Wait, Singularity is trying to say something to me...
"LOOK AT ME, I AM BIOSHOCK, HEAR ME....UH....ROAR?"
I can understand knock off games. Look at Darksiders...Zelda. I think that was right game...Anyways, I can take a knock off when it is done WELL. And it sounds like this game isn't done well.
WARNING...If you have some how NOT beaten Bioshock, Bioshock spoilers be ahead.
Also...RANDOM PLOT RANT.
Developers, a plot twist should never be obvious. The Bioshock 1 plot twist was brilliant because it played with what a gamer sees as typical. Throw us in a situation, give us a guy shouting orders, and we do it. In the majority of games, the beginning of Bioshock wouldn't be anything special. No question of "why are we doing this?" It is obvious, we do it because we are playing the game. The brilliance was in how what we see as a simple act of following a game's order was the plot all along. What it sounds like is that SIngularity was trying that, but forgot that we have brains. If you put clues in to hint at a plot twist, they need to be very subtle. Sure, if you collected all the audio diaries, the Bioshock twist wasn't that big. I collected a good amount of the diaries, and I didn't see it coming. But flat out placing statues that pretty much say "Hey look, this guy you saved rules the world now. Good job fucker!", then saying the plot twist is the EXACT SAME THING...that is fail.