Hello Yahtzee,
I'm also one of the people who registered here to say how cool your animated reviews are. I love them - my personal favourites being Psychonauts and The Darkness. However, I'm also one of the people who feel you are a bit off when it comes to what you have said about Tomb Raider: Anniversary. Sorry for handing out critique on my first post, but this animation somehow doesn't feel as deep as your previous ones. It's still full of venom, so no complaints there
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First off, shame on you for not living up to your solemn vow
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Second, I have no idea why you'd say jumping is off. Compared to the original, doing jumps and the like is a complete walk in the park. Even if you're off a bit, you can still "rescue" Lara by tapping some button, which stays on for a generous amount of time, long enough to start tapping unless you're in some sort of coma. (personally, I'd actually want the old Tomb Raider system back because as it's now the game has become far too easy, if only for the cheap checkpoint system which is prone to abuse, much like the Vita Chambers in Bioshock)
The weapons fire tapping is annoying, but then again combat is so ridiculously easy and much of a forgotten feature in Tomb Raider: Anniversary (controlled Parkour before anything!) that it doesn't matter anyway.
Finally, you started out great with a little history on how Tomb Raider started, how Core was changed into Crystal Dynamics, but then you jump right past Legend into Anniversary. Which is a bit of a pity, because it would have been a nice transition to Anniversary, where you can already see the first signs of Crystal Dynamic's changes, which forego exploration and an interesting main character in favour of linearity and ease of play. Oh well, not a biggie.
For the rest, keep it up, your animations are something many appreciate and look forward to. Kudos!