Zero Punctuation: Oblivion

Recommended Videos

Poptart Fairy

New member
Jan 31, 2008
37
0
0
oh god.

That comment about Night Elves. I'm not sure if I should be in a massive state of arousal due to the mental image, or giggling immaturely at the usage of it.
 

Inriri

New member
Jun 4, 2008
50
0
0
I'm rather saddened that he didn't review Shivering Isles too. I personally thought that was the best thing in Oblivion (even though it was an expansion)
 

taiki

New member
Nov 21, 2007
6
0
0
Surggical_Scar said:
I think the main problem, however, is that on the 360, I couldn't help but feel like I was getting the shitty end of the stick. PC users can usually rely on a solid modding community to fill in the gaps by the developers, but when you're on a console, you have none of that - and as such, we can only look on and weep as the PC Master Race enjoy their various nude-mods and shiny new quests as we try and content ourselves for the eleventh goddamn time with cabbage golf.
I think the real problem is that you're playing a game that's so incomplete that gamers themselves have to spackle in the details, or that you're playing it on a console that's locked down tighter than the Bastille making the option of having player created addons a huge no-no despite having two fucking USB ports on front, or that you're playing a game by a developer that couldn't be bothered to actually offer you content that's ALREADY ON THE DISC for FREE.

I'm sorry, it really bothers me when I see gamers put up with absolute abuse, it reminds me of abusive relationships, except everytime the battered girlfriend/boyfriend gets smacked, they get smacked for 50 bucks plus Xbox Live points. Why do gamers put up with incomplete games or games that try to squeeze every last fucking cent out of them? Why do gamers put up with consoles like the 360 that try to make it seem like YOU are the problem and everything YOU do has to be scrutinized? I understand having a security mechanism to make sure gamers aren't stealing games, but when you can't have a third party controller with out paying Microsoft money for a lockout chip, why bother? Why can't I have game data load from the USB sockets?

I mean, the PS3 does some of this shit too, but at least I can plug my Hori Real Arcade Pro 2 into it using an adapter and play Virtua Fighter 5 the way it was fucking meant to be played.
 

Kayevcee

New member
Mar 5, 2008
391
0
0
So... what's wrong with the levelling system? A few people have mentioned it so far.

-Nick
 

TheHecatomb

New member
May 7, 2008
528
0
0
Awesome review, you mixed up Night Elves with Dark Elves though, as there are no NE's in Oblivion. Now excuse me whilst I go praying you're not playing World of Warcraft.
 

entropy3ko

New member
Jan 17, 2008
83
0
0
NO WAAAAAAAAAAAAAAY!!!!!!!! I was hoping secretly in my heart he would review Oblivion *___*

I must agree with Yahtzee. I though Oblivion was quite disappointing and I liked Morrowind much more...
 

Conqueror Kenny

New member
Jan 14, 2008
2,824
0
0
Kayevcee said:
So... what's wrong with the levelling system? A few people have mentioned it so far.

-Nick
It makes some of the enemy's just beastly and since it can be controlled so the enemy's will just stay a low level while your skills continue to improve the game can be made stupidly easy.
 

entropy3ko

New member
Jan 17, 2008
83
0
0
The problem with the leveling system is that the enemies are always easy.

If you fight the Big Boss at level 1 he still will be defeatable (levelled) so there is no real challenge or motivation to improve :S
 

Hedberger

New member
Mar 19, 2008
323
0
0
Some good points there but it's a shame he either missed out (or not commenting it for the sake of the console version) the modding community.

Most of these problems have been either just patched or in some cases pathed to the point perfection. There are mods that spice up the combat (decapitating and throat sliting), the lore (at least 100+ new books with interesting stories), the quests (some worthy of an Oscar), the landscape (most of the map regions now have at least one large and unique patch of space) and the enemies (60+ new ones that varie in personality and size and the original ones now also vary in personality and size).

Although the problem with bland common NPC's still remain there are some mods that add really interesting personalities and i think he missed out the dark brotherhood questline since he specialized in maiming things instead of stealth. The original oblivion is boring but the modded one makes it so much better than any other RPG.
 

Kronopticon

New member
Nov 7, 2007
145
0
0
he's right you know, that is EXACTLY what glastonbury is like.
and i could never immerse myself in oblivion, partly as its shit, partly because my graphics card couldnt handle the painfully lively scenery, as soon as i get an XBOX 360 for my birthday i'll not be buying this installment of the rancid gaming history, but i will definately be buying bioshock, the orange box and a number of other games that i cant run on my, although new, computer, maybe i shouldnt have got a laptop... oh and as for those commenting on the side-quests, and how he didnt review them, you need to remember that when you play a game, the game needs to have a direction. Thus, playing a SIDE-QUEST doesnt further the main progress, which is what most people like doing, the main progress bit, unless its some kind of porn, like DOA: Volleyball. although, i am forgetting that MOST people these days are pricks, or incredibly boring, or have no life, so allow me to point out that normal people want to play the main storyline. Although with morrowind, it never really points out the main storyline, it just leaves you to do as you please. Thus, allowing normal people to play the side-quests and enjoy the full experience, unlike oblivion, build to melt your computer from the outside, in.
 

