Zero Punctuation: Top 5 of 2012

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Frission

Until I get thrown out.
May 16, 2011
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Agreed with the list. I think Spec Ops the line is going to become one of those games you have to play for the "cultural aspect".
 

GAunderrated

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Jul 9, 2012
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JoaoJatoba said:
I'm playing The Walking Dead, and don't get me wrong, the character developing and story are great, but I feel cheated: the game promises me that the game changes to fit my gameplay and that the my choices change the story, and both just don't happen.

My choice seems only to change the relations between the characters and the gameplay just don't seem to change at all.

What I expected was that my choices would change completely the story, but I'm bound to a linear path, at least on the big picture. Sure, the choices can change the characters relations, but it's not up to the promised features.

Bottom line: great game, unfulfilled promises.
I felt the same way until episode 4 or 5 when I see majority of my choices come to roost or made me ponder if I sacrificed one specific person would the other have been saved.
 

WanderingFool

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Apr 9, 2009
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Fuck... anyone actually remembered Amy? I forgot about that trash a week after Yahtzee's review of it.
 

JoaoJatoba

Deadman Walking
Dec 31, 2010
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Astro said:
I had no idea what that was, so I looked it up, and from what I can see the resources going into this aren't anywhere close to something like The Walking Dead. However, the point isn't that it may be possible or not, it's that it's not viable from a business standpoint and near pointless from a consumer standpoint. Making meaningful choices isn't necessary to satisfy with a good story in 99% of the cases, but the ability to make meaningful choices almost always makes any story drastically less good. Not only that but most people are only going to see one outcome of the choices presented to you, so instead of making five-hundred different mediocre stories, it makes more sense to make one good one.
Again I call out for Katawa Shoujo, that has multiple storylines, each of them really well written and character-focused.

"most people are only going to see one outcome of the choices presented to you"
I can cite EVERQUEST, which most quest still not viewed by players, but the content is there... It doesn't change what I experienced from the game, but it changes what I can 'get' from the game. What I mean is, if you are fine with one story, good: experience that and move to the next game. But if you like multiple story possibilities, you can always try again with another mindset and see where the story goes.

Imagine someone bought you two-hundred dollars worth of hamburgers. Now, you have twelve different burgers to pick from and they're all just of 'OK' quality because your chef had to make so many and the ingredients he has to work with are of average quality. Would you rather pick one of those burgers to eat, or would you rather someone spend the entire sum of money on making one really good hamburger made from excellent ingredients and a chef who can put all his energy into making this the best kind of burger that he can possibly create?

If you were planning to eat all twelve in the first scenario and really get your moneys worth, it would still just make your eating experience bland and drawn out, or your palate would be spoiled from all the conflicting flavors. STOP ASKING FOR SO MANY HAMBURGERS, JUST EAT ONE. DON'T BE SUCH A PIG.
Yeah, like TellTale has only one guy ("Chef") writing the story... Even so, if YOU can't "eat" a multiple storyline game, don't tell me to do the same.
 

Hitchmeister

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Nov 24, 2009
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People are still complaining about "Escort Quest: The Game?" Did the fact that a game built around the most annoying aspect of any game ever turned out to suck surprise anyone?
 

JoaoJatoba

Deadman Walking
Dec 31, 2010
55
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GAunderrated said:
JoaoJatoba said:
I'm playing The Walking Dead, and don't get me wrong, the character developing and story are great, but I feel cheated: the game promises me that the game changes to fit my gameplay and that the my choices change the story, and both just don't happen.

My choice seems only to change the relations between the characters and the gameplay just don't seem to change at all.

What I expected was that my choices would change completely the story, but I'm bound to a linear path, at least on the big picture. Sure, the choices can change the characters relations, but it's not up to the promised features.

Bottom line: great game, unfulfilled promises.
I felt the same way until episode 4 or 5 when I see majority of my choices come to roost or made me ponder if I sacrificed one specific person would the other have been saved.
I'm still on the middle of episode 3, so let's see what the games presents me from now on.

Nevertheless, my point is, they said that the story and gameplay fits my choices, and I don't see that happening, i.e., whatever choices I make, I'll end up seeing the same major events of the story that you saw on episode 4 and 5. The difference is who is going to be alive and who will like me or not, I'm guessing...

But, with all that, The Walking Dead still a GREAT GAME! =)
 

Steve the Pocket

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Mar 30, 2009
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This is the first time I've laughed at the ... comic? animatic? What do you call a sequence that's not actually animated? ... in the end credits, so there's that.

