Actually, there was a *second* game, and by second I mean first. Red Faction guerrilla was not the first game, the first game was a PS2 game that was just called Red faction. There was sequel on the PS2, called Red Faction 2, then came Guerrilla on the Xbox 360, then came Armageddon. Armageddon was the 4th game in the series to my knowledge.unacomn said:There wasn't a second game, but there was a TV movie, that honestly didn't really explain much of what's happening in Armageddon. Although, it's possibly one of the best game inspired movies ever made, it's non-sucking factor is surprisingly high.
Armageddon's story still gives me nightmares, it's like the people who wrote it just thew ideas up against a wall and put in what stuck.
I meant second as in between Guerrilla and Armageddon, like the chart that Yatzhee showed. That missing bit of story was explained (sort of) in the Red Faction Origins TV movie a few weeks ago.I know there were previous Red Faction games, mind you, the first one didn't really work on a SiS 315 because of it's horrible drivers, so I never got to play it beyond the first tunnels.RelexCryo said:Actually, there was a *second* game, and by second I mean first. Red Faction guerrilla was not the first game, the first game was a PS2 game that was just called Red faction. There was sequel on the PS2, called Red Faction 2, then came Guerrilla on the Xbox 360, then came Armageddon. Armageddon was the 4th game in the series to my knowledge.
In fairness, it really is. It gives you so much more control and is one of those small changes that creates a whole host of options.Fronzel said:So the only way to make the series' hallmark destructible scenery thing work was to let you reverse it with a ridiculous undo gun? This is a good thing?JakobBloch said:The repair/destroy creates a great duality and it leaves the developers free to let you destroy most everything simply because you can remove them again.