Zero Punctuation: Saints Row 4

Recommended Videos

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,305
0
0
AJey said:
lacktheknack said:
AJey said:
I'm glad Saints Row 4 exists as a game. It proved that fun does not make a game good and that people want more than stupid, mindless killy-stompy-bang-bang game.
Proved that to who?

You?

I could counter that Amnesia: A Machine for Pigs proved that people want more than a good story in their games, and that would prove exactly as much (possibly more, because people are actually QUITE upset about the new Amnesia, while less than half are upset about the new Saints Row).
For starters to me, yes. But there are people who share that opinion. Here's the thing, I finished that game and i enjoyed it (to the point). But I would never call it good. Lets look at it objectively.

Story - simple, serviceable story without much complexity or meaning as a whole. It just acted as glue for other elements.
Characters - one-dimensional. They have their little quirk or feature that they play at, that's it. No development or arcs. Just chess pieces for main character to play with and get upgrades from.
Mechanics - it is a game built around gimmicks. Superpowers, odd weapons, strange vehicles - all are fun for 10-20 minutes, as a joke, for a laugh. But then it gets old very quickly and you start looking for a best hings to deal with any particular situation. You use superpowers to move around, or kill enemies efficiently, or use the best weapons. They even built all the challenges around those gimmicks to force players to use them more often. That's not very smart design. Gimmicks wear off very quickly.
Minigames - minigames that for some reason were made to progress the game, never feel fun, or challenging, or in any way plot related. "Complete this or that and you will destabilize the simulation" - sounds like a silly excuse than an actual plot point. Besides, you can do all the jumping, shooting and exploding outside those minigames. They seem out of place.
Series - SR4 made the established world obsolete. Sprinting is faster than driving, powers and moves are better than any weapon, gang members are simple unnecessary, most upgrades (character and weapons) are useless. It's like they were not even making Saint Row game, but a parody or an expansion at best.

Game doenst offer many interesting concepts to play with, or interesting characters, or amazing story. It's just silly, mindless, pew-pew fun. There's nothing bad with that, but that alone cannot make a game good.
Again... according to you.

Also, I bolded all the parts of your objective overview that are not objective at all.
 

BushMonstar

New member
Jan 25, 2012
107
0
0
canadamus_prime said:
RedEyesBlackGamer said:
canadamus_prime said:
RedEyesBlackGamer said:
canadamus_prime said:
I've never played a Saints Row game, but I might be willing to give this one a try once it comes down in price.
Be warned, the game is a love letter to fans and the franchise as a whole. There is a lot of content referencing the first 3 games. I'd watch all the cutscenes of the first game on Youtube (or a LP if you have the time), play the second game, and watch a LP of the third on Youtube. Or jut watch LPs/the cutscenes of all the games. You do lose a bit from just the cutscenes, though.
So I should play through at least one of the other games first then?
I'd highly recommend it.
Ok then, I'll have to see if I can find them.
If I could make a recommendation, it'd be to play SR2 - not because many consider it the best in the series, but because that's the game that SRIV calls back to the most. There are definitely some big call backs to SR1 and SRTT, but there are even more for SR2, that'll really allow you to appreciate the game/story more.
 

jetriot

New member
Sep 9, 2011
174
0
0
As someone who played and loved all the Saints Row games I am happy to report that I also loved this one. Kudos to them for not bending over for the 'purists' that want more of the same crap and trying something unique and fun that is all its own.
 

BernardoOne

New member
Jun 7, 2012
283
0
0
Sgt. Sykes" post="6.827975.20141755 said:
I own SR2 and SR3 and don't like neither all that much (SR2 being the most terrible PC port ever in existence doesn't help).

I respect the games, but I'm surprised how popular is the notion that SR = FUN FUN FUN. Okay, I guess running around with a pink dildo and causing silly mayhem is fun in a way, but I'm a little troubled by it.

I hope not all the developers will follow this path now and we'll continue to get also some serious games with context and story. Which can also be lots of fun.

