Zero Punctuation: Star Wars: The Force Unleashed

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Nohra

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Aug 9, 2008
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Kraven Angelous post=6.73484.803326 said:
*liberal snip* Also the enemy AI seems to be unbalanced in the difficulties, in the easiest difficulty all the enemies are just mindless morons with a sign around their necks saying "kick me". It's actually sad to kill them because they practically accepted their fate and they are just waiting for you to come and deliver the finishing blow. But when it comes to the hardest setting, the AI actually tries to flank you, run from you, duck for cover when you fling something at them or just try to stay alive. In some instances they will actually surround you and try to beat the hell out of you. But then most players never play this difficulty, it almost like the veteran difficulty in CoD4 for which only the hardcore fans of CoD enjoy. Me being the kind of gamer that actually enjoys playing in veteran, then I went straight for Sith Lord difficulty.
Someone actually mentioned to me that they'd heard (total rumor mill, amirite?) that they actually had to dumb down the AI in TFU, it was too good at eradicating the player. After a few of the chains of laem I've run into, I'd have to say that I can't say no to that being a possibility.

That's all from me, and I hope this helped give you a much wider view of what the force unleashed game is like on the Xbox 360 and PS3 as I have played both and they're the same although I liked the control scheme more on the 360 than the PS3.
I have to say, even though I've only played the 360 version, the controls just feel perfect. Grip is right trigger, which really makes sense considering how much you use the damn thing, and having two sticks to control direction and elevation makes it so much easier to control. Given that the shoulders are triggers, that makes it a lot easier to squeeze down on than say the shoulder buttons of the Dual Shock 3 (which as I recall is identical to the DS2? which has those horribly placed buttons that are a real pain to use frequently). It in all honesty feels very refined on the XBox, which makes me disappointed Yaht reviewed it on the Wii, since the controls, let alone graphics, aren't going to give a good feel for the ride.

Yeah, graphics shouldn't be a selling point, but I will be damned if DMM isn't gorgeous. And it's shamelessly flaunted at points that make you really appreciate the immersion of it.
 

legolas23

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Jul 21, 2004
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Nohra post=6.73484.801587 said:
MrLefty post=6.73484.799924 said:
I wouldn't be too optimistic about the Xbox 360 version, since it is also whole host of reasons [http://whengamessuck.wordpress.com/2008/10/09/star-wars-the-force-unleashed-xbox-360/] which make me wonder if the designers ever actually played the game before they shipped it.
And that reviewer seemed to be complaining about the fact that the game was balanced instead of letting him kill everything in one hit with any ability. DEAR GOD, A GAME THAT TRIES TO BALANCE OUT SOME OF THE SUPER POWERFUL ATTACKS YOU GET FOR THE SAKE OF MAKING THE GAME SOMEWHAT OF A CHALLENGE?! PAN IT!

Seriously though, the game had some flaws, but trying to keep you from going through the game on auto pilot force pushing everything off a cliff is perfectly fine. And the QTEs, while a bit obnoxious, were very consistent, and rewarded you with some really neat miniature cutscenes (though they got a bit repetitive).

Christ, is this what the gaming community has become? Bitching about every little thing possible that might fly in the face of Common Sense and/or Free Will? Is this why Boregasms like Halo 3 that play it extremely safe in terms of ground treaded get perfect tens?
I second this. For too long have I heard the "non-realistic lightsaber = no fun" arguement...
 

COR 2000

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Jun 30, 2008
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Nohra post=6.73484.801587 said:
MrLefty post=6.73484.799924 said:
I wouldn't be too optimistic about the Xbox 360 version, since it is also whole host of reasons [http://whengamessuck.wordpress.com/2008/10/09/star-wars-the-force-unleashed-xbox-360/] which make me wonder if the designers ever actually played the game before they shipped it.
And that reviewer seemed to be complaining about the fact that the game was balanced instead of letting him kill everything in one hit with any ability. DEAR GOD, A GAME THAT TRIES TO BALANCE OUT SOME OF THE SUPER POWERFUL ATTACKS YOU GET FOR THE SAKE OF MAKING THE GAME SOMEWHAT OF A CHALLENGE?! PAN IT!

Seriously though, the game had some flaws, but trying to keep you from going through the game on auto pilot force pushing everything off a cliff is perfectly fine. And the QTEs, while a bit obnoxious, were very consistent, and rewarded you with some really neat miniature cutscenes (though they got a bit repetitive).

Christ, is this what the gaming community has become? Bitching about every little thing possible that might fly in the face of Common Sense and/or Free Will? Is this why Boregasms like Halo 3 that play it extremely safe in terms of ground treaded get perfect tens?
That's it- You're added.
 

Archemetis

Is Probably Awesome.
Aug 13, 2008
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I wasn't overly impressed by a game that was easily completed within two days of casual gameplay.
especially since i bought it with my 360, so it's the only game i have for it at the moment.

I was only slightly confused by the lack of mention towards the infamous Star destroyer scene, is it not on the Wii version?

Well, either way, i'm still a little surprised it wasn't mentioned as it seems to be most peoples least favourite part.

Everything else mentioned was right on the mark
(besides the Wii-relevant bits as i haven't played the Wii Version)
 

Yash

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Oct 9, 2008
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yourkie1921 post=6.73484.803148 said:
That's only because the first impression when you see it is pretty much the same as yahtzee's
Either that or they only have a Wii.
 