And the omission of Black Ops 2 wouldn't bug me if it weren't for the implication that it's a better game than BioShock 2, which earned the fifth-worst slot two years ago. Then again, maybe this year was just a bigger year for much worse games. Three games that are either virtually or literally unplayable (speaking of, I'm glad he found an excuse to stick in Steel Battalion; after seeing Jimquisition's countdown, I was disappointed that Yahtzee hadn't played it and wouldn't be able to bash it, forgetting he'd touched on it in the Quantum Conundrum review) tends to do that.

Either way, I've come to realize that Yahtzee's bashing of a game in its review isn't necessarily going to reflect his overall opinion. It's like Todd in the Shadows said about his own pop song review series: He reviews material based on how much comedy material he can wring out of it, but he puts it on a countdown based on how much he really hates it.
 

Astro

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Feb 15, 2012
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A two-dimensional 'game' with pictures of anime constituting for visuals and no voice-acting managed to successfully have multiple storylines. OK. This doesn't mean it's a good idea for other games. Or more accurately, visual novels with a lot of character interaction and not a lot of plot.

But most people won't try to get every little bit of content out of a game, which was a main aspect of my point. If you're a publisher, you're paying far more money for lower quality content that most people won't even see.

There are multiple writers who all have to be paid and their stories have to mesh seamlessly. If you have the cash to front this kind of project, the main problem still lies in the choices making the story worse than it would otherwise be. Commander Shepard isn't a shitty character because BioWare wanted him to be, he's a shitty character because his dialogue needs to be boring enough to allow for every kind of choice the player might make, and it STILL doesn't fully accomplish that.

My point was never that I can't handle branching stories, or in an ideal world I wouldn't like one. My point is that I know better than to expect it because it's unrealistic, and you should too. You're either going to get a Commander Shepard which stumbles on your vision but ultimately misses the point, or you're going to get a Silent Hill 2 with the 'In Water' ending.

Or a low-budget visual novel with a very narrow scope, of course.
 
Sep 14, 2009
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JoaoJatoba said:
GAunderrated said:
JoaoJatoba said:
I'm playing The Walking Dead, and don't get me wrong, the character developing and story are great, but I feel cheated: the game promises me that the game changes to fit my gameplay and that the my choices change the story, and both just don't happen.

My choice seems only to change the relations between the characters and the gameplay just don't seem to change at all.

What I expected was that my choices would change completely the story, but I'm bound to a linear path, at least on the big picture. Sure, the choices can change the characters relations, but it's not up to the promised features.

Bottom line: great game, unfulfilled promises.
I felt the same way until episode 4 or 5 when I see majority of my choices come to roost or made me ponder if I sacrificed one specific person would the other have been saved.
I'm still on the middle of episode 3, so let's see what the games presents me from now on.

Nevertheless, my point is, they said that the story and gameplay fits my choices, and I don't see that happening, i.e., whatever choices I make, I'll end up seeing the same major events of the story that you saw on episode 4 and 5. The difference is who is going to be alive and who will like me or not, I'm guessing...

But, with all that, The Walking Dead still a GREAT GAME! =)
yeah without spoiling anything, you hit it right on the nose, while your interactions with certain characters change, major decisions still come to a chokepoint tons of times throughout the game, so essentially you are railroaded into most of them. I constantly wondered
if I could have better prepared the drug store so I could've saved both people, rather than just one, OR if i didn't make any preperations at all, then neither one of them could've been saved, etc...

more or less, i was expecting more story manipulation, but it was still an amazing game/season.
 

Danny91

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May 30, 2011
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Sylveria said:
aba1 said:
What is up with all the hate for playstation all stars I am loving the game it is great it also plays similar to smash bros but is definitely its own beast.
It came across, to me anyway, as more of a hate for what the game represents - Sony desperately trying to copy Nintendo... again. Cause it worked out so well when they threw their hat in to the motion control basket... 5 years after everyone stopped caring about motion controls.

Personally, I would have gotten the game for my Vita if they weren't giving me a big middle finger by putting Eurotrash Dante in it - A character from a game that isn't even out yet and is widely hated by anyone that actually gives a shit about the series - and making Kat from Gravity Rush - The only good original IP on their new handheld - DLC.
Free DLC, if it makes you change your mind at all
 

IronMit

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Jul 24, 2012
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This makes up for escapist crowning Mass effect 3 as game of the year.

The only reason I am on this site is because of Yahtzee/ zero punctuation.