Inriri

New member
Jun 4, 2008
50
0
0
Kayevcee said:
So... what's wrong with the levelling system? A few people have mentioned it so far.

-Nick
Well, aside from being stupidly easy, the monsters leveled with you. Because of that, I really had no fear of going into new places, worrying if there's gonna be something that'll kill me in one hit (like in Morrowind or Gothic) because the monsters would be easy no matter where I went.

Edit: For a laugh, check this out: http://www.uesp.net/wiki/Oblivion:Roleplaying
 

ert3

New member
May 21, 2008
25
0
0
I can't tell you how much I was glad to only rent this game and never own this "Game" as it is called
 

tycho_l

New member
Jan 12, 2008
7
0
0
A really good, and really funny review.
Lolz, at the immersion. Haven't felt immersed much in any RPGS since The Witcher, and Assasin's Creed, but i have yet to play Mass Effect.
Also, nice follow-thru after the jrpg.
 

chrisjames

New member
May 28, 2008
5
0
0
I don't know about samey, since every large real-world area that's roughly equal in size to the Oblivion environment is pretty much rubber-stamped for a few square km, whereas Oblivion has variety. I guess it seems samey locally, but running from meadows, to redwood forests, to forest glades, to swamps, and then back up to the frosty mountains helps. Throw in a desert, a huge underground cavern or rocky gorge, a thriving techno-metropolis, a sky fortress, and a space station and Oblivion would have touched pretty much every environment. Regardless, I was just happy that the towns, albeit way too few for the goddamn capital province of the world, and pretty un-lively, weren't copy-pasted. They each had a subtle "flavor" in architecture.

He was right about "seeing it all" though. As soon as you step out, you can do a quick 360 and have seen every last corner of the world. That's it. No exploration necessary. No point in running off the beaten path if you've seen where that path takes you.
 

gabrieldevue

New member
Mar 12, 2008
18
0
0
I find it hard to get lost in a fantasy world where every country seems to be hit by a different natural disaster and being inhabited by a completely different culture (with the same language) than their 2km neighbors. But, well... that's for logical reasons. As long, as the game is intuitive and there I think Oblivion really scores, it is enough for me to get lost in (as well as good work on the atmosphere). Strangely though, I did not really have this addicted-feeling I get with other games and I was bit disappointed of not being able to apply a lot of the learned "virtues" in the different sects.

For instance: I deeply enjoyed the thieving quests and from a certain point onward, one has to collect stolen item value - no matter if you steal the queens jewels or a poor chaps last food, as long as the selling value matches the asked amout. Great! I wanted to repeat that during the game and become the merchants nightmare, trying to steal hard items, trying to solve my quests via stealing, but there where no consequences and I could not apply all my thieving skills to the amount I wish I could because the quests were over (but then, maybe, I should have picked a sole thieving game).

I also really enjoy about oblivion the fanmade mods and addons that really enrich the game. And I love the games that allow their fans this kind of freedom.


I am sorry now for the conservative part: I do not expect and actually do not really wish a all new all improved next part. The whole Sheagorath(?) business was a fun idea but it was not what I expect from this kind of game. Oblivion is not, well... as kinky as other RPGs. More... traditional and I would be happy if the next one still targets the same audience (and heeds the repeated critique).

Thank you very much for that great review. I am very happy, that you did not shred it to pieces (I would have seriously doubted my own taste) and were entertaining again. I was surprised that you took this game.

... but you could not have played it in one week... or?
 

Dectilon

New member
Sep 20, 2007
1,044
0
0
Oblivion was hideously badly written. I like the idea of being able to make your own way in a huge fantasy world, and to some extent you can do that in Oblivion. But... It's just not free enough.

*SPOILERS*

Take for example the Dark Brotherhood quest. In the end you become the de facto leader of the brotherhood, and what do you get for it? Well, some cash... I was hoping to be able to command a guild of assassins, but sadly that was not to be. The Colliseum was pretty fun too, but apart from that the fighting is generally quite boring.

Yathzee may hate customization, but personally I enjoy tweaking my character at the start of a game like this because it often makes a great difference as to how the game plays out. But in Oblivion the game is so over-simplified for console-users that most of that joy is gone :(
 

borgmaster

New member
May 28, 2008
2
0
0
I'm apparently one of the few people who liked Oblivion, but that's probably because i played it on the 360. Yahtzee made good points, but that doesn't break it. you don't need to be immersed to enjoy a game, unless your own life is dull enough that you need to, but that's your own problem. I also have low expectations for fantasy stories in general, but that isn't really needed in Oblivion.