True, I guess.Yash post=6.73484.804472 said:Either that or they only have a Wii.yourkie1921 post=6.73484.803148 said:That's only because the first impression when you see it is pretty much the same as yahtzee's
Well I for one think it would be a possibility but I have found several moments in the game where it just is impossible to hide without having several of them circlying around both sides of your cover, or many of them just jump out of the way of the explosive cylinders and stuff, so you gotta keep at it until you kill them.Nohra post=6.73484.803513 said:Someone actually mentioned to me that they'd heard (total rumor mill, amirite?) that they actually had to dumb down the AI in TFU, it was too good at eradicating the player. After a few of the chains of laem I've run into, I'd have to say that I can't say no to that being a possibility.
The control scheme in the 360 is fine, and I actually enjoy it a lot. I now have almost no trouble at locking on to a target and I can easily perform my force combos with variation and effectiveness. In the PS3 however, the control scheme is a little tiresome and for some reason I kept pressing force dash instead of block but whatever, it isn't as comfortable as it is in most games.I have to say, even though I've only played the 360 version, the controls just feel perfect. Grip is right trigger, which really makes sense considering how much you use the damn thing, and having two sticks to control direction and elevation makes it so much easier to control. Given that the shoulders are triggers, that makes it a lot easier to squeeze down on than say the shoulder buttons of the Dual Shock 3 (which as I recall is identical to the DS2? which has those horribly placed buttons that are a real pain to use frequently). It in all honesty feels very refined on the XBox, which makes me disappointed Yaht reviewed it on the Wii, since the controls, let alone graphics, aren't going to give a good feel for the ride.
Yeah, graphics shouldn't be a selling point, but I will be damned if DMM isn't gorgeous. And it's shamelessly flaunted at points that make you really appreciate the immersion of it.
He removed the songs for fear of potential copyright issues.Battle Medic post=6.73484.802390 said:I will be counting facepalms from now on.
You picked the wii version.
*facepalm*
In quite a twist, the psp version is very good.
The PS3/360 version is endless fun though. On a completely different note, you are absolutely 100% correct about I-III.
Medichlorieans.
*second facepalm*
Still no wii attachment that increases accuracy.
*third facepalm*
On to another, completely different statement: Why did you stop picking opening\ending songs? I miss them.
oh, okThe Sorrow post=6.73484.804655 said:He removed the songs for fear of potential copyright issues.Battle Medic post=6.73484.802390 said:I will be counting facepalms from now on.
You picked the wii version.
*facepalm*
In quite a twist, the psp version is very good.
The PS3/360 version is endless fun though. On a completely different note, you are absolutely 100% correct about I-III.
Medichlorieans.
*second facepalm*
Still no wii attachment that increases accuracy.
*third facepalm*
On to another, completely different statement: Why did you stop picking opening\ending songs? I miss them.
He should hum them then.Battle Medic post=9.73484.805081 said:oh, okThe Sorrow post=6.73484.804655 said:He removed the songs for fear of potential copyright issues.Battle Medic post=6.73484.802390 said:I will be counting facepalms from now on.
You picked the wii version.
*facepalm*
In quite a twist, the psp version is very good.
The PS3/360 version is endless fun though. On a completely different note, you are absolutely 100% correct about I-III.
Medichlorieans.
*second facepalm*
Still no wii attachment that increases accuracy.
*third facepalm*
On to another, completely different statement: Why did you stop picking opening\ending songs? I miss them.
How does that explain it because please dont tell me you think Spacewolf is from the SW genreS_K post=6.73484.797629 said:A better question is you need to ask? Oh wait your alias is Spacewolf well that partly explains it...Spacewolf post=6.73484.797088 said:why do poeple hate the Prequels the 1st one had a good lightaaber sequnce the second one had a good battle and the 3rd one had both you can just skip the rest, anyone great reveiw glad i bought the PS3 vesion
1.)Depends how weak the door is.static624 post=6.73484.805736 said:good but the fact a small rc car the size of your foot could destroy a door, while a small force blast(whatever its called) can barely open it.
I had a stardestroyer scene on my Wii version, however, I didn't get to do anythingI was only slightly confused by the lack of mention towards the infamous Star destroyer scene, is it not on the Wii version?
To be fair, he says in a previous review that he doesn't mind quick time events when they're used consistently and are a core gameplay element. In The Force Unleashed they don't suddenly spring up on you, as most of the time you initiate them, and you can predict them based on how much health an opponent has left.Littaly post=6.73484.803406 said:Not such a funny review (no rant about QTE?)
You miss the point. The prospect of using "unleashed" force powers was the only selling point of this game. And you can't, which makes it a ripoff.Nohra post=6.73484.801587 said:And that reviewer seemed to be complaining about the fact that the game was balanced instead of letting him kill everything in one hit with any ability. DEAR GOD, A GAME THAT TRIES TO BALANCE OUT SOME OF THE SUPER POWERFUL ATTACKS YOU GET FOR THE SAKE OF MAKING THE GAME SOMEWHAT OF A CHALLENGE?! PAN IT!MrLefty post=6.73484.799924 said:I wouldn't be too optimistic about the Xbox 360 version, since it is also whole host of reasons [http://whengamessuck.wordpress.com/2008/10/09/star-wars-the-force-unleashed-xbox-360/] which make me wonder if the designers ever actually played the game before they shipped it.