http://www.escapistmagazine.com/videos/view/zero-punctuation/5998-Quantum-Conundrumrayen020 said:When did he do a review of steel battalion?
Because it's unnecessary, time consuming, money consuming, and stupidly difficult to implement. Do you want a videogame story with carefully put together pacing, structure, and coherent arcs, or do you want one which lets you nihilistically drive a probably shitty story on your own? It's unrealistic to expect both, no game has ever pulled it off and from a business standpoint it's unlikely to be funded in a manner more extreme than Mass Effect. It's one or the other, and the ability to make meaningful choices doesn't trump enjoying a good story just because choice is integrated into the method of delivery in videogames.JoaoJatoba said:I know that, but why can't we have both? There space for both kind of decisions: decisions that changes the path we take, and decisions about other characters that develop relations.shintakie10 said:The second line is the important part. The game isn't about point A to point B, its what happens between point A and point B. The interactions between the characters, how they see you, and how you see your own character are what the game is about.JoaoJatoba said:I'm playing The Walking Dead, and don't get me wrong, the character developing and story are great, but I feel cheated: the game promises me that the game changes to fit my gameplay and that the my choices change the story, and both just don't happen.
My choice seems only to change the relations between the characters and the gameplay just don't seem to change at all.
What I expected was that my choices would change completely the story, but I'm bound to a linear path, at least on the big picture. Sure, the choices can change the characters relations, but it's not up to the promised features.
Bottom line: great game, unfulfilled promises.
It seemed to have gone over a lot of peoples heads if the amount of people who use that argument are any indication.
For example, early in the first episode you can choose to stay in one location or to leave. Whatever the choice we end up in the same place...
'At least Amy was playable' pffff yeah right.gardian06 said:why is Steel Battalion number 3 in the worst list. at least Amy was playable, and didn't make you want a refund for the Kinnect and the game in one go.
I don't see how having multiple storylines in a episodic game that can get enough funds solely by the name in the cover a impossible task. Look at Katawa Shoujo.Astro said:Because it's unnecessary, time consuming, money consuming, and stupidly difficult to implement. Do you want a videogame story with carefully put together pacing, structure, and coherent arcs, or do you want one which lets you nihilistically drive a probably shitty story on your own?
Well, that one at least tried, the actual gameplay of the singleplayer is as linear and Michael Bay-ish as it can be but the multiple endings and choices are actually kind of cool. The story could have been a lot better though if it wasnt so over the top (it gets really retarded at points). The choices are like the ones on Witcher 2, you know what you are choosing but you have no idea how it will change the outcome later on.josh4president said:Genuinely surprised Black Ops 2 didn't make his 'Worst' list for how much vitriol he spewed about it.
Actually, I'd say it's more of a stealth-em-up than a shooter. Sure, there are boomsticks aplenty, but I spent most of the game hiding in the brush waiting for an enemy to wander too close so I could jump out, stab him, pull the pin on the grenade in his belt, and throw his body into a group of his friends.Xman490 said:Even Far Cry 3, as good as I might guess it is from the opinions of a banana and other fruity folk, makes me shudder at the thought of signing in to Ubisoft's DRM BS every time I want to play. And it's an open-world shooter (like Just Cause 2) with plenty of guns (fullfilled by Valve games and Killing Floor).
Well for both of you here...WaitWHAT said:Yahtzee said he'd done 365 early morning farts when 2012 clearly had 366 days!
brazuca said:Correct 366, 2012 had 366
I had no idea what that was, so I looked it up, and from what I can see the resources going into this aren't anywhere close to something like The Walking Dead. However, the point isn't that it may be possible or not, it's that it's not viable from a business standpoint and near pointless from a consumer standpoint. Making meaningful choices isn't necessary to satisfy with a good story in 99% of the cases, but the ability to make meaningful choices almost always makes any story drastically less good. Not only that but most people are only going to see one outcome of the choices presented to you, so instead of making five-hundred different mediocre stories, it makes more sense to make one good one.JoaoJatoba said:I don't see how having multiple storylines in a episodic game that can get enough funds solely by the name in the cover a impossible task. Look at Katawa Shoujo.Astro said:Because it's unnecessary, time consuming, money consuming, and stupidly difficult to implement. Do you want a videogame story with carefully put together pacing, structure, and coherent arcs, or do you want one which lets you nihilistically drive a probably shitty story on your own?
We could just be honest with our feelings, which means all hype surrounding Spec Ops would be earned fair and square. This is all about opinion after all. It doesn't make mathematical sense to put a game in the #1 spot that only really had its story going for it, but in reality many were experiencing a gaming milestone that impressed them more than the across-the-board-more-competent competition. Just goes to show little numerical scores actually reflect the value of a piece of entertainment.KDR_11k said:I'm kinda wary of heaping too much praise on Spec Ops because I fear we may end up overhyping it. It is good and apparently they went to an insane level of detail with it (e.g. the degrading state of the title screen that most people wouldn't even see) but it seems like the whole internet is buzzing with praise for it and if you pile all of that up you could end up with unreachable expectations. Though I do think that some people are being overly critical with the central scene of Spec Ops, yes it's a trick but like a magician's tricks it works on most people and I'd guess that the majority who tried to break that scene did so because they've had the outcome spoiled to them.
I wish Steel Battalion hadn't been crap, that could have been so much fun but noooooooo.....
That would be because it came out last year, at least originally.Epyc Wyn said:Kind of disappointed you didn't list Rayman Origins.
Andy Shandy said:Spec Ops, X-Com, The Walking Dead, Dishonored and Far Cry 3 as top 5, not necessarily in that order.
Blops 2 and Doorfighter are pretty much guaranteed to be in the bottom 5, probably Resident Evil 6 as well. Maybe one or a couple of the Summer of Arcade games as well, he didn't seem very impressed with them either.