Zero Punctuation: Scribblenauts

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noncon

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Sep 11, 2009
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ace_of_something said:
Maybe it is kind of a boring game but I can only hope that they can apply this kind of technology to more 'adventure' type games so puzzles can have more than ONE solution. This would traverse one of the big hurdles from keeping adventure games from hitting mainstream again as something more than 'retro games'.
I was talking about this game with a friend, my friend disliking the game for more Yahtzee-esque reasons than the reasons I hate it, and I came to the conclusion that this mechanic is absolutely moronic to have attached to any sort of action-adventure/puzzle-platformer, but would be splendid in a game like the Sims. In a puzzle platformer where I'm supposed to work towards a certain goal and they can only program so many possible solutions into the game, like they did here, it just doesn't work. If they were to put it in the Sims, both for just screwing with your sim family and sometimes to do things like "Get them out of the house" or some such, it would actually be fun. I'd be much more interested in seeing what the Batman family does in response to Cthulhu than I would be making Cthulhu stomp on people only to find out that isn't a valid solution.

Grand_Marquis said:
I went over the concept of choice paralysis in an earlier post. It's a valid argument *in general*, but, as I explained more thoroughly earlier, I don't think it's fair to levy it specifically against this game. If you want me to explain why, find my previous post. I seriously don't feel like re-explaining it.
I actually agree with you. I don't think having to many options is necessarily a bad thing, the problem was that they gave so many options they weren't able to fully flesh them out, and for a "puzzle" game, you generally have to think on a very shallow level to find the solutions. "Use your imagination, but not too much" is essentially this game in a nutshell. You can really only enjoy it if you use your imagination at that middle level, actually using it, but not thinking outside the box.
 

beema

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Aug 19, 2009
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BRANSTON PICKLES!!!!!!!!!!!!!!!!!!!!!

control issues aside (and they are numerous indeed), I think it's a pretty neat game. More original than most things coming out these days anyhow (FPS clone 5 billion).

Synetric said:
Brilliance ^^ Please review Wet
yes please, I'd love to see him tear that a new a-hole. That game pissed me off in SO many ways.
 

Riza

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Jan 4, 2009
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there is something that i just don't understand about this game, if the object of the game is the star, and you can write anything you want(with the exclusion of words used in real life), why not just write star(s) get them and finish this game...
 

deepshock

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Oct 14, 2009
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This one was pretty good. Not quite the best you've done, but that's only because you've done more than 100 of them.
 

Jim Grim

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Jun 6, 2009
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Vanguard_Ex said:
McMarbles said:
You have to wonder, how did all these people manage to pick out anything before Yahtzee started telling them how to think?
Too true man, too true.
...What if they just agree with him? I've never played the game so I wouldn't know.

Anyway, what do you think reviews are for? To help people decide whether something is good enough to spend money on.
 

Autobobby1

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Oct 14, 2009
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While the game does start to get repetitive after a while, it's still genius. Great review, but unfortunately everyone will take it literally.

Newsflash: Yahtzee's reviews are exaggerated! Come on, I thought everybody knew that. He makes bad games look terrible and decent games look bad so that the games he says are good (Portal, Arkham Asylum) look amazing. Not to mention it's largely satire. I mean, you guys don't actually think Yahtzee's favorite game is Fantasy World Dizzy, do you?

My point is that you should probably get your reviews from somewhere else if you it'll effect your purchase decisions. Take ZP for what it is: ENTERTAINMENT.
 

Vanguard_Ex

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Mar 19, 2008
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Jim Grim said:
Vanguard_Ex said:
McMarbles said:
You have to wonder, how did all these people manage to pick out anything before Yahtzee started telling them how to think?
Too true man, too true.
...What if they just agree with him? I've never played the game so I wouldn't know.

Anyway, what do you think reviews are for? To help people decide whether something is good enough to spend money on.
Oi, grill him, not me, it wasn't my point. By the way these may be reviews but Yahtzee is a critic so its usually flooded with opinion.
 

lozg1985

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Oct 15, 2009
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i got it today and the rocket pack is the most used item at the moment although using a knight to kill sharks and killer fish is quite funny for now! and yes i can see why yahtzee could see it is repetitive. as i am slightly bored of it after owning it for about four hours. and yes the main character is a retarded bull in a china shop!
 

likalaruku

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Nov 29, 2008
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All this review did was to make me want to play it. But I'm not about to buy any sort of console just to play a game, so f**k it.
 

alysdexia

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Oct 18, 2009
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Shit is a noun, shit'heads.

Yes, you can ride Cthulhu, and you can kill sea threats swiftly with a dropped item. But ye don't bother to check boards by Google for tricks and tips. There are over 23,000 (could be 30,000) words; if you cannot find how to do something cleverly or word something, it is your fault. However, it's also the game's fault when it doesn't cover all interactions?vegetarians (who likely default as hippie) will eat flesh.

If there is a white hole, I shall test its effects...

CanadianElite, no the DS is not for little kids; the DSLite apparently shatters. But it is so pretty.
 

DanDeFool

Elite Member
Aug 19, 2009
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Suggestion: Go play Garry's Mod instead.

Somebody probably already mentioned this; just don't feel like going through 10 pages of comments to find out who right now.
 

Techni

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Oct 6, 2005
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TheRealCJ said:
Techni said:
I'd like to thank everyone who bought a DS and it's shovelware for bringing down gaming a notch and ruining what used to be a great Nintendo
I'd like to thank you for Shutting the hell up.

The DS is a great system, just because you're a twitchy, ritalin popping halo douchebag, doesn't mean that a console you don't play with is worthless.
Wow, you have the nerve to call ME a douche after a comment like YOURS? Hypocrite much, or much too much?

DS is a HORRIBLE system, and is responsible for making gaming worse on every other system. And that doesn't make me a "twitchy, ritalin popping halo douchebag".
 

Spatzist

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Aug 2, 2009
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The problem with this game is that, despite possessing amazing creative potential, the game doesn't encourage the right type of creative process for the players. Although amazing in a create-your-own-scenario sort of way, most gamers aren't that sort of creative type. We're problem-solvers, and we live by the idea that necessity is the mother of invention. Our creativity shows itself not in what we decide to do, but in the way we go about doing it- and it's at its peak when we're given virtually nothing to do it with. As you'd guess Scribblenauts fails terribly at appealing to problem-solvers. When every problem can be solved with wings and a black hole, we don't really see any fun in solving it. Sure, having every item in free play mode is neat for experimenting and such, but in the actual game our tools should be limited, and we should be told what they are. Maybe we can only use items starting with a certain letter (hard mode: the letter x), or only certain types of items (take down a Spartan using nothing but fresh fruit, get a person to go from point A to point B safely using nothing but wild cougars to make them flee in terror, etc). If they ever make another game on this engine, they should take some hints from games like The Incredible Machine- although at times hair-tearingly difficult, the game exemplifies all the elements Scribblenauts lacks.