/quote]
Games today try wayyyyy to hard to be serious, dark and gritty. I welcome some sillyness and I think we need more of that, not less.
 

AJey

New member
Feb 11, 2011
164
0
0
lacktheknack said:
AJey said:
lacktheknack said:
AJey said:
I'm glad Saints Row 4 exists as a game. It proved that fun does not make a game good and that people want more than stupid, mindless killy-stompy-bang-bang game.
Proved that to who?

You?

I could counter that Amnesia: A Machine for Pigs proved that people want more than a good story in their games, and that would prove exactly as much (possibly more, because people are actually QUITE upset about the new Amnesia, while less than half are upset about the new Saints Row).
For starters to me, yes. But there are people who share that opinion. Here's the thing, I finished that game and i enjoyed it (to the point). But I would never call it good. Lets look at it objectively.

Story - simple, serviceable story without much complexity or meaning as a whole. It just acted as glue for other elements.
Characters - one-dimensional. They have their little quirk or feature that they play at, that's it. No development or arcs. Just chess pieces for main character to play with and get upgrades from.
Mechanics - it is a game built around gimmicks. Superpowers, odd weapons, strange vehicles - all are fun for 10-20 minutes, as a joke, for a laugh. But then it gets old very quickly and you start looking for a best hings to deal with any particular situation. You use superpowers to move around, or kill enemies efficiently, or use the best weapons. They even built all the challenges around those gimmicks to force players to use them more often. That's not very smart design. Gimmicks wear off very quickly.
Minigames - minigames that for some reason were made to progress the game, never feel fun, or challenging, or in any way plot related. "Complete this or that and you will destabilize the simulation" - sounds like a silly excuse than an actual plot point. Besides, you can do all the jumping, shooting and exploding outside those minigames. They seem out of place.
Series - SR4 made the established world obsolete. Sprinting is faster than driving, powers and moves are better than any weapon, gang members are simple unnecessary, most upgrades (character and weapons) are useless. It's like they were not even making Saint Row game, but a parody or an expansion at best.

Game doenst offer many interesting concepts to play with, or interesting characters, or amazing story. It's just silly, mindless, pew-pew fun. There's nothing bad with that, but that alone cannot make a game good.
Again... according to you.

Also, I bolded all the parts of your objective overview that are not objective at all.
So you want to tell me that the gimmick of superpowers retains its value throughout the game? That building challenges around gimmicks is clever design? Or that it was a fully fleshed out game? I'm sorry, but I dont understand your standards at all. What is there in SR4 for you that makes it a good game?
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,305
0
0
AJey said:
lacktheknack said:
AJey said:
lacktheknack said:
AJey said:
I'm glad Saints Row 4 exists as a game. It proved that fun does not make a game good and that people want more than stupid, mindless killy-stompy-bang-bang game.
Proved that to who?

You?

I could counter that Amnesia: A Machine for Pigs proved that people want more than a good story in their games, and that would prove exactly as much (possibly more, because people are actually QUITE upset about the new Amnesia, while less than half are upset about the new Saints Row).
For starters to me, yes. But there are people who share that opinion. Here's the thing, I finished that game and i enjoyed it (to the point). But I would never call it good. Lets look at it objectively.

Story - simple, serviceable story without much complexity or meaning as a whole. It just acted as glue for other elements.
Characters - one-dimensional. They have their little quirk or feature that they play at, that's it. No development or arcs. Just chess pieces for main character to play with and get upgrades from.
Mechanics - it is a game built around gimmicks. Superpowers, odd weapons, strange vehicles - all are fun for 10-20 minutes, as a joke, for a laugh. But then it gets old very quickly and you start looking for a best hings to deal with any particular situation. You use superpowers to move around, or kill enemies efficiently, or use the best weapons. They even built all the challenges around those gimmicks to force players to use them more often. That's not very smart design. Gimmicks wear off very quickly.
Minigames - minigames that for some reason were made to progress the game, never feel fun, or challenging, or in any way plot related. "Complete this or that and you will destabilize the simulation" - sounds like a silly excuse than an actual plot point. Besides, you can do all the jumping, shooting and exploding outside those minigames. They seem out of place.
Series - SR4 made the established world obsolete. Sprinting is faster than driving, powers and moves are better than any weapon, gang members are simple unnecessary, most upgrades (character and weapons) are useless. It's like they were not even making Saint Row game, but a parody or an expansion at best.

