Xaositect said:
Okay, totally wasnt expecting that. Some really good points though. While I disagree with Oblivion playing like its all in the same meadow, since I thought it was a fantastic game too look at landscape wise. Certain points did make sense though. I despised the fast travel, but to be fair, I exercised the magically hidden ability to not use it. The NPC's were pretty god damn annoying and all contained a sparse amount of crappy information you will hear 21367286029846 times before finishing the game. Patrick Stewart and Sean Bean did alright though, since its fucking Patrick Stewart and Sean Bean, for gods sake.
Rock they, yes, yes and, this scramble-speak is excuse speak in.
PitrDeVries said:
In Morrowind, you would really feel like an outlander, especially with all the unique creatures and customs. Weird dogs attacking me? Sweet. Wizards grow their towers? Awesome. Varying architecture, TONS of in game literature and lore, et cetera.
In Oblivion, they cut the books down to about two piddling paragraphs and it basically looks like every other fantasy setting I've seen: castles, wolves, et cetera.
Here's the thing: according to Morrowind, Cyrodil should be a
jungle, as I recall, not Merrie Olde England.
I miss the longer books. I miss the floating jellyfish. I miss the silt striders. I miss half the things Morrowind had that Oblivion lacked (difficulty slider, par example).
Oblivion made some changes, yes. Some for the better? Maybe. The passive effect of magic on armour was, imo, rather powerful. Learn a spell that granted Chameleon 100%, put it on armour, et voila! Untoucheable.
One of the better changes was with people being able to chase you incredibly far if you trained them, even outside towns. The downside of THIS was the fact that you could no longer drop into a town via jumping off a nearby mountain (they removed the mountains, but still!).
Another was the magic system being easier to use if you're a warrior-type. Just hit a button, and away she goes, as opposed to switching to "magic mode" before being able to do so. Also, shorter magic gesture animations.
Oh, and no cliff racers. That's a definite bonus.
One serious downside, however: the removal of Levitation and the like, which resulted in hilarity for me against nearly any enemy.
Overall, Oblivion was fun. But I enjoyed Morrowind a lot more, despite the bugs.
Though the Dark Brotherhood questline rocked.