Zero Punctuation: Thief: The Dark Project

Recommended Videos

Mindmaker

New member
May 29, 2010
74
0
0
Well I only played Thief III that far, which was a great game.
The level design wasn't that linear, I had enough freedom for this kind of game.
How did the former two parts make it better? Im curious.
 

XShrike

New member
Sep 11, 2007
78
0
0
Mindmaker said:
The level design wasn't that linear, I had enough freedom for this kind of game.
How did the former two parts make it better? Im curious.
In the first two games the entire level was loaded and active from the start and throughout the mission. In Thief 3 they more often than not had to break the levels up into different areas. This wouldn't have been a problem if the area you left wouldn't be frozen in time and nothing could follow you.

If a guard sees you and either starts to look for you or give chase you could run through a loading door into another part of the level and he would be unable to follow. If you return to this part the guard will continue to do what he was doing before you entered the loading zone. So you make a some guards chase you, run into a different part of the level through a loading zone, and then return to this area through a different loading zone. If you time your first transition correctly, when you return to this area the guard(s) will be chasing you and then searching for you around the first loading zone.

In the first two games the entire level was loaded in with no loading zones at all. If something was chasing you, you had to either get away and hide or kill it. Having no loading zones also meant that the guards could have large patrol areas or routes. You could also setup a big distraction on one end of the map to lure guards from all around to it.

Having loading inside of a level was also a little immersion breaking.
 

Angryranter101

New member
Sep 20, 2010
33
0
0
Sorry, but the more I read, the more it seems like the 9/11 comment went by without a hitch, being a joke and all and showing everyones maturity, but then anyone who says they haven't played the game gets treated like a terrorist.
 

nbohr1more

New member
Dec 5, 2010
1
0
0
New Horizon said:
If you like Thief, we are making a Mod with the Doom 3 Engine called "The Dark Mod". It's a Thief inspired single player 'toolset'...and by toolset I mean that it will allow mappers to build their own Thief styled missions. We will release several demo missions with the mod, and have released two alpha missions already.

http://www.thedarkmod.com
http://modetwo.net/darkmod

Enjoy
The Dark Mod is in the Top 100 for Moddb's MOTY awards. If you are a fan of stealth, please vote (only Doom III mod listed there).

http://www.moddb.com/events/2010-mod-of-the-year-awards/top100
 

Jediron

New member
Dec 21, 2010
1
0
0
Thief II i liked best, aldo Thief 1 comes after II closely. Only reason i didn't enjoy the cave/monster lvl's that much. It doesn't compete whit the atmosphere, you know, of being a Thief in a human world. Aldo i do recognise the issue's whit Thief III, it didn't spoiled my fun; i never used the "transporters" to flee from the guards; the guards went down before that. I have a habit of knocking them down, sneaking up on them. Tricky, some times; but most of the time do-able.

Thnigs like hidden switches, codebreakers, and things like the garagedoors, to find the code; is just what makes Thief strong; i love it. I don't mind walking the same path a few times more; that's quite natural. You do it all the time irl; so why bother now ?
Anyway, you took the long route; you could do it much easier; as is pointed out to you; shade.v2 ;-)
 

yaoinut

New member
Dec 17, 2010
71
0
0
I actually love it when Ben gets passionate about a game. Look, he's human!

Thief is a series I enjoyed but struggled with. My knowledge of PC gaming really remained when Sim games so it was a heck of a learning curve going from that to stealth. Still, I enjoyed the characters and found it to be an interesting use of first person. A very memorable gaming experience.
 

kyomi7502

New member
Jul 29, 2013
15
0
0
NALI HEALING FRUIT :D (for those of you lost, 0:56)

I'm probably crazy in that I loved getting the seeds and then just watching the plant grow.
The longer you let it grow, the more health you'd get.

Sorry.. awesome nostalgia bit.. Unreal was great.. I wonder why Yahtzee never reviewed the Unreal games.
The graphics (for the time), the atmosphere and especially the music were all great.