Game doenst offer many interesting concepts to play with, or interesting characters, or amazing story. It's just silly, mindless, pew-pew fun. There's nothing bad with that, but that alone cannot make a game good.
Again... according to you.

Also, I bolded all the parts of your objective overview that are not objective at all.
So you want to tell me that the gimmick of superpowers retains its value throughout the game? That building challenges around gimmicks is clever design? Or that it was a fully fleshed out game? I'm sorry, but I dont understand your standards at all. What is there in SR4 for you that makes it a good game?
Well, the fact that it's fun. That's always a plus. Saying "It's not a good game because it's fun and nothing else" is a bizarre, alien standpoint to me.

Gimmicks don't necessarily get boring. Things like Just Cause 2's grapple fist, for instance, never got boring during my 100+ hours of playing. It depends if you really like what the gimmick does. Ergo, "Gimmicks get boring" is not objective.

"Minigames never feel challenging or fun"... I shouldn't have to point out why this doesn't belong in an "objective" overview.

Also, you claim it doesn't feel like a Saints Row game, because you connect games through gameplay and features. I connect games through familiar settings and characters. Saints Row IV could have been a turn based strategy game, and I would still think it felt like Saints Row as long as it stayed in Steelport or Stilwater with the same characters. So again... not objective.

So what makes me think it's a good game?

Well, if we assume it's functional and stable, then two words: Dubstep gun.

If you can't follow my train of logic into why that makes it a good game, then stop trying to "get it". You'll only make your head hurt.
 

-Dragmire-

King over my mind
Mar 29, 2011
2,821
0
0
BushMonstar said:
canadamus_prime said:
RedEyesBlackGamer said:
canadamus_prime said:
RedEyesBlackGamer said:
canadamus_prime said:
I've never played a Saints Row game, but I might be willing to give this one a try once it comes down in price.
Be warned, the game is a love letter to fans and the franchise as a whole. There is a lot of content referencing the first 3 games. I'd watch all the cutscenes of the first game on Youtube (or a LP if you have the time), play the second game, and watch a LP of the third on Youtube. Or jut watch LPs/the cutscenes of all the games. You do lose a bit from just the cutscenes, though.
So I should play through at least one of the other games first then?
I'd highly recommend it.
Ok then, I'll have to see if I can find them.
If I could make a recommendation, it'd be to play SR2 - not because many consider it the best in the series, but because that's the game that SRIV calls back to the most. There are definitely some big call backs to SR1 and SRTT, but there are even more for SR2, that'll really allow you to appreciate the game/story more.
I'd recommend mentioning the platform to get it on when suggesting SR2. For PC, SR2 does not function properly on newer systems. The biggest issue is the accelerated speed it plays at, they make the control(particularly driving) nearly impossible maneuver. I just played and beat it a couple weeks ago, while it was a very compelling game(my fav even though I played it after 3+4), I had to cheat to win once the missions required precision diving. Some people may not be able to look past the technical faults when playing that game.
 

DarkhoIlow

New member
Dec 31, 2009
2,529
0
0
I had a very good time with Saints Row 4, the most fun I've had since finishing Deadpool.

It was a very good sendoff to the "crazy" that was SR3&4
 

AJey

New member
Feb 11, 2011
164
0
0
lacktheknack said:
AJey said:
lacktheknack said:
AJey said:
lacktheknack said:
AJey said:
I'm glad Saints Row 4 exists as a game. It proved that fun does not make a game good and that people want more than stupid, mindless killy-stompy-bang-bang game.
Proved that to who?

