Zero Punctuation: Monster Hunter Tri

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Warachia

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Matt1234567890 said:
milskidasith said:
Warachia said:
milskidasith said:
Every word of the posts you have made about Monster Hunter are either blatent lies or proof you haven't played the games. Monsters don't run every five minutes, you don't ever need to run five minutes to find them (newsflash: They move one area away in most cases. That's maybe ten seconds of running!), you don't need to upgrade your equipment often at all, and you never need to grind out resources past the mandatory missions in HR1. The only way you'd need to grind every monster for new gear is if you were A: unable to realize that gear from the monster you just fought is probably bad against the monster you're about to fight (Jaggi armor against the quropecco, for instance, since jaggi armor is weak to fire), and B: you are really bad at the game.

Again, I beat the game with HR2 armor and HR4 weapons all the way through HR6, and never had to grind missions to win, so... yeah, please stop making up BS to slander the game.
There was more than one occasion in which I spent 15 minutes trying to track down a flying bat-like creature (that I forget the name of) upon first entering a map, when I finally found him, he stayed in the fight for less than 5 minutes before flying away and refusing to come down, or taking off just before I got to where he was taking more than 5 minutes to find him again even with the help of a paintball due to the fact that you have to climb mountains (as they were the fastest route). If you beat the game with low equipement, good for you, I prefer to kill bosses with my hammer, so I definately don't suck at the game, the fact I got up to HR 4 (at present, beating games takes time) should prove that, and your argument losses credibility when you can't procede to the next missions untill you finish the boring gather quests first.

F*** the piscine liver quest, I hate using bows and bowguns.
Err... there's no flying bat thing in the game. At all. I really have no clue what you are talking about, unless you're talking about Rathalos, who happens to be a dragon referred to as King of the Skies, who is still incredibly easy to hit with a Switch Axe or longsword...

In short, it seems as if you are just bad at the game, and aren't capable of recognizing the bosses start in the same spot every time. Anyway, if you're going to fight the king of the skies, you should probably be prepared for a monster that flies... I can hit it consistently and never need to chase it for any amount of time. You could run three laps around the map in 15 minutes, so if it took you that long to find the monster, I really pity you, because it must have been hell figuring out how to get back to the base when you needed to turn in items.
I think hes talking about one of the prequels
thanks, I was in fact talking about the three previous games (as monster hunter tri is ironically the fourth in the series) where the only difference between them and the new one is a slightly larger emphasis on combat, and the series suffers for it.
 

Warachia

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SAMAS said:
Warachia said:
SAMAS said:
Shamanic Rhythm said:
Wow, 16 pages of complaining that he missed the point and that anyone who takes his word on it is a sheep.
Positive or negative review doesn't enter into it, the game is about Monster Hunting, but at no time does he actually talk about hunting monsters. If he talked about how long it takes to get to your first big monster hunt, then went into about how much he did or didn't like it, there wouldn't have been anything to talk about here. But he doesn't, and as a result we got the most half-assed ZP in recent history.

It's not just about this game. Have you ever watched or read the reactions to movies like The Core or The Day After Tomorrow from people who actually know climatology or geology? Whether the piece was positive or negative, at the very least we expect him to actually do the work if he's gonna make a video about it.

In short: This was a shitty video. It doesn't matter what game it was about. He could've done this about Drake and the 99 Dragons, and if he did as little as he did here it would still be shit. Yahtzee is better than this.
he DID work at it, he told his experience, and what he didn't like, and what he didn't like is that you BARELY HUNT F***ING MONSTERS, unless you count the wildlife as monsters, and he DID go into great detail about the game mechanics, and what the majority of the game is about and explaining how the game works, and tells you if you're going to get it anyway, to play it on a classic controller.
Except he didn't barely fight monsters. He didn't fight any monsters.

