There are a few problems with licensed games, most of the time it has to do with the demands put on the developing team.Nazulu said:Why are these movie-licensed games so terrible most of the time? Do they hire morons for all of them? Do they screw them over with the release dates? Fucking hell! This shouldn't be ignored. It makes games look inferior to movies in some peoples miserable minds.
Also, I want to hear about more games with space combat which is another genre that's hidden under all the grey FPS garbage.
Yeah, that sounds like the best bet. I've been rambling on lately about how publishers should just back off and have no say in the creative work at all (unless it's like spending too much on something). I just thought after all this time of making this same mistake for over a decade now that they would wise up.Taunta said:There are a few problems with licensed games, most of the time it has to do with the demands put on the developing team.Nazulu said:Why are these movie-licensed games so terrible most of the time? Do they hire morons for all of them? Do they screw them over with the release dates? Fucking hell! This shouldn't be ignored. It makes games look inferior to movies in some peoples miserable minds.
Also, I want to hear about more games with space combat which is another genre that's hidden under all the grey FPS garbage.
Most of the time the developers are put into crunch time to release the game alongside the movie release, so they have very little time to rush out a project.
Secondly, there's a problem with translating a two-hour movie into a 10-hour or however long game, so there needs to be a lot of filler that isn't necessarily relevant to the movie.
Thirdly, and I'm almost positive this happened with this particular game, publishers will push developers to throw in any mechanic that's popular into the game because they think it will get them sales.
Publisher: "Cover-based shooters are really popular right now. We need to have this in the game!"
Developer: "But sir, we're already two months into development and--"
P: "I don't care, we need to have it! Throw it in!"
Instead of being built around a core mechanic, it's an unfocused, half-assed amalgamation of whatever mechanics are popular at the time, with little thought put into how to implement them.
I can't imagine the Rock doing w00tfest.Ken_J said:The Rock as Wesley would be an improvment
If they made a startrek game where the point was to fly around being a nice ambassador of starfleet without having sex with green-skinned chicks, I would not play it.corronchilejano said:Why are Star Trek games so... unstar trekkie?
]thexodus said:If they made a startrek game where the point was to fly around being a nice ambassador of starfleet without having sex with green-skinned chicks, I would not play it.corronchilejano said:Why are Star Trek games so... unstar trekkie?
Giving the subject more serious thought, how many Startrek movies don't involve someone getting shot/killed? I think it's just StarTrek IV. So is that the exception to the rule or are folks just not working hard enough to find compelling story lines that don't involve bloody mayhem? I'm not sure.
Actually, the idea of a non-fighting based game is hard to sell. Think about all the quests in Skyrim and other games where you had to do something WITHOUT killing someone. After a while I realized they were there because the the other quests that awesome fighting and killing monsters would actually become monotonous without something to break it up. This says to me that everyone pretty much expects First Person games to be about Shooting(or in the case of Skyrim-Stabbing, Slicing, Smashing or Shouting). If you really want a non-fighting game, you need to get away from FPS.
HAHA, my thoughts exactly. Can't believe they wasted money making this game thinking it'd be anything but utter failure. Also there's already enough Kirk-Spock bromance in the goddamned movie, didn't need a whole game to elaborate on that part.Frieswiththat said:I'm genuinely surprised that the new Star Trek game is balls!
-No one ever
Yeah I'm not at all surprised by this.