Not to counter your argument, but there are sections in the game that show communities doing exactly that. In fact, as I've said, your characters are kind of outlaws, living int he periphery of what is the working society presented in the universe of the game.Merklyn236 said:I thought the BSG quote appropriate, but apparently it did rankle some people. My point was that in many takes on the post-zombie apocalypse setting, like The Last of Us and The Walking Dead for example, human life is treated cheaper than ever - when it has become a resource that shouldn't be wasted. No, I don't want more screwing in these games (but I do understand that my quote might have brought that up). But how about seeing people being devoted to building or creating resources - not just looting and killing. And, yes I know that,having entire game sections devoted towards, say, trying to find ways to cultivate land, plant food, harvest, etc would likely be boring as hell. But at least it would be reflective of people trying to survive as a species. Not just being the last one alive so they could turn out the lights.Azure23 said:Really? Thats the "biggest problem" with a zombie setting? That people aren't screwing enough? You're welcome to your opinion but don't you think that people living on the knife edge with limited rations and little to no certainty of safety would have other things on their minds than repopulating the earth? I mean take The Walking Dead, one of the most popular modern works of zombie fiction; when a major character gets pregnant, they're extremely worried, how are they going to take care of it? Babies need lots of specialized care (baby food, medicine for infants, diapers, etc.) that would be incredibly difficult to get post-apocalypse. Thats not even taking into account the low survivability rate of the caretakers.Merklyn236 said:
Why would human life be more precious in the post apocalypse? When there are limited supplies and lots of mouths to feed people would inevitably turn bandit to ensure their own safety. In such a world where life is short and brutal, why wouldn't people look out for themselves first and foremost? Are these survivors really supposed to concern themselves with the survival or humanity as whole above the survival of themselves and those few who they care about?
I just think it's rather petty to abandon an entire genre for a reason that doesn't even really hold up to scrutiny.
Granted, a lot of the action does present itself through violence, but there is a very clear intention of hinting what other sections of society could be living in relative peace.
I do agree that it does have a nihilistic appeal, and if you have no interest in that this may not be for you. However, I still think that given how it is a very significant game of the current generation, so it wouldn't be a waste of time for you to to give it a try.
Very objectively, although far from perfect, there are things The last of us does undeniably well.