You?

I could counter that Amnesia: A Machine for Pigs proved that people want more than a good story in their games, and that would prove exactly as much (possibly more, because people are actually QUITE upset about the new Amnesia, while less than half are upset about the new Saints Row).
For starters to me, yes. But there are people who share that opinion. Here's the thing, I finished that game and i enjoyed it (to the point). But I would never call it good. Lets look at it objectively.

Story - simple, serviceable story without much complexity or meaning as a whole. It just acted as glue for other elements.
Characters - one-dimensional. They have their little quirk or feature that they play at, that's it. No development or arcs. Just chess pieces for main character to play with and get upgrades from.
Mechanics - it is a game built around gimmicks. Superpowers, odd weapons, strange vehicles - all are fun for 10-20 minutes, as a joke, for a laugh. But then it gets old very quickly and you start looking for a best hings to deal with any particular situation. You use superpowers to move around, or kill enemies efficiently, or use the best weapons. They even built all the challenges around those gimmicks to force players to use them more often. That's not very smart design. Gimmicks wear off very quickly.
Minigames - minigames that for some reason were made to progress the game, never feel fun, or challenging, or in any way plot related. "Complete this or that and you will destabilize the simulation" - sounds like a silly excuse than an actual plot point. Besides, you can do all the jumping, shooting and exploding outside those minigames. They seem out of place.
Series - SR4 made the established world obsolete. Sprinting is faster than driving, powers and moves are better than any weapon, gang members are simple unnecessary, most upgrades (character and weapons) are useless. It's like they were not even making Saint Row game, but a parody or an expansion at best.

Game doenst offer many interesting concepts to play with, or interesting characters, or amazing story. It's just silly, mindless, pew-pew fun. There's nothing bad with that, but that alone cannot make a game good.
Again... according to you.

Also, I bolded all the parts of your objective overview that are not objective at all.
So you want to tell me that the gimmick of superpowers retains its value throughout the game? That building challenges around gimmicks is clever design? Or that it was a fully fleshed out game? I'm sorry, but I dont understand your standards at all. What is there in SR4 for you that makes it a good game?
Well, the fact that it's fun. That's always a plus. Saying "It's not a good game because it's fun and nothing else" is a bizarre, alien standpoint to me.

Gimmicks don't necessarily get boring. Things like Just Cause 2's grapple fist, for instance, never got boring during my 100+ hours of playing. It depends if you really like what the gimmick does. Ergo, "Gimmicks get boring" is not objective.

"Minigames never feel challenging or fun"... I shouldn't have to point out why this doesn't belong in an "objective" overview.

Also, you claim it doesn't feel like a Saints Row game, because you connect games through gameplay and features. I connect games through familiar settings and characters. Saints Row IV could have been a turn based strategy game, and I would still think it felt like Saints Row as long as it stayed in Steelport or Stilwater with the same characters. So again... not objective.

So what makes me think it's a good game?

Well, if we assume it's functional and stable, then two words: Dubstep gun.

If you can't follow my train of logic into why that makes it a good game, then stop trying to "get it". You'll only make your head hurt.
I didn't say it was a bad game because it was fun. I said it was fun, but that alone was not enough to make it good.

You're right. Lets replace word "objective" with "analytical". I agree, gimmicks dont necessarily get boring. If there is the rest of the game to compensate or compliment that gimmick. SR4, however, is a gimmick in its entirety. Powers, weapons, minigames. There is no overarching mechanic or unifying element that makes it whole. It's just a collection of many little things that dont always go well together. You might like it, or enjoy it, but it does not make it good. If there are people who can get satisfied with hours of gliding and sprinting up buildings, then its great, for them. I just dont see how mechanical simplicity is a benefit.

