Logience said:
Thanatos2k said:
Logience said:
I'd still like to know why Sonic is automatically considered bad.
It's not. 3D Sonic is what is automatically considered bad. Is it Sonic in 3D? It'll be bad.
It's why Generations was not entirely bad.
Then why do people now hate Sonic 2 and 3 for causing the cast to expand?
I have not seen a single person saying they now hate Sonic 2 and 3. Where in god's name are you getting this from.
Besides, Sonic Adventures is what I hate for causing the cast to expand with useless side characters.
Sonic 4 for having messed-up inertia?
Saying "3D Sonic sucks" does not mean that "2D Sonic is always good." Sonic 4 is a perfect example of this.
And Sonic Generations is only good in 2D but always bad in 3D?! What?!
Yes. And look at the reviews, that's what most people agree with.
And disregarding these points, I have one question for you: Why is 3D Sonic automatically bad? It isn't; it's just an overly popular buzzword that everyone repeats to make themselves seem cool. Just like the whole concept of how Sonic 06 became infamous: Everyone and their mother just thought it was FUN to say "SONIC 06 SUCKS LOL" all the goddamn FUCKING time!!!!
Many reasons, but a few of the most important ones:
1. Controls. Controls in a 3D game (especially using an analog stick) are significantly different from those in 2D. In 2D it's left right and jump to move. In 3D there's all sorts of range of motion you have to tweak to feel right. Much, much easier to make tighter controls the fewer variables you have. Controls in the 3D Sonic games suck.
2. Camera. 2D games are far easier to get the camera right than 3D. 3D you have to make decisions of whether the camera will be fixed distance, fixed locations (think God of War/Resident Evil), how much control the player has over moving it, how to prevent it from occluding view of the character if things get in between you and the camera, and so on. All problems that don't really exist in 2D games, which is why you'll almost never see people complain about the camera in a 2D game while people will complain about the camera in almost every single 3D game.
3. Level design. Going with controls, it's far easier to make tighter and better envisioned level designs in 2D compared to 3D, where a player has far more movement range. A 2D track of land that is 20 feet long in a 3D world is a CIRCLE with diameter 20 feet, and has far more space for the character to move around in. In 2D imagine branching paths. You maybe have one that goes up and to the right, one that goes down and to the right, or maybe you have to double back to the left. Few options. In 3D you have tons more - because any edge of that circle could be a new path, not to mention adding height to the equation. Now imagine trying to develop a combat system. In 2D you can jump to avoid an attack, or move left and right. You cannot move "past" an enemy without jumping over them. In 3D this is possible - just run around them. So you've literally added another dimension of variables to every single thing you need to design. It's a LOT harder, and conversely, Sega has never gotten it right.
It's also why so many 3D Sonic games have you running through strips of land that simulate 2D experiences, like running forward unable to stop and only being able to move left and right and maybe jump - they've reduced the experience to a 2D equivalent because it's much easier to design and tune that way. Problem is they only do it for short periods usually, then it's back to the terrible 3D land.