Zero Punctuation: Silent Hill: Downpour

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Hiroshi Mishima

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Sep 25, 2008
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Yahtzee's thoughts and admissions about him being unable to truly call himself a "fan" of Silent Hill these days and thinking about what Sonic's fans have put up with.. I gotta say it made me think about how I've see the Metroid series the last few years, and to a lesser degree, MegaMan and Castlevania. Well, and Sonic, too, but it's less than I think the 3-D fails and more than I think the continuity and character development fell a bit short after Sonic Adventure 2. Heroes' gameplay wasn't very enjoyable and Shadow the Hedgehog retconned a buncha shit. Then the series just collapsed afterwards. The DS RPG and The Black Knight weren't that bad, though.


In regards to my original point, about Yahtzee's feelings for Silent Hill as a series reflecting my own about Metroid.. I feel like the series has been taking steps in the wrong direction with each of the new games since.. well, since Prime. I'll be the first to admit I LIKED Prime, and I don't think that it in of itself is a bad game. I do, however, think it started the series down some bizarre roads.

What made Metroid (and when I say that, I largely mean Super Metroid and possibly Metroid 2) fun was the way you were all alone on a hostile and alien world where you had to explore to survive and be pretty decent at wall-jumps if you wanted to sequence break. It was also the first game in the series (and hell, one of the first in general) to feature gameplay which was both fast-paced and have lots of action without difficulty factors that'd break pacing or bring the game to a halt. Speed-Running became popular largely due to the way Metroid played.

With Metroid Prime, I didn't feel the same isolation or atmosphere, nor did I think the gameplay was the kind I'd want to play over and over, unlikes Super Metroid and quite a few other games out there (like Symphony of the Night or Mega Man X). It also started the trend of having more focus on 3-D titles with an emphasis on FPS gameplay, which isn't my favourite genre.

Then you had MZM which took Super Metroid and dialed the speed-factor up to 11, so you started going by so fast you hardly had time to stop and enjoy the areas. The artwork became a bit cartoonier, almost anime-ish, and it introduced the horribly designed Zero Suit which tossed aside Samus' character as a strong female game character (rare in the early days of gaming) and turned her into just another eye-candy; she now takes the suit off quite frequently which wouldn't be a problem if she actually wore normal clothes.

And then Corruption, where everybody BUT Samus spoke showing how silly the idea of a silent protagonist is when they can't express themselves, she didn't even have body-language or facial expressions except when she threw up in that one scene. Only for her to NEVER SHUT UP in Other M, which also drove her character right into a grave developmentally speaking. I can't even play Fusion without seeing shades of Other M anymore, and I used to love the game.

I really think Nintendo needs to retire Metroid and try some of these ideas in a new series, or give it to somebody who knows what the fuck their doing. And that brings me back to what Yahtzee was saying about how hard it is to stay a fan of a series when it continually disappoints or takes a step forward only to fall backwards again.
 

PsychedelicDiamond

Wild at Heart and weird on top
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You know, my favourite western developed Silent Hill is still Shattered Memories. Actually, it's my second favourite Silent Hill period. And one reason why i like it so much is because it doesn't even try to be particulary scary. Before you accuse me of blasphemy: I enjoy good horror just as much as anyone else but after all the B-movie cheesiness of Homecoming i'm glad that they decided to go for a atmospheric, character driven mystery with SM. I'm not saying that it was perfect or that the chase sequences were well implemented but it was still a really good game with a great plot and great atmosphere and i think it was a step into the right direction. Downpour is obviously trying to find a middle ground between action, horror and mystery but it never really comes together. The story and the characters aren't bad but they are kind of underdeveloped, the combat works well but the emphasis on it is too big and while it makes an effort to be scary it hardly is. There were some nice ideas in there, i liked the bigger focus on exploration and the inclusion of Sidequests but it's still just not that good.
 

HeroKing89

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Nov 9, 2009
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Okamipsychonaut said:
Yeah, it STUNS me that the monsters are so boring and unscary...and the first appearance of a monster was so unimpressive. The character design and the dialog is fine...and the environment is great. The creators said that rain or water was a super important theme, but aside from the downpours in the city itself...I noticed nothing....
You mean other then the fact that monsters always appeared more in droves the heavier the rain got or that the otherworld almost always seemingly appearing when water started to pour into the room? Also it isn't rain that is important, but the downpour. Look again at the beginning where Murphy attempted to kill Napier when he turned on the shower to hide his crime.

The...whatever it is....red light vortex thing that seems amorphous....makes it ridiculous that you are pushing down cages to impede it's process as the vortex seems to be not solid and can move through the walls and encompass entire areas.
You missed the symbolic nature of these like a champ. Its suppose to represent Murphy sacrifices in order to get at his goal and his avoidance of the truth of the matter. That's why the red light slows down, because Murphy keeps making sacrifices in order to avoid facing his problems.

You also just missed out on the best part of the game, nay one of the best parts in the series, The Monastery.
 

Mikejames

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Jan 26, 2012
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PsychedelicDiamond said:
You know, my favourite western developed Silent Hill is still Shattered Memories. Actually, it's my second favourite Silent Hill period. And one reason why i like it so much is because it doesn't even try to be particulary scary. Before you accuse me of blasphemy: I enjoy good horror just as much as anyone else but after all the B-movie cheesiness of Homecoming i'm glad that they decided to go for a atmospheric, character driven mystery with SM.
I can agree with this. Shattered Memories is a pretty good example of how much I think plot can make a game. The story was really a driving factor, and it's probably in my top three Silent Hills.
 

Jfswift

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Nov 2, 2009
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.....and I still have not played Silent Hill 2. I did however track down a copy. Maybe I'll give it a whirl soon but I need to complete Demons Souls before the server goes down forever (so about a month).

heh, went off point there, but I do agree completely. Horror or rather scary situations work best when you don't exactly know what's coming. There used to be a game on Playstation, some first person shooter but you were in a sewer I think (present - slightly future) and the monsters could open doors. It was creepy hearing the echoing sound of a door opening by itself every so often, even after you thought you had cleared a room.. just.. wondering what the hell was still lurking around behind you.. somewhere..
 

Astro

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Feb 15, 2012
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Jennacide said:
Astro said:
Jennacide said:
I'm pretty sure someone did take all the best ideas from Silent Hill 2 and make them into a totally different IP that is actually scary. I'm not sure if you've heard of it or anything, it's totally underground. And it's called AMNESIA.

FFS, just cause Silent Hill went to shit lately, the genre isn't dead. Amnesia was pee your pants scary, and Alan Wake was a good game, though signifigantly less scary than Amnesia.
Amnesia and Silent Hill are only superficially alike, they're both totally different. Amnesia certainly didn't take the best ideas from Silent Hill either, it took good ideas from Call of Cthulhu, executed them better and paired them with some mediocre pseudo-Lovecraft writing and characters, presumably because they would've felt bad for totally copying instead of just partially copying.
Genre is more about stylistic themes and inner workings than pure gameplay bones. Nobody would try and contest that Skyrim and Dragon Age are both RPGs, even though they play drastically different. The same goes for Amnesia and Silent Hill. They play different, but they're both clearly survival horror.
Then considering you're arguing against me saying that Amnesia and Silent Hill are only superficially alike, I guess that means considering they're both in the same genre every survival horror game is like Silent Hill 2 and Amnesia.
 

Vinny Andreotti

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Sep 9, 2012
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My take on "Silent Hill: Downpour" as well as a brief retrospective of "Silent Hill 2":

http://vinnyandreotti.blogspot.com/2012/09/silent-hill-downpour-vs-silent-hill-2.html