Oh, no. It's not that i connect games through gameplay and features. My take has nothing to do with it. SR established itself as a crime game centered around gangs. It did that in the first, in the second, and even in the third, although with many goofy elements. But then fourth comes along and abandons that concept completely. Gangs and crime world becomes irrelevant they just abandon it, the world that they have established with three games collapses because devs had to write in the aliens, physical world stops making sense within the context of invasion, characters were turned into basic NPCs that give you quests for upgrades (with an exception of Kinzie). You say you connect through setting and characters? Well setting in SR4 is similar in name, nothing else. It's not the Steelport that Saints conquered in SR3. It's just a virtual copy, lifeless and mangled by writing. And the best thing they came up with characters was put some of them through their past experiences. No development, do depth, no conflict or drama. Just bodies with the names you know and voices that you recognize. I have no idea how you can connect with that.

Again, you cant claim it to be good on it being simply fun. That's not how it works. Say you liked it, maybe loved it, but calling it good based on single element is fallacious.
 

Reise

New member
Aug 19, 2013
9
0
0
I actually really enjoyed SR4.

However, one thing I didn't care for in the Yahtzee review.

You know that boss fight he was gushing all over? He failed to mention that the song playing leading up to it was Stan Bush's The Touch (from 1986 Transformers fame). And it is completely and utterly glorious.

(He also failed to mention that you can actually listen to music without a car, but whatever)
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
12,530
0
0
MB202 said:
So I'm wondering, is Yahtzee going to review Rayman Legends? I can think of several criticisms that he'd make for the game, even though I loved it.
I REALLY hope so... His review of Rayman Origins is still one of my favorites... *thinks* Wait a second... When he reviewed Rayman Origins, it was alongside 3D Mario Land Super... So, does that mean he'll have to have a recent Mario game to compare Legends to? I can only see him compare it to New Super Luigi U (or New Luigi U Super), if he's going that particular route...

Boy, talk about a toss-up there... It would be Luigi vs Rayman and Yahtzee has a thing for Luigi more than Mario this round... Either way, I give it two to four weeks before he does Rayman Legends, either alone or alongside a[nother] Mario comparison...
 

Psychobabble

. . . . . . . .
Aug 3, 2013
525
0
0
Reise said:
I actually really enjoyed SR4.

However, one thing I didn't care for in the Yahtzee review.

You know that boss fight he was gushing all over? He failed to mention that the song playing leading up to it was Stan Bush's The Touch (from 1986 Transformers fame). And it is completely and utterly glorious.

(He also failed to mention that you can actually listen to music without a car, but whatever)
He also barely touched on how the game panders to all genders. Which from previous reviews here seems to be its biggest selling point. In fact its reason d'etre. That's what the whole episode should have been about. Not boss fights, music, or how wacky and fun the game is. Shame on you Yahtzee.

Oh and my Gran was incensed by your angst against totalitarian government censorship. How on earth are you ever going to be educated on how dangerous things are for you without some member of government employed gestapo around to tell you what you should be thinking?
 

00slash00

New member
Dec 29, 2009
2,320
0
0
I understand that it's very different from the first two games but I don't understand why people are so upset about this game being overly silly. We don't exactly have a ton of those types of games. SR3 and 4 were a breath of fresh air, for me. They were among the few games, in a sea of titles obsessed with being gritty and realistic, that only cares about silliness and fun. I'm really sad to see this series end
 

Rebel_Raven

New member
Jul 24, 2011
1,606
0
0
00slash00 said:
I understand that it's very different from the first two games but I don't understand why people are so upset about this game being overly silly. We don't exactly have a ton of those types of games. SR3 and 4 were a breath of fresh air, for me. They were among the few games, in a sea of titles obsessed with being gritty and realistic, that only cares about silliness and fun. I'm really sad to see this series end
People can really cling on to the tone of Saints Row 1, and 2, believe me. I still prefer the Purple/Black/Gold over Purple/Black/White of SR3, and 4, though it's far less severe of an example.

