And it had the first remake of the Raccoon City Police Station before everthing else.thepyrethatburns said:Not really. First, it provides a good look at how a company can make a game better from one game to the other. With Dead Aim, they take all the stuff that didn't work with Dino Stalker and polish everything that did work up to a shine. Second, it's quite a good entry for a Guncon 2 Resident Evil game (that's not on rails).Catasros said:I'm assuming there's a good reason that I've never heard of Dead Aim?
But there's where the problem comes in. It has been established that Yahtzee doesn't like game control schemes that are not standard controller. Even without that, Guncon games were largely a niche market.
Resident Evil Outbreak 2 did have a zoo complete with it's own zombie elephant. However, you'd have to play REO2 and, unlike Dino Stalker -> RE: Dead Aim, the Outbreaks go in the opposite direction. RE Outbreak was a game that was a lot of fun as an L4D predecessor set in the RE Universe with a fairly coherent story (for RE). Outbreak 2, apart from replacing most of it's voice actors with really bad ones, seems to be more of a loose collection of scenarios that were left on the cutting room floor from the first Outbreak. It could have been salvaged through the creativity of SOME of the scenarios if the partner AI wasn't so rock-stupid. However, the AI does not improve. As such, an AI that was adequate in the first Outbreak becomes unplayable in the second one.Darth_Payn said:I totally forgot about Gaiden and Dead Aim before this video. Was there also one set in a zoo?
Undead Elephant? I will run at it and try to stab it. Well, I'm dead again and I need the human player to save me.
This brings us to the problem with playing it with human characters. Apart from the fact that the servers are gone (although you can still find the occasional unofficial one), Sasaki wanted to preserve the horror vibe. Realizing that horror goes flying out the window if you allow people to talk to each other, he refused to incorporate voice speak and just left a voice menu of common non-location specific commands. This made teamwork difficult in RE1 and it did not change for Outbreak 2.
Well, I ranted a bit there. The short answer is Outbreak 2 had a zoo section.
And it had a subway metro full of Giant Fleas.
And it had one mission that takes place in the outskirts of Raccoon City in the Arklay Mountains where you find an abandoned hospital with living Plants and Paranormal events and some crazy guy with an Axe.
Outbreak 1 had also a remake of the Underground Umbrella Lab from Resident Evil 2 and another G boss.
A Hotel on fire and full of Lickers.
The Hospital from RE-3 now full of Leeches and Leech covered Zombies.
Basically the level design for the Outbreak games was superb.