I will be playing spec ops the line and walking dead now.

I agree with Dishonored just about making it into the list. Lots of average games this year so a good game like dishonoured can edge it. Impressive for a new IP, a sequel can iron out a lot of the issues and balancing. Not sure what they are going to do with the story though
 

inkheart_artist

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Jan 22, 2009
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Am I the only one who's disappointed that Yahtzee's never gotten around to Journey? Whether he liked it or not, it is a pretty important entry to the games as art narrative and, as I've come to know him as someone who actually cares about that, it seems like a tremendous shame that he has nothing to say about it.
 

GAunderrated

New member
Jul 9, 2012
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JoaoJatoba said:
GAunderrated said:
JoaoJatoba said:
I'm playing The Walking Dead, and don't get me wrong, the character developing and story are great, but I feel cheated: the game promises me that the game changes to fit my gameplay and that the my choices change the story, and both just don't happen.

My choice seems only to change the relations between the characters and the gameplay just don't seem to change at all.

What I expected was that my choices would change completely the story, but I'm bound to a linear path, at least on the big picture. Sure, the choices can change the characters relations, but it's not up to the promised features.

Bottom line: great game, unfulfilled promises.
I felt the same way until episode 4 or 5 when I see majority of my choices come to roost or made me ponder if I sacrificed one specific person would the other have been saved.
I'm still on the middle of episode 3, so let's see what the games presents me from now on.

Nevertheless, my point is, they said that the story and gameplay fits my choices, and I don't see that happening, i.e., whatever choices I make, I'll end up seeing the same major events of the story that you saw on episode 4 and 5. The difference is who is going to be alive and who will like me or not, I'm guessing...

But, with all that, The Walking Dead still a GREAT GAME! =)
Yes on that point you are correct you will see the same major events. But honestly I am glad they didn't do the whole cliche multiple ending crap because we would have a never ending debate about the "good" and "evil" ending and that would just undermine the whole narrative IMO.

I am replaying the entire story a second time and I want to see if my choices will have any real effect on one character I believe I killed by letting another live.

Also there is one major choice you make in chapter 2 that is completely hidden until you get to chapter 5 and THAT choice I am wondering how drastically it will change the game. I'm trying not to spoil it for you unless you do not care. Otherwise I can't really comment on it until I finish my second playthrough.

But yeah amazing game.
 

StriderShinryu

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Dec 8, 2009
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Solid lists overall. Though I'm still not totally sold on Spec Ops given that it's innovative storyline and approach is by most accounts housed in a shell of meh gameplay. Then again, that sort of seems to be the trend for some of the most lauded titles for this year in general.

Sylveria said:
Caffeine_Bombed said:
amiran123 said:
If the Walking Dead or Journey isn't game of the year i'll be pissed.
In general? Or was there a specific list you were thinking of?
Cuz The Escapist already did theirs and it was bloody Mass Effect...
Of course it was.. you saw how much advertising ME3 had here and how fervently most of The Escapist contributors were to defend EA and condemn the consumer outcry.
Yeah! Except that niggling little detail where ME3 being GOTY was selected here by reader/user vote as opposed to staff vote.
 

JoaoJatoba

Deadman Walking
Dec 31, 2010
55
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GAunderrated said:
Also there is one major choice you make in chapter 2 that is completely hidden until you get to chapter 5 and THAT choice I am wondering how drastically it will change the game. I'm trying not to spoil it for you unless you do not care. Otherwise I can't really comment on it until I finish my second playthrough.

But yeah amazing game.
DON'T spoil it! I'm loving the game so far. =)

GAunderrated said:
Yes on that point you are correct you will see the same major events. But honestly I am glad they didn't do the whole cliche multiple ending crap because we would have a never ending debate about the "good" and "evil" ending and that would just undermine the whole narrative IMO.
By multiple storylines I don't mean different endings to a sole storyline that branches out in the last chapter (like Silent Hill series), but actually completely different stories... I know it's a tough job, but I saw a great opportunity missed with TWD, that's all.
 

Gearhead mk2

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Aug 1, 2011
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I had a feeling Number One would be Number One, and DAMN did it deserve it. PEOPLE, GO OUT AND BUY IT RIGHT FUCKING NOW!
 

inkheart_artist

New member
Jan 22, 2009
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gridsleep said:
Couple of sequels in there. Yeh, all right. Do you think your job would be both easier and more rewarding, oh, and more meaningful, if you just did not review sequels? No 2s or 3s