So he didn't get to go killing dragons with an Infinity +1 sword from the get-go. Big Surprise there. You fight your first Monster (Great Jaggi) on a Lv. 2 mission. TWO! You get past the starter missions, and you get to fight a forty-foot-long Raptor! I can respect that he and other gamers don't like grinding (I don't like too much of it myself if I'm not having fun doing it), and I didn't expect this game to change his mind about games like this. But trying to review the game without even getting out of the metaphorical kiddie pool is just wrong.
it's a ggod thing he didn't complain about the combat then, but you have to remember, he has less than a week to play, then review his games, which incidently is why his review of demon souls barely covered the game. Usually (according to him) he can beat a game by pulling all nighters, but when a game takes a long time to beat or get anywhere (like monster hunter and most Jrpg's) he can only review what he has finished, unless you want his reviews to be biweekly.
 

warprincenataku

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Although I enjoyed the review, I'm starting to think Yahtzee only plays games that suck. I mean come on, who seriously wants to see him praise a game? I for one don't. I like hearing him rip into a game and shred it to its very core.
 

mike1921

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crypt-creature said:
mike1921 said:
It's part of the game? You mean developers want loading screens to be there? Also, now I know what the problem with monster hunter tri is, too many loading screens, not that they take too long. You're seriously telling me that doesn't break flow?

And nope, it doesn't break flow. Not for this game, as it works. I actually like them.
Having to run for your life when a giant Wyvern sneak attacks you and can make you into a smear with a few attacks... it gets the pulse going a bit. A load screen, even one that wouldn't be needed, is a nice way to calm the nerves.
Even when hunting the beast on purpose, it's a chance to go over attack options and steel yourself.
A game stopping itself because it wants the player to calm their nerves? That may be the only idea less appealing than unskippable cutscenes.
mike1921 said:
Maybe it's just me, but I'm pretty sure the wii only sold because of the motion controls, and the whole console is centered around that. It's pretty ridiculous if you regret not buying a console, that was centered entirely around motion controls, because of a game that doesn't even use them well.
Meh, perhaps I'm one of the odd folk who got it for game-cube compatibility and find that the motion part of the system is a nice bonus. I almost refuse to play an action game that is strictly Wii-mote (why Ghostbusters, why must you do such a thing?). I like having the option for both. If it were just a system that did Wii-mote games... I wouldn't have bought it.
Yeah, the console was originally banking on the motion schtick... but there is just too much that still needs to be worked out with games that aren't on the 'simplistic' side of gaming. I wouldn't fault them for including the controller in more major action titles, as it might make it more likely for games to be shared with other consoles, but also because I like having both options.
I already have a gamecube, and while it's a plus if I can get rid of my gamecube because my wii plays all the games it has (seriously sony and microsoft, I thought full backwards compatibility was supposed to be expected by now). I doubt many people bought a next gen console solely to use it as a last gen one.
milskidasith said:
The long and short of it is that Japanese companies don't make games for the Xbox, period
Tales of Vesperia
 

Cylos Treh

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Putting my two cents in here, Yahtzee I respectfully disagree with your asessment of the game, the shortsightness of playing only gathering missions dulls the overall view of the game itself, you're supposed to learn to gather as second nature, something to prepare you for killing that giant winged monster lurking behind you ready to blast fireballs up your arse. You've completly missed the strategy involved in each fight, and tactics you use to get through the enviroments and giant flesh-rending and possibly electric wyverns. You however are very correct on the grind aspect, it is a grind. However with each large wyvern being rather different and it taking you a few tries to figure out the best strategy to kill it without getting mowed on will take you long enough that you've moved onto the next killer dragon before you're bored of the last one, unless you decide to make an entire set of armour out of a beast that apparently doesn't have any scales... and you need 30. As well, I agree with your statement, this game does not belong on the wii, it belongs on a console with a real controller. And better graphics, the scnenery was impressive in ps2 days, why keep it the same by handing it to the system with less capability?
I do hope you get a chance to play the game farther than teaching you the basics, and if you cant get past that... well you need to play a mindless shooter where your best weapon is handed to you already so that you dont have to improve it yourself.
 

milskidasith

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Tales of Vesperia
OK, very, very rarely do they make games for the Xbox. There is no market for it in Japan. I really can't see why they would make it for the Xbox, unless they were owned by microsoft.
 