Kraven Angelous

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Sep 13, 2008
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Nohra post=6.73484.803513 said:
Someone actually mentioned to me that they'd heard (total rumor mill, amirite?) that they actually had to dumb down the AI in TFU, it was too good at eradicating the player. After a few of the chains of laem I've run into, I'd have to say that I can't say no to that being a possibility.
Well I for one think it would be a possibility but I have found several moments in the game where it just is impossible to hide without having several of them circlying around both sides of your cover, or many of them just jump out of the way of the explosive cylinders and stuff, so you gotta keep at it until you kill them.

I have to say, even though I've only played the 360 version, the controls just feel perfect. Grip is right trigger, which really makes sense considering how much you use the damn thing, and having two sticks to control direction and elevation makes it so much easier to control. Given that the shoulders are triggers, that makes it a lot easier to squeeze down on than say the shoulder buttons of the Dual Shock 3 (which as I recall is identical to the DS2? which has those horribly placed buttons that are a real pain to use frequently). It in all honesty feels very refined on the XBox, which makes me disappointed Yaht reviewed it on the Wii, since the controls, let alone graphics, aren't going to give a good feel for the ride.

Yeah, graphics shouldn't be a selling point, but I will be damned if DMM isn't gorgeous. And it's shamelessly flaunted at points that make you really appreciate the immersion of it.
The control scheme in the 360 is fine, and I actually enjoy it a lot. I now have almost no trouble at locking on to a target and I can easily perform my force combos with variation and effectiveness. In the PS3 however, the control scheme is a little tiresome and for some reason I kept pressing force dash instead of block but whatever, it isn't as comfortable as it is in most games.

The implementation of the 3 engines is great and looks beautiful, the game only suffers for some quirks with the near end levels in which the game isn't as open ended as it starts out, but I did enjoy it and I'm also a Star Wars fan. And maybe it helped that because I know that with a few exceptions, most games about star wars are just not good, so my expectation was really low and so when I played it, I felt it was better than I expected so I liked it.
 

The Sorrow

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Jan 27, 2008
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Battle Medic post=6.73484.802390 said:
I will be counting facepalms from now on.
You picked the wii version.

*facepalm*
In quite a twist, the psp version is very good.
The PS3/360 version is endless fun though. On a completely different note, you are absolutely 100% correct about I-III.
Medichlorieans.
*second facepalm*
Still no wii attachment that increases accuracy.
*third facepalm*
On to another, completely different statement: Why did you stop picking opening\ending songs? I miss them.
He removed the songs for fear of potential copyright issues.
 

Battle Medic

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Sep 3, 2008
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The Sorrow post=6.73484.804655 said:
Battle Medic post=6.73484.802390 said:
I will be counting facepalms from now on.
You picked the wii version.

*facepalm*
In quite a twist, the psp version is very good.
The PS3/360 version is endless fun though. On a completely different note, you are absolutely 100% correct about I-III.
Medichlorieans.
*second facepalm*
Still no wii attachment that increases accuracy.
*third facepalm*
On to another, completely different statement: Why did you stop picking opening\ending songs? I miss them.
He removed the songs for fear of potential copyright issues.
oh, ok
 
Feb 13, 2008
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Battle Medic post=9.73484.805081 said:
The Sorrow post=6.73484.804655 said:
Battle Medic post=6.73484.802390 said:
I will be counting facepalms from now on.
You picked the wii version.

*facepalm*
In quite a twist, the psp version is very good.
The PS3/360 version is endless fun though. On a completely different note, you are absolutely 100% correct about I-III.
Medichlorieans.
*second facepalm*
Still no wii attachment that increases accuracy.
*third facepalm*
On to another, completely different statement: Why did you stop picking opening\ending songs? I miss them.
He removed the songs for fear of potential copyright issues.
oh, ok
He should hum them then. ;)
 

static624

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Oct 10, 2008
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good but the fact a small rc car the size of your foot could destroy a door, while a small force blast(whatever its called) can barely open it.
 

Spacewolf

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May 21, 2008
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S_K post=6.73484.797629 said:
Spacewolf post=6.73484.797088 said:
why do poeple hate the Prequels the 1st one had a good lightaaber sequnce the second one had a good battle and the 3rd one had both you can just skip the rest, anyone great reveiw glad i bought the PS3 vesion
A better question is you need to ask? Oh wait your alias is Spacewolf well that partly explains it...
How does that explain it because please dont tell me you think Spacewolf is from the SW genre
 

morrie man

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Oct 5, 2008
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i think that was brilliant, i have the game for the xbox i think it was brilliant apart from the zombie characters who like do anything else apart from attack you and would rather look into the sky for god or see if my lightsaber works when i shove it through his face but now i think im mutering on so now im just going to stop, but if i was you i would get it for the xbox 360 get it for anything else and you should join goerge lucas in hell.
 

danaird

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Jun 23, 2008
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This is the first Yahtzee review I've gotten a good chuckle out of for quite some time. Good stuff.
 

alf1985

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Oct 7, 2008
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Yeah, the game sucked. But look on the bright side. If all the games that came out were good, Yahtzee wouldn't have us pissing our selves for laughing so hard. So thanks George Lucas, for your horrible game on the wii.