FINALLY! Another retro review. About time.
Yeah, my complaint with Quake, having replayed it recently, is that a lot of the weapons were rendered obsolete pretty much when you got the improved version of them.
Double Shotgun replaces the Shotgun. Super Nailgun replaces the Nailgun. Rocket Launcher replaces the Grenade Launcher. And then you got the Lightning Gun, so really in the end, you're just using the same four weapons throughout the entire game. Even if the weapons feel and sound beautiful. Heck, maybe even just three weapons since you don't use the LG until you really need to usually.
Smilomaniac said:
It's funny how shooters after Quake (already with Quake 2) "improved" the genre by making your weapons spread their bullets according to recoil and other random factors. This is as close to a sort of perfection we ever got, in regards to a "pure shooter".
Not really though. Serious Sam took up that mantle rather nicely. Also Unreal Tournament. Doom 4. Painkiller. Etc. But mainly, Serious Sam and Doom 4.