Zero Punctuation: Singularity

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DoomBlackDragon

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Sep 13, 2008
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You missing the point. now adays games are not worth buying. Only a hand full of games come out each year that worth 50-60 dollars. Most games are rentals. Rent it try it find it good or bad. Do not take everything litteral. I did not see anything that made me want to buy it. There been many time games in which are bad. There might have been one that was good. Point being people should rent games more then wasting money. If the game worth sinking 60 hours into it. ((one for every dollar.)) then buy it. if it a game your play through once in about 4 hours like Singularity then rent it. it that simple. I do not use any game crititic review to make me buy a game. People need to make their mind up for a game not let someone tell you what to buy. Cause chances are they been paid to give a game a decent/good review. Even pc games you can toruent them see if you like it. If you do not delete it. If you do like it delete it and buy it. I only watch these videos to make my guts split with laughter. So please think before you post.
 

Kermi

Elite Member
Nov 7, 2007
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ashps07 said:
Just so you know Raven thought up the audio-logs first. They implemented the audio-logs in Singularity 1st then they saw Bioshock and then saw the 2k implemented audio-logs as well, but 2k implemented the audio-logs after Raven implemented them 1st... Also there is bullet time... its when you purposely go back in time & the good professor tells you to age the safe...
What.


So anyway, I'm playing the game at the moment and I'm actually really enjoying it. It's not as good as Bioshock, it's far better than Wolfenstein, and overall not an unpleasant playing experience. Yes the puzzles are a bit simple and repetitive and I saw the plot twist from a mile away, but these things don't detract significantly from the core gameplay which is reasonably solid.
 

beema

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Aug 19, 2009
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Having now played this game, despite the bad reviews it garnered, I was still shocked at what an utter piece of crap it was.

The worst texture pop-ins I've ever encountered. Hell, most of the time the textures didn't even bother to show up.

What annoyed me a lot though, was that there seemed to be only two voice actors for the entire game. Every audio diary you found was the SAME EXACT VOICE. They didn't even try!
 

samaugsch

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Oct 13, 2010
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Allan Foe said:
"Dear Yanks, please stop being such massive pricks.
Now, we know that you're all xenophobic lunatics who want nothing more than to kill some 'Ruskies', but you've already annihilated the virtual equivalent of the whole population of all CIS countries several times over. Haven't you had enough yet?
Also, note that we, the guys who actually lost the Cold War, haven't made a single game where you'd kill Americans. Please think about that for a second.

Love, Russia."
Lost the cold war? Didn't you manage to launch someone into space before we did? There's also games like the Civilization games where you can play as any nation you want and lay waste to the other ones. Oh, and I lol'd at "love Russia" (don't take that the wrong way. I just thought that it sounded funny).
 

Allan Foe

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Dec 20, 2007
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samaugsch said:
Lost the cold war? Didn't you manage to launch someone into space before we did? There's also games like the Civilization games where you can play as any nation you want and lay waste to the other ones. Oh, and I lol'd at "love Russia" (don't take that the wrong way. I just thought that it sounded funny).
Goodness gracious, samaugsch! Browsing through the backlog, eh?

Well, if the Cold War is to be viewed as a competition of sorts, it's all about the performance at the finishing line, don't you agree?
I was tempted to write "From Russia, with love" but that would be rather more disingenuous (and corny), as I can't quite claim Russian citizenship. Still, we're former USSR, speak Russian and often get confused with Russians in the gaming media so it's kind of all right.
 

PopcornAvenger

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Jul 15, 2008
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Singularity is a pleasant surprise. I wrote the game off when Yahtzee bashed it. Silly me. Frankly, that was the only time I'd heard about it, it was hardly marketed at all, or so it seems.

Eight months later, at $30 USD, I'm happy and content. I guess I'm just fond of the "old skool shooters". Yes, the plot's nothing to do cartwheels over, but it's not bad, and at least they went to the trouble to have a story that's middling coherent. The gameplay's good, if a mite on the easy side. I'm also not sure about the cel shading technique they employed; at times, particularly in the beginning, it rather detracts from the atmosphere and immersion. They'd been a lot better served using more photorealistic lighting and rendered areas. At times I felt like I was walking through the bastard child of Borderlands and Metro 2033. Other times the graphics were pretty good, and the immersion again took hold.

That said, hey, it's a good, solid shooter, nice perks along the way to customize your weapons, with a decent, if not stellar, story. Nice for the price, with the $60.00 P.O.S. reviewers-gushgush-spew-the-hyperbole titles that are hitting the shelves right now. It's not a Modern Warfare or COD clone, for which I can only say, "Thank Gawd".

Oh, and the writing was nominated for the Writer's Guild's Video Game Writing Award - take that as you will.
 

busters

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Aug 5, 2011
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I lol'd at the end; couldn't agree more about that "plot twist".

There's one little thing I'd like to note that left me totally disappointed (ending spoilers!): At the end, if you go back in time and try to stop yourself from saving the bad guy, what I tried to do was shoot the bad guy, not myself. Unfortunately, if you shoot the bad guy, the game just gives you the game-over screen and forces you to do it "properly", even though it's pretty obvious that you can just shoot the bad guy. You actually have to carefully aim at yourself to make sure you're not going to hit the bad guy. So, the game literally forces you to kill yourself, even though there's obviously another solution. Pretty silly, if you ask me.