yahtzee claims do not exist
Lineality is more than just story, you're never really told where to go in super it's up tp you to explore... actually perhaps japaneese gamers just like being led around.go nana go said:Super Metroid, goodepsilon246 said:Other 2d metroid games didn't do as well as fusion, and they were much less linear. Japanese gamers prefer linear gaming western prefer open.go nana go said:Fusion was 2Depsilon246 said:Believe it or not japanese gamers like being told what to do next.ForgottenPr0digy said:Hooray another shitty game for the wii
I don't get it why do Japanese people like this sort of grind fest with no storyline(final fantasy and so many other JRPGs are grind fest with a storyline)
evidence: fusion the most linear of the metroid games did much better in japan than it's predecesors. That's just what they're like.
Those do good in Japan dude,
They INVENTED it!
Metroid Zero Mission, good
This doesn't make sense!!!!
Wiki on fusion:
"The game went on to sell over 940,000 copies in North America by August 2006, with revenues of $27 million.[33] As of November 2004, the game has sold 155,000 units in Japan."
Wiki on super metriod:
"Super Metroid sold poorly in Japan. With the help of strong marketing from Nintendo, Super Metroid sold better in North America and Europe."
?!?!?! A 2d linear game selling better in North America?!?!?!?
It's more about the fact metroid is not japanese at all. It's pure sci-fi with no spirits or folklore or allusions or chosen ones or any staples of japanese society, and it fits in perfectly with the american audience. We DO love shooting stuff in space. EVERY game was linear back in the day. And no one complained they wished they could have dialog options and bang Asari in space for the lulz.
Thank you for saying what I have been thinking for the past days.Telekinesis said:I'm glad people aren't putting up with Yahtzee's bullshit for a change.
He shouldn't review a game he played 30 minutes of. That's fucking lazy and insulting.
And then he tries beating around the bush by talking about a kazillion irrelevant subjects.
This new trend sucks, Yahtzee. We deserve more.
It's easy, when ZP has a lot of posts I just don't read them all. It saves me time and protects me from the mind flailing.Aylaine said:Finally someone who actually understood my post. Cookies to you for being able to read past all the arguing and vs-ism here.feather240 said:Well said, we need a disclaimer like that at the beginning of the OP for his videos.Aylaine said:In response to anyone bashing Yahtzee here, something you should keep in mind:
He reviews how he wants. If it's not adequate for you, the viewer, then it can't be his fault. He does things his way, you choose to accept or not accept it, and move on. Arguing about it won't accomplish anything in my opinion because this method works for him and most of the people who watch Zero Punctuation. He's also not here to do 100% professional reviews. They do contain validity, but it's at a 40% vs 60% humor ratio in my opinion, averagely so expecting him to play through the entire game in a week when he has other things to do, clearly doesn't like the game or simply lost interest (or perhaps all 3) is asking too much. He knows how to do his job, and if you guys don't really agree with it, I'm sorry. That's the way things go. Arguing about it won't solve anything though, and it will likely cause more problems.
Just thought I would clear that up.
Maybe he was playing with the wiimote instead of the controller. He probably had one at some point, but maybe he sold it. To get money for a triple-cun- *cough* Nevermind... <.<Quaidis said:Apologies if someone already answered you. It takes less than an hour (two hours at most if you take your time enjoying the scenery) to get to the bigger monsters. The first quests are very easy and quick, and are there to help you get a feel of the game and controls. If you are use to previous Monster Hunter games, it takes less than thirty minutes.feather240 said:How long does it take to get to the good part? It isn't one of those "Only 13hours until FFXXXX gets good!" things is it?PayJ567 said:Just what I was about to say. He basically summed up the HR1 experience.Daystar Clarion said:Wow, Yahtzee completely missed the point of the game. Me thinks he didn't play long enough to fight some of the bigger monsters.