I guess there's now a void where the rags to riches gang game used to be. Saints Row, and GTA both left that void when they abandoned it for progression of plot, and different stories respectively, and no one's dared to fill it. And odds are if they did try, they'd be ridiculed as a GTA Clone which is exactly what happened to Saints Row 1, and 2, and why they went the way of 3, and 4.
Sleeping Dogs might've been a shot at filling the gangster void, but it wasn't very successful.

With the saga of the Third Street Saints wrapping up with SR IV, Volition might try to return to the roots people are demanding so much. Thein again, if they tried to make a gang war game again, they'd probably get ridiculed over that coz they've done it before, or something. <.<
Then again you just can't please everyone no matter what.

That said, I still enjoyed SR 2, 3, and 4. I didn't touch 1 coz of lack of gender select, bluntly.
 

Extragorey

New member
Dec 24, 2010
566
0
0
Sgt. Sykes said:
I guess running around with a pink dildo and causing silly mayhem is fun in a way, but I'm a little troubled by it.
Yeah... I personally see the SR series as an example of the lower end of the spectrum of video game maturity (that is, indulging male adolescent fantasies) along with most of the Duke Nukem franchise, DOA games, countless JRPGs, etc.

It's an unfortunate fact that these games continue to be made, and we can only hope that more mature games are good enough to outweigh them and thus uphold video games as a mostly-respectable medium.
 

Feauce

New member
May 22, 2013
4
0
0
"And taken as a whole, it's a complete mess." Favorite line of the whole video.

Captcha -- blue cheese. I prefer ranch, actually.
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
2,634
0
0
Sgt. Sykes said:
Extragorey said:
Yeah... I personally see the SR series as an example of the lower end of the spectrum of video game maturity (that is, indulging male adolescent fantasies) along with most of the Duke Nukem franchise, DOA games, countless JRPGs, etc.
I don't actually have a problem with the game itself or it's maturity/lack of, but I find weird how every reviewer states it's FUN. Every review of every SR game continuously repeats the word: FUN. And I'm not saying it's not (if you're into that kind of thing), but I don't like the idea that only such wacky games are supposed to be fun.

I get a lot of fun out of hardcore simulators, but try to find the word 'fun' in any ARMA II/III review or discussion.
well, fun is what you make of things, and of course if a game isn't marketed as fun right off the bat, initial reviews aren't gonna focus on it

however, given some time and the machinations of internet people

google "battle bus 3 the wrath of bus"
 

DataSnake

New member
Aug 5, 2009
467
0
0
Sgt. Sykes said:
Every review of every SR game continuously repeats the word: FUN. And I'm not saying it's not (if you're into that kind of thing), but I don't like the idea that only such wacky games are supposed to be fun.

I get a lot of fun out of hardcore simulators, but try to find the word 'fun' in any ARMA II/III review or discussion.
That sounds like something you should take up with the people reviewing and discussing the ARMA series. If their reviews won't tell you whether the games are any fun, they don't seem like very worthwhile reviews.
 

Feauce

New member
May 22, 2013
4
0
0
There's an inherent problem with the whole "fun" argument.

There's a problem with how one defines "fun" in the first place. What one person finds fun isn't necessarily what someone else will find fun. Taking Saint's Row as an example, I found SR2 to be very fun because it mixed based-in-serious story writing with let's-be-silly side activities. I did not find SR3 or SR4 to be fun because they lost the first half of that, focusing exclusively on the let's-be-silly to the point of absolute insanity. I also find games like Demon's/Dark Souls and Armored Core to be fun, and those have basically nothing in common with any Saint's Row title.

Secondly, games shouldn't be specifically marketed as being fun. Mostly because they're games. Games by definition are played for enjoyment. If someone developed a game that wasn't enjoyable, it wouldn't be much of a game and certainly wouldn't sell. That point aside, reviewers shouldn't have to tell you that a game is fun either. Taking the ARMA point as an example... If someone likes ARMA games, they could give a list of pro/con changes from one to the next. Or, if the game they're talking about is similar to the ARMA series, they can point out those similarities. In either case, the viewer is informed about how the game compares to a game/series they like.