Singularity is a pleasant surprise. I wrote the game off when Yahtzee bashed it. Silly me. Frankly, that was the only time I'd heard about it, it was hardly marketed at all, or so it seems.
Eight months later, at $30 USD, I'm happy and content. I guess I'm just fond of the "old skool shooters". Yes, the plot's nothing to do cartwheels over, but it's not bad, and at least they went to the trouble to have a story that's middling coherent. The gameplay's good, if a mite on the easy side. I'm also not sure about the cel shading technique they employed; at times, particularly in the beginning, it rather detracts from the atmosphere and immersion. They'd been a lot better served using more photorealistic lighting and rendered areas. At times I felt like I was walking through the bastard child of Borderlands and Metro 2033. Other times the graphics were pretty good, and the immersion again took hold.
That said, hey, it's a good, solid shooter, nice perks along the way to customize your weapons, with a decent, if not stellar, story. Nice for the price, with the $60.00 P.O.S. reviewers-gushgush-spew-the-hyperbole titles that are hitting the shelves right now. It's not a Modern Warfare or COD clone, for which I can only say, "Thank Gawd".
Oh, and the writing was nominated for the Writer's Guild's Video Game Writing Award - take that as you will.