Count Igor

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Cylos Treh said:
Putting my two cents in here, Yahtzee I respectfully disagree with your asessment of the game, the shortsightness of playing only gathering missions dulls the overall view of the game itself, you're supposed to learn to gather as second nature, something to prepare you for killing that giant winged monster lurking behind you ready to blast fireballs up your arse. You've completly missed the strategy involved in each fight, and tactics you use to get through the enviroments and giant flesh-rending and possibly electric wyverns. You however are very correct on the grind aspect, it is a grind. However with each large wyvern being rather different and it taking you a few tries to figure out the best strategy to kill it without getting mowed on will take you long enough that you've moved onto the next killer dragon before you're bored of the last one, unless you decide to make an entire set of armour out of a beast that apparently doesn't have any scales... and you need 30. As well, I agree with your statement, this game does not belong on the wii, it belongs on a console with a real controller. And better graphics, the scnenery was impressive in ps2 days, why keep it the same by handing it to the system with less capability?
I do hope you get a chance to play the game farther than teaching you the basics, and if you cant get past that... well you need to play a mindless shooter where your best weapon is handed to you already so that you dont have to improve it yourself.
For some reason, the bold bit makes me think you wrote in about SSB Brawl.

Sorry. I just thought of that.
 

Nevyrmoore

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PreviouslyPwned said:
So, it's good then?
Let's put it this way. If you like hardcore games like Dwarf Fortress, Etrian Odyssey, Realms of Arkania, and Jagged Alliance, then you'll probably find it good.

Everyone else, tread carefully.
 

crypt-creature

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mike1921 said:
A game stopping itself because it wants the player to calm their nerves? That may be the only idea less appealing than unskippable cutscenes.
If it happens knowingly, or too obviously, of course people would throw a fit.
Games shove in a ton of subtle things. If a developing team thought it'd be a good idea, I don't doubt that they would do it. Cutscenes you can't skip, are a bit different (aside from being much longer, people seem to get more frustrated by them than load times. You can't subtly put in a cut scene unless you're trying to mask a load time with it).

The difference with MH, I doubt they are there for that reason and having them doesn't bother me.

mike1921 said:
I doubt many people bought a next gen console solely to use it as a last gen one.
I've done it with almost every system I've owned (finding a reasonably priced 60 GB PS3 is a pain) and will not own a newer system if it can't do that.
Then again, it's not about owning it to solely use it in that way, as you put it.
I just find that a good number of the current generation of games, are not that good. Such was my initial worry, which Is why I bought systems that offered backwards compatibility (and why it does matter greatly to me).
You might be surprised at the number of people that keep such a thing rather high on their list of needs when considering a system.
 

Dracolich5

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Hi!

I play this game a bit and really enjoy it. Yahtzee didn't make it past the non-skipable tutorial. I expected more out of you there, Yahtzee, I really did. Here's a bit about the criticisms that he didn't have the endurance to get to:

Gatherer/Tedious
-The single player is your "home base" for multiplayer content. Once you're done with a fair chunk of the offline quests your farm and the shops in the city eliminate most of the gathering.
-If you're so worried about making the wrong thing, get some more. There's no commodity in the game that's difficult to get if you happen to run out.

Monster-vs-Monster in the intro
-OK. So we've hit a new low. We're now expecting the intro cinematics to mean anything at all. They showed you monsters, and they showed you hunters. Other great cinematic openings have started out with fields of grain, ocean tidal scenes, and navi flying blissfully around a little village to wake up link. The reality is that he's picking on the intro because it occupied a good chunk of his invested playtime.
-The monsters DO attack each other which is easily demonstrated at boss #2 of 18. Yahtzee didn't make it to boss #1 or he wouldn't have made the "innocent young dinosaurs" comment.

"Innocent young dinosaurs"
-Those are known as minions. In other games they're called trash mobs or goombas. In the first boss fight many players choose to dodge 6-10 of them instead of taking their attention off the boss which can rip them apart or toss them around like a chew-toy.

Moga Woods(the "overworld?") vs Questing
-This is a clear disconnect in Yahtzee's view of the game. Moga Woods is not "the overworld." It's your backyard. Need something quick that you didn't pick up on the quests? Grab it in the woods and come back. As the quests progress, bosses begin to appear in the woods. Note - the woods is the only place where certain realistic effects play a large role (hunger and running out of sharpening supplies) because these items are provided for you on the quests (so that you can chain them without stopping to search your backyard).

