I agree with most of what he said about the game.
The AI seemed to be completely thoughtless when it came to a guy TRAINED in STEALTH to dealing with some flunky who happens to be armed.
Guard A: "Well lets insult him as he takes aim and is well hidden."
Other guards: "Sounds alright."
Guard B: "Hey, Fisher....You suck!"
*Guard B, guard C, guard D, and lastly guard A are shot in the head*
Guard E thinks he has his team still alive, until he's grabbed and "interrogated" by Sam. Then, he gets a "present" in the form of a bullet in his head.
Each "boss" tends to be some idiot who can't fire his assault rifle straight or he is completely unarmed. What a joy that is. Oh my your guards are powerful and yet you suck....Why are you still in charge again?
They could've bloody shot the bugger and taken his place for all I cared. Would've been one less guy for me to toss around the room...
Hate to sound like a purist, and sure they were quite linear. Splinter Cell seemed to be going on the right track while in Montreal's hands, and now this. It's as if they thought no one had common sense left, and somehow common went to uncommon. So, we were given a dumbed down AI system and enemies a child with 1 arm missing could've taken out in a day.
Maybe they just said, "F*** this!" when it came to programming the AI, after everything else just to prevent another "They're late again!" rant thread.
Speaking of too much ranting, maybe this is enough for me, on this game at least.