No it isn't.dakkster said:I'm sorry, but I just can't take anyone who calls Infinite's story/writing "excellent" seriously. Watch smudboy's videos. When you later realize that you can't refute his points, ask yourself why you still hold the game's story/writing in such high regard. That's all I'm going to say.
Just play whichever of the first two games you felt had better game play and then make up a story involving Dorothy and yourself travelling through time and parallel dimensions filled with progressively crazier versions of La Raza and the Tea Party. Include a few plot holes, close your eyes during any minigames or really any non shooty bits and only use two guns and one plasmid.Johnny Novgorod said:I own BioShock Infinite and STILL haven't played it dammit. What's wrong with me? For once in my life I buy a game on the same year it's released and it turns out to be GOTY material and I haven't even played it yet.
In his defense, "truth is stranger than fiction" is a cliché because of the concept of logical consistency. Stories have to make more sense than real world events or you lose people.Aardvaarkman said:Apart from "show, don't tell," that's a recipe for some really boring writing. I don't know if you've ever happened to spend time around humans, but they often don't act logically or consistently. It sounds like your rules are for writing robots.
In any case, good writing doesn't usually happen by following a set of rules.
Or it's a fun, not completely mindless romp from beginning to end with spectacular art design and a satisfying twist at the end.Piecewise said:But...bioshock infinite is a terrible half finished mess of generic shooting, shit characters and more plot holes then a novel made of Swiss Cheese. It eschews all the good parts of the first game for bland call of duty shooting, copy pasted plasmids and even less challenge. Not to mention every single e3 preview they had was full of lies and broken promises. Seriously, go look at those previews and then think back to the game you played. It is a profound disappointment.
I was shocked too, especially because he gave such praise to Luigi's Mansion 2 and FarCry 3: Blood Dragon. He even gave more praise to Remember Me than he did The Last of Us and Tomb Raider.C14N said:I was most surprised that The Last of Us and Tomb Raider were moved up to top 7 of the year. I thought he really disliked both of those.
That guy? The guy whose ME3 video I got one minute into because he was nitpicking every last little deatail about stuff I was really not important and was rather obnoxious about it? I guy I find to be rather annoying and tend to not agree with. Yeah I don't think I'd agree with him. Also, something you should know, even the best of games have plot holes, but I still love games with plot holes, because I find them to be little more than a speed bump on an exciting ride and plenty of people feel that way. They bug you and make you not like the game? Fair enough, but stop acting like your opinion is fact, it isn't. Also, explain your points yourself, don't tell people to go watch a 40 minute video of someone else's pointsdakkster said:I'm sorry, but I just can't take anyone who calls Infinite's story/writing "excellent" seriously. Watch smudboy's videos. When you later realize that you can't refute his points, ask yourself why you still hold the game's story/writing in such high regard. That's all I'm going to say.
I am quite familiar with the various 'plot twists' of Bioshock Infinite.bobleponge said:If you had actually played that game, you'd know that the "liberal white racists" turn into the primary bad guys about half way through the game.
This guy knows what's up. Though I'd say it wobbles more than a little at the half mark, and then completely implodes on itself in the finale.Do4600 said:You know, Infinite is a great game, it's visually impressive, it has a very engaging atmosphere, the combat is at least satisfying when you don't play it on hard difficulty, the sound design is top notch, the characters are more or less well written and they interact well, but, it would have been a better game if they had given certain things more work and more depth.
The biggest deficiency I see in Infinite is that the story begins to wobble a little in the middle and that gets amplified towards the end.
I really wanted them to use:"There's always a lighthouse. There's always a man. There's always a city."
There's always elements that create stories in video games, every choice in video games is always preprogrammed, every ending is scripted and people named Ken Levine make video games about lighthouses and cities and the men who destroy them. Yes, games that are named "Bioshock:" have these elements. What does that mean? Does it even matter they all have those same elements in common or that they are connected by portals?
"There's always a Jeep with rocket launchers, a British guy, an American, a Russian and some Europeon city" Call of Duty 1&2
"There's always a safe-house, four people and zombies" Left 4 Dead 1&2
It was a direct sequel that didn't reveal it was a direct sequel until the end, is that worthwhile? It was certainly a twist, but was it just a twist for twist's sake? What was accomplished? It's like watching Halloween 3 and then finding out the villain was Michael Meyers, somehow, again, in the last two minutes, you spend the whole movie building up to this one point and the explanation is a twist that throws away everything else.
This extends into the reasoning of: "Why are there plasmids in Columbia?"(Besides the fact that plasmids are a central mechanic of Bioshock games and they couldn't really do one without them) The whole game centers around this twist, it depends on the first Bioshock but what does Bioshock have to do with the central story of Booker and Comstock and Elizabeth? How does Bioshock enhance that story-line besides attempting to blow your mind because they could? They could have just left that whole part out.the tears better than they did. What they used them for was more or less just a mario style power up block. You have the option of getting life, salts, a wall hook or a weapon most of the time. You can tear holes....in the UNIVERSE, the WHOLE thing! In TIME to get plasmids and pop songs! Why not a tyrannosaurus rex? Why no vacuum of space, why not even a tear that turns the floor into what you would see underneath a 747 while it's in flight, why not open a tear to a navel battle from the 1700s and let mortar and cannon fire destroy the whole room; why not even just open that portal to Paris and get that car to run somebody over, They had so many opportunities to use it creatively, so many, so many fights in so many places! They use it once at the end to give you a twist. That's it, it's such a HUGE waste of a mechanic. I would say criminally underused.
Pfft, that implies that Infinite actually takes a stance on any of the presented issues.Malisteen said:FPS shamelessly pandering to the sensibilities and bloated savior complexes of conservative white racists: worst game of the year.
FPS shamelessly pandering to the sensibilities and bloated savior complexes of liberal white racists: best game of the year.
EA's not the only force in gaming studiously avoiding the fearful clutches of of self awareness, eh? Otherwise, great yearly recap vid from Yahtzee, as usual.
Anyone from Sudan or further North in Africa is white, anyone from the Mid East is white, and anyone to the West or South of Afghanistan is white.Malisteen said:FPS shamelessly pandering to the sensibilities and bloated savior complexes of conservative white racists: worst game of the year.
FPS shamelessly pandering to the sensibilities and bloated savior complexes of liberal white racists: best game of the year.
EA's not the only force in gaming studiously avoiding the fearful clutches of of self awareness, eh? Otherwise, great yearly recap vid from Yahtzee, as usual.