How is the wiimote used? Is it like an FPS or TPS because then I don't see the problem. Most of those work fine with the wiimote. (...or there's that Prince of Persia Rival Swords control system, god I loved that game, even for the Wii.)Quaidis said:Ahahaha... Ahh..... Good times.feather240 said:Maybe he was playing with the wiimote instead of the controller. He probably had one at some point, but maybe he sold it. To get money for a triple-cun- *cough* Nevermind... <.<Quaidis said:Apologies if someone already answered you. It takes less than an hour (two hours at most if you take your time enjoying the scenery) to get to the bigger monsters. The first quests are very easy and quick, and are there to help you get a feel of the game and controls. If you are use to previous Monster Hunter games, it takes less than thirty minutes.feather240 said:How long does it take to get to the good part? It isn't one of those "Only 13hours until FFXXXX gets good!" things is it?PayJ567 said:Just what I was about to say. He basically summed up the HR1 experience.Daystar Clarion said:Wow, Yahtzee completely missed the point of the game. Me thinks he didn't play long enough to fight some of the bigger monsters.
Honestly, I've been playing with the Wiimote and haven't had any trouble. It takes getting use to, mind you.
Bloody well that could be read in all sorts of fashions.
So... despite most reviews giving it a generally positive score, you take the one critic who disagrees (and who obviously isn't interested in laying out information in anything but an entertaining context) as the gospel truth?Mr Companion said:Well I am glad I did not take heed of the positive reviews. This review pretty much explains exactly what the footage looked like to me, running around smacking monsters in order to gather up bits of pointless tat.
It's a well-balanced, "the 'wand' controller is basically for actions and the 'nun-chuck' is for defense and movement." The camera follows the character loosely, and if you want to see what's behind you, you can turn the character around and hit a button to recenter the camera. You can set the camera to follow the character at three different angles with the touch of a button (but not straight through their eyes like your typical FPS). The scheme of it takes a while to get use to since there is so much to do, which basically explains why there are a handful of fetch quests in the beginning, and once you do things become more or less reflex. But it's not mind-numbingly difficult like Tomb Raider. And it's not piss-easy like... Oh... Metroid. The entire game and way it works reminds me of Way of the Samurai in more ways than one, but my memory may be askew.feather240 said:How is the wiimote used? Is it like an FPS or TPS because then I don't see the problem. Most of those work fine with the wiimote. (...or there's that Prince of Persia Rival Swords control system, god I loved that game, even for the Wii.)
"Heh, watch your back..." "OM NOM NOM"Quaidis said:It's a well-balanced, "the 'wand' controller is basically for actions and the 'nun-chuck' is for defense and movement." The camera follows the character loosely, and if you want to see what's behind you, you can turn the character around and hit a button to recenter the camera. You can set the camera to follow the character at three different angles with the touch of a button (but not straight through their eyes like your typical FPS). The scheme of it takes a while to get use to since there is so much to do, which basically explains why there are a handful of fetch quests in the beginning, and once you do things become more or less reflex. But it's not mind-numbingly difficult like Tomb Raider. And it's not piss-easy like... Oh... Metroid. The entire game and way it works reminds me of Way of the Samurai in more ways than one, but my memory may be askew.feather240 said:How is the wiimote used? Is it like an FPS or TPS because then I don't see the problem. Most of those work fine with the wiimote. (...or there's that Prince of Persia Rival Swords control system, god I loved that game, even for the Wii.)
The only thing that really bugged me about the game controls was that, in utter panic at being attacked by something rather large, I ask it to use an item and the character sheaths their weapon. Then I have to ask it to use an item a second time for the item-taking to be done. This is antagonistic due to the fact that sheathing and unsheathing something, depending on how heavy the weapon you have is, takes a wee bit too long. As is taking/eating an item. If I am in a frizzy over the fact that t-rex over there is going to kill me in one poke and I get all the way to a safe area for two seconds, the last thing I want the game to do is take its time sheathing my weapon instead of eating the potion while the dinosaur rips my head off. Though I think this unnecessary difficulty was done on purpose, to put you into more of a panic when you are in actual danger.
Dude, that ferret is adorable.AwesomeFerret said:I have to wonder at this point how Yahtzee will respond, I don't think this sort of stir has been stirred up since his SSBB review. Will he respond and admit his mistakes? Or will he convince himself he is too popular to care?
Hm, indeed- I'll be interested to see the EP for this...Aylaine said:We might get another mailbag showdown type of episode, which would be awesome.AwesomeFerret said:I have to wonder at this point how Yahtzee will respond, I don't think this sort of stir has been stirred up since his SSBB review. Will he respond and admit his mistakes? Or will he convince himself he is too popular to care?