Super Hot was fun, and the challenge mode with the katana added something as well, if only to trick me into playing the game twice in a different way. But yeah, the story came off as, idk, pretentious? We get the "twists and turns" before we even know how the universe works, so everything just falls flat before it even begins. By using the computer screen, i.e. the 4th wall as an explicit element in the game design, it immediately loses the ability to use it effectively, and it just comes off as trying too hard.
And as for stardew valley, yes, 60h so far. send help.
I still don't get why these games insist on the mouse like that, though. Terraria did it as well. When your character is a tiny 1x2 sprite on a screen that's at least 32 squares wide, and you can only interact by using the mouse by clicking on objects one square right besides you, then WHY do devs insist on using the mouse? A mouse can access the entire screen! Either make it so the mouse DOES something at range, or just use the right stick to select the 8 adjacent squares to interact. It makes no sense from a gameplay perspective to have a mouse if you need to stand right next to a thing to operate it in the first place.