You know what's a great JRPG without turn-based combat? Star Ocean 2nd Story. If you can survive the extremely chatty hour-long intro chapter (It's not all talk, it involves you wandering around a town at one point and you kill maybe three bad guys including a rapist and a giant mutant ape... rapist), but after that, the game's solid gold. The fights are more in line with an arcade beat 'em up than a standard RPG, although you can pause the real-time action to issue commands, use items, set up spells and such for your other party members while controlling one real time. Four party members at a time plus 20 or so you can collect (not all at once, you have to make subtle choices in between different pairs at times), as well as two main characters you can choose from, and 80 or so different possible endings depending on how your party members got along made this game in particular my absolute favorite RPG since Shadowrun on the genesis and lasted until I first played Deus Ex.
Was the Genesis Shadowrun a western game? I'm not sure what asshole of the world FASA hails from.
I've only played about 20 minutes of the N64 Paper Mario and never owned a Gamecube and don't currently own a Wii (With no plans to since I already have a friend who has one and is planning on getting the new Smash Brothers), so my opinion on today's video is a bit limited.
Was the Genesis Shadowrun a western game? I'm not sure what asshole of the world FASA hails from.
I've only played about 20 minutes of the N64 Paper Mario and never owned a Gamecube and don't currently own a Wii (With no plans to since I already have a friend who has one and is planning on getting the new Smash Brothers), so my opinion on today's video is a bit limited.