Lagracious Encounter
-This encounter was simply to show you that there are times when you should run. If you'd like to fight this boss, it's in the 3* or 4* content. Many games have a scene like this in their tutorials. Even wearing equipment off the 4th boss, this boss is one of the nastier encounters. When you first see a big villain in any game, do you expect to fight him for the plot-line then and there? Unless you're playing new game+ in Chronocross, the answer is a big freaking "no."

In conclusion, I really like Yahtzee's reviews in general but this one was slop. When you get a game that boasts 60-140 game hours, you have to give it more than 3. In the past they've been criticized for steep learning curves. People skip tutorials so they simply didn't call it one. There are plenty of ways to criticize this game, but this was just lazy.

He didn't even get to Cha-Cha. It would've made it into the review and it's very early on. One of the oddest side-kicks ever.

/As far as the controller is concerned, you can use the classic one for this. They just used this game to debut the playstation-like controller while not using its new buttons.
 

mike1921

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Dracolich5 said:
In conclusion, I really like Yahtzee's reviews in general but this one was slop. When you get a game that boasts 60-140 game hours, you have to give it more than 3. In the past they've been criticized for steep learning curves. People skip tutorials so they simply didn't call it one. There are plenty of ways to criticize this game, but this was just lazy.

/As far as the controller is concerned, you can use the classic one for this. They just used this game to debut the playstation-like controller while not using its new buttons.
I could've told you Oblivion was a fun game, or at least able to keep my interest 3 hours in and I've played that for way more than 140 hours. If I was still playing a tutorial mission 3 hours in though, I would've took the game box outside and lit it on fire.

If the game has a steep learning curve put in a skippable tutorial. You make it sound like "people skip tutorials" is actually a reason why tutorials shouldn't be named as such and skippable. That is the very reason why they should be there and easy to skip. Because there are a lot of times when people don't want to do them.
crypt-creature said:
mike1921 said:
A game stopping itself because it wants the player to calm their nerves? That may be the only idea less appealing than unskippable cutscenes.
If it happens knowingly, or too obviously, of course people would throw a fit.
Games shove in a ton of subtle things. If a developing team thought it'd be a good idea, I don't doubt that they would do it. Cutscenes you can't skip, are a bit different (aside from being much longer, people seem to get more frustrated by them than load times. You can't subtly put in a cut scene unless you're trying to mask a load time with it).

The difference with MH, I doubt they are there for that reason and having them doesn't bother me.
There is no such thing as a subtle loading screen.

Well, I personally can not imagine frequent loading screens with mind boggling frustration
mike1921 said:
I doubt many people bought a next gen console solely to use it as a last gen one.
I've done it with almost every system I've owned (finding a reasonably priced 60 GB PS3 is a pain) and will not own a newer system if it can't do that.
Then again, it's not about owning it to solely use it in that way, as you put it.
I just find that a good number of the current generation of games, are not that good. Such was my initial worry, which Is why I bought systems that offered backwards compatibility (and why it does matter greatly to me).
You might be surprised at the number of people that keep such a thing rather high on their list of needs when considering a system.
[/quote] But see, if there are no next (well, current gen now) games that are worth buying the system for, I don't see why you wouldn't just not bother and use your PS2 instead.
 

milskidasith

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I could've told you Oblivion was a fun game, or at least able to keep my interest 3 hours in and I've played that for way more than 140 hours. If I was still playing a tutorial mission 3 hours in though, I would've took the game box outside and lit it on fire.
The tutorial isn't three hours. Have you even bothered to read any of the posts I've made? People are just throwing around examples; in this case, three hours is about the time it would take to get to the third boss fight in the game.

If the game has a steep learning curve put in a skippable tutorial. You make it sound like "people skip tutorials" is actually a reason why tutorials shouldn't be named as such and skippable. That is the very reason why they should be there and easy to skip. Because there are a lot of times when people don't want to do them.
This would be valid if it weren't for two things:

First off, in the last Monster Hunter game, you were dropped straight into the action, and people complained about how they got slaughtered and didn't know what to do.

