CONGRATULATIONS YAHTZEE FOR DOING A REVIEW FOR EVERY LETTER OF THE ALPHABET! YAAAAAAAAY!
*Celebrate*
*Celebrate*
I find Yahtzee's taste in games to be similar to my own. If he dislikes a game, I'm probably going to dislike it. If he likes a game, I'm probably going to like it. If I know he dislikes a particular genre that I'm OK with, I'll ignore his opinion on that genre.Triforceformer said:And this is what's wrong with Yahtzee's fanboys. All it takes is for him to express his disapproval towards a game and every facet of YOUR opinion goes out the window. You're doing the exact thing he blasted against in the Mailbox Showdown. You wait for a simple "Yay" or "Nay" and toss out every bit of free will you have if it conflicts with your ideas.Racecarlock said:When yahtzee said he didn't like it I nearly got lockjaw. I guess I'm avoiding this game, then. It looked like the exact thing he would like, too. Then again, yahtzee is the toughest critic in the world, so maybe I shouldn't be so surprised. I was not expecting him to hate it though. I mean, wow. The gameplay videos looked so good too.
Not getting reviewed is more than it deserves.gamegod25 said:I was hoping for a full review to give SB:Heavy Armor the thrashing it deserves but I guess when a games is practically unplayable really what more can you say?
Holy crap I think you're right. Awesome.ADDLibrarian said:CONGRATULATIONS YAHTZEE FOR DOING A REVIEW FOR EVERY LETTER OF THE ALPHABET! YAAAAAAAAY!
*Celebrate*
Yeah, agreed. They tried to make a joke about why the environments were "samey" by creating Dolly, the replicating machine, but after a while, it fell flat. Also the jokes where the uncle specifically complained that everything looked the same. That said, it was better than nothing at all, I suppose.Jandau said:Suprisingly enough, a ZP review that's actually accurate. It's a charming game with some nice elements, but the platforming is annoying to all hell, the physics are mildly erratic and the whole thing is repetitive and same-y. I respect what the game is trying to do and I wish more games would try similar things, but that doesn't mean it's particularly good.
The Mac comparison is apt, but I'm going to beat a dead horse and add my two cents. The console vs. PC debate is closer to the iPhone vs. Android debate. Each user of each OS loves it for entirely opposing reasons. Apple has a closed system which makes it simple and easy to use. You don't have to "make it work." Android is highly modifiable meaning you can almost get it to do whatever you want. I'm a PS3-lover and I avoid Apple like the plague. I'll gladly spend several weeks making a new Android phone work however I want, customizing it to the nth degree, but when it comes to games, I just want the game to play from the second I unwrap the plastic.CrossLOPER said:The fact that console developers aim to make consoles more PC like with multiple usage (I personally think this is a mistake). You can argue that "it is cheaper", but what are you buying? I flashy unmodifiable computer with limited usage. It's like a mac, except even more useless. You can't modify it and if a part fails, you have to ship off the entire thing, not matter how minor this issue is because consoles are not designed to be easily repaired.
I also challenge your assertion that PCs are the cause of shitty gameplay and story. Dead Space 3 money issues are the result of the monkey management at EA where making a buck has become the primary objective. There is nothing wrong with wanting to make money, but you should focus on making a good product, not squeezing IP for all it is worth with DLC and shit. Also, the limits of the consoles control make for massive limitations in gameplay. I hated what happened to The Witcher 2. The inventory was nice and neat in the first game and I could use that mouse to move around and prioritize my attacks. Instead, I have to rely on auto aim and mash the left mouse button until everything dies and my inventory is just a giant list of stuff. Why? Because it was easier to program this on the XBOX360.
Oh, and if you have a lame computer, you can always lower the settings to what they would be on a console.
CrossLOPER said:WORDS
Actually I was thinking of X-Blades, but that too was on a technicality.Kross said:Almost, 'X' is technically "XBLA Double Bill [http://www.escapistmagazine.com/videos/view/zero-punctuation/222-XBLA-Double-Bill]" rather then an individual game.Mydnyght said:All I got out of that video is this:
Yahtzee doesn't give half a fuck that he finally reviewed a game whose title starts with Q and that the Zero Punctuation Alphabet is now complete.![]()
I always thought Count von **** seemed like a nice guy.Pescetarian said:Hey, folks. I won an argument with Count von **** over his post on the Steam Forums, please quit bad mouthing him now.
This. I mean after looking into it, I don't think I'm going to buy it, but still. At the very least this video raised a few eyebrows that were nestling comfortably at standard level.uneek said:Despite being negative, it still made me interested in checking out the game.
Other reviewers, take note. This is how it's done.
I wasn't suggesting he switch the schedule around, I was suggesting he make the schedule in a way where he won't review games that just got released in the first place if he's going to hold things that get patched against them.TheKasp said:On the other hand, it's a valid point. At this day and age they should have had those options right from the start because I actually disliked the missing of them a bum! I mean a lot.General Vagueness said:I'd say someone reviewing PC games in this day and age should wait a week to 10 days for any early, important patches.
Also, his reason for not waiting for the patch is good too. He has deadlines and a rather strict list of titles he has to get through, he can't just switch around.