People still love those 2D fighters. The button layout and controls of this game have a striking resemblance to the old arcade system where one has a couple buttons to kick, punch, and a multi-directional thumb-stick to move one's character. But instead of making the buttons the size one's palm to repeatedly beat on, they are "finger-sized" and on a controller. As far as controls go, I believe it stays very close to its roots.
I've never really played Mortal Kombat until now. Mostly because whenever I went to the arcade as a smaller lad I was never allowed to play it and had to stick with racing games and ball tosses. And I always thought it somewhat pointless to purchase a Mortal Kombat game on a console as that is not its native ground, but I finally caved in twenty years after its original release. And let me tell you, I have never gotten so frustrated at a game in all of my life. For some reason, I can lose on any other type of shooters, puzzle game, RPG, and you name it. But on Mortal Kombat, it's personal. I don't know what it is about these 2D fighting games that make them so outrageously rage evoking when one is getting repeatedly combo'ed by an opponent who's taken the past twenty years to master it for THIS fight but it works.
When one buys Mortal Kombat, in my opinion, they know know they will be receiving these few things. Blood (lots of it), an outrageously foolish plot, hardcore fan smackdowns on live (you WILL lose and you WILL lose badly), and multiple controller shaped holes in one's wall.