Second of all, the exact same thing happened, Yahtzee specifically, when he reviewed Demon's Souls and got slaughtered, so you can't really defend Yahtzee's review as him saying "tutorial's suck" when he also hates games without them/is just terrible at this genre of games.

Well, I personally can not imagine frequent loading screens with mind boggling frustration
They aren't frequent... you change areas a few times to get to the boss, with .5 seconds of loading between each one, and then you fight the boss for ten minutes before he flees, and you get another small loading screen. It's enough time that, if it were an online game, it would be less than the average lagspike, or the amount of time it takes for your browser to send out your posts when you make them.
 

Byere

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So, I must say that I love the un-genre-able titles of games that usually seem weird and quirky at first but usually turn out really fun to play.
When the first Monster Hunter game was released (and every copy/paste versions... sorry, "sequel"... of the games), no matter how much I try, try and tri [apologies for the pun] again, I just cannot get into them.

I have to totally agree with Yahtzee on the whole matter of getting your ass whomped by some f'ing massive beast you have no chance of defending yourself against too early in the game. In the first game, the last mission of the very first set of missions you can do is to get a dragon egg from the top of a mountain. Simple, no? No... it's not. The thing is so big that you have to carry it in your arms (thus you can't use your weapon/s) and if you fall further than about 2 inches, you drop the egg and have to go back and fetch another (this also happens if you accidently press the button that makes you do a jumping roll... which also happens to be the "activate" button... meaning you have to stop dead in your tracks before pressing it to help climb down the mountain gently.)
All of this... while avoiding the already dangerous velociraptor beasts (if you somehow manage to make it to the bottom of the mountain without dropping the egg) AND being chased by a frigging humungous dragon which is rather rightfully pissed off at you. Oh, and if you take even the slightest glancing blow from any kind of monster attacking you... you guessed it, you drop the egg!
Being on the "Easiest" quest list I kind of gave up after around my 30th attempt and second controller, the first laying shattered on the floor after continually being throw at it >.>

Now, Harvest Moon... sad as it may be for me to say this being a 25 y/o guy... is a game series I just cannot get enough of. I LOVE it. I tend to be crap at the "get into a relationship and get married" part of the game but DAMN can I work hard to make my farm profitable!
 

milskidasith

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nichiyobi said:
i played the game its sucked SO MUCH
Did you really play the game? I respect your opinion, but when you post one line just agreeing with Yahtzee, especially with poor grammar, it's hard to think of you as anything but the type of user who just agrees with Yahtzee blindly.
 

Dracolich5

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mike1921 said:
I could've told you Oblivion was a fun game, or at least able to keep my interest 3 hours in and I've played that for way more than 140 hours. If I was still playing a tutorial mission 3 hours in though, I would've took the game box outside and lit it on fire.
Cry more. Really, cry more. When you're mature enough to have an opinion, the rest of us will know.

mike1921 said:
If the game has a steep learning curve put in a skippable tutorial. You make it sound like "people skip tutorials" is actually a reason why tutorials shouldn't be named as such and skippable. That is the very reason why they should be there and easy to skip. Because there are a lot of times when people don't want to do them.
Well, there comes a point where it's nice for them to be skippable, but if your test audiences all need to go back and do them after the first boss wipes the floor with them, then it would appear there's room for the other view as well.

Gee, sure wish everything in life would have easy-mode conformity like Oblivion. That game's a cake walk but you can't admit it because you're power-tripping like a tard that got control of the short bus.
 

zombiesinc

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I chuckled. Another entertaining video.

I'm probably still gonna get the game... eventually. Lots of grinding and anything Japanese is something I tend to enjoy.

>.>
 

AzureDemon

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I wasnt expecting such a review for such AN AWESOME game series...

I wonder how yatzee would feel about Disgaea games...he would probably just og on a murder spree.

Monster hunter sucks so much that its the very reason why it has one of the highest players numbers community ACROSS platforms on pretty much every console as well as the japanese mmo /Monster Hunter Frontier) making its way into the 360! Oh wait... >.>

2 games on PS2, 3/4 games on PSP, 1 on pc, 1 on Wii, 1 coming to the 360.