He didn't say 30 minutes, he said a quarter of an hour or so...meaning 15 minutes. I played this game as well, and it takes about 10-15 minutes to acquire the amount of rupees that you need to buy the information to get the million from the vault at the top floor. I'd be pissed if I was Yatzee, cause half of you think he's stupid enough to try to get the whole 1,000,000 rupees in the wheel. Think about how long that would take if it takes about 5 minutes to get 1500 rupees. It would go on for far longer than he claimed to be in the hampster wheel.TendoAddict said:I normally agree with you fully but there is some points where I really disagree.
For one on the hamster wheel level, I'd hate to say it, but you really kinda flopped the level. Your not really supposed go for the whole million on that thing. I would think most people would get that you are not supposed to go the boring way. A 30 minute time sink in a Nintendo game? I know they've had pretty cheesy gimmicks but I don't think they would go that far. Though I admire your quick way to solve the problem. You really only need 10,100 total to afford the correct route which takes no time at all (not going to say how to do it but it seemed pretty easy to find if you search around). So the whole joke seems kind of empty. (and I feel bad that you waited that long XD)
The other point was the light side dark side part. It only really matters in the plot, the flip town (which was really just a cheap way to reuse th same town), a and the last chapter (kind of). It didn't really affect game play at all (which it has been in other Nintendo games, to the point of vomiting).
Other then that spot on, the platforming was bland and the collect 7 colorful things is getting old.
I think I speak for a lot in of western audiences with western taste that JRPG are horrible.(based on playing ff12). First of all JRPG are notoriously linear. Especially the FF series where you feel like you are only fighting to get to the next cut scene to advance the story. It seems in that such blockbuster cutscenes are expensive and time consuming to produce, so having several cutscenes for several path choices would be commercially prohibitive. This adds game breaking bad linear story telling and repetitive game play.korosora said:... I don't understand.
Why JRPG's? Could you please explain yourself?
I'm actually somewhat outraged by your rather senseless bashing of a genre which provokes more thought than any other.
Disgaea never came out for Nintendo, so that may be the reason. Either that or he doesn't like it, either.Terramax said:He mentioned Earthbound and Paper Mario as the only acceptions, but didn't mention Disgaea: Hour of Darkness ; ;
I agree with you for the most part.LeFuze post=6.50536.356438 said:I think I speak for a lot in of western audiences with western taste that JRPG are horrible.(based on playing ff12). First of all JRPG are notoriously linear. Especially the FF series where you feel like you are only fighting to get to the next cut scene to advance the story. It seems in that such blockbuster cutscenes are expensive and time consuming to produce, so having several cutscenes for several path choices would be commercially prohibitive. This adds game breaking bad linear story telling and repetitive game play.korosora said:... I don't understand.
Why JRPG's? Could you please explain yourself?
I'm actually somewhat outraged by your rather senseless bashing of a genre which provokes more thought than any other.
What you do via combat or dialogue has no semblance on story, so japanese JRPG fail narrative wise regulating you to spectator status rather than player. It like you are watching a Japanese anime series rather than playing......Playing a game, requires playing....
Spectator status wouldn't be so bad if the stories were masterpieces. Well from my experience (FF12) they aren't. Any objective literary judging would say that the stories are really badly written written for the lowest common denominator meaning geeky anime fanboys or dumb teens. Its like shit..
So JRPG are like watching Japanese anime, fiddling with a remote control to get the next cut scene, then eating shit by watching the story unfold.
Assuming by JRPGs you and yahtzee both mean games like Final Fantasy, Super paper mario and.......*looks through pile of games ok I can't find another one but ones that are basically Elder scrolls but from Japan and not Devil May Cry. Jrpg's in general are anime done wrong(and FFXII is a JRPG done wrong ). The stories (and by story I mean character development to. Not just the basic plot.) are nowhere near on par with anime and the fights have so little interactivity and look boring enough where watching an anime fight will be better. Plus animes are free if you're willing to see them in low quality on your CPU. I don't understand.
Why JRPG's? Could you please explain yourself?
I'm actually somewhat outraged by your rather senseless bashing of a genre which provokes more thought than any other.