WhiteFangofWar said:
'No new releases', missing the chance to tear into No Man's Sky. Oh well, maybe next week.
Hate to ruin the magic, but Yahtzee is always one, or two weeks ahead in his reviews, also the cycle goes like this: One week he plays a game, then the next week while he's playing a new game he writes the review for the last, then records it that weekend, uploads the night before the video goes up. The things you learn following Yahtzee's youtube channel.
IamLEAM1983 said:
Quake was - and still is - incredible. The less said about Quake II, however, the better.
Strogg? Cyborg alien thingies? Sci-fi bullshit straight out of Starship Troopers? Where's my Lovecraft at, Carmack?!
No offense, but that sounds like the whining of a spoiled kid... Not everyone likes the Lovecraftian elements, some of us happen to be more into sci-fi than fantasy... You know? If you look at Id's early stuff they really bounced around:
Hovertank 3-D was pretty much the first FPS game ever, using the first protptype of the Wolfenstein 3D engine. It was about a mercenary with a hovertank saving citizens from mutants, armed guards, other hovertanks, and atomic bombs in a future nuclear war.
Catacombs 3-D was next, used the second prototype of what would become the Wolfenstein 3D engine and added textures to the walls, it was a dungeon crawling fantasy affair that apparently dealt with an undead protagonist.
Wolfenstein 3D and it's sequel
Spear of Destiny which used the final release version of the Wolfenstein 3D engine. Of course those are about a gruff US soldier in WWII's Nazi Germany. Then came
DooM, with it's idTech 1 engine. Which went to sci-fi future Phobos, one of Mars' moons, then to Deimos which at that point was floating over biblical hell, where you went next to continue the slaughter of hellspawn. Ended in an expansion level pack in
The Ultimate DooM where you started the quest to take back Earth from the demons.
DooM II which used an upgraded idTech 1. Continuing the fight against the hellspawn across a treacherous series of Demoniacally occupied military bases and cities. Then we hop to idTech 2 and
Quake, where we go dimension hopping and fighting Lovecraftian horrors. When idTech 2 gets an upgrade, we get
Quake II, a story about invading an alien home world, where the aliens are basically a realistic interpretation of the borg. Then idTech 3 and the end of the era, where it combines all the elements and makes it a tournament being held by some mysterious inter-dimensional society, plucking great warriors from various universes, making them fight in blood sport for eternity as entertainment. Then the Reboot/Remake/Retread bug bit id finally.
I mean really, id was a bastion of creativity for about a decade to the point where they finally became what we came to know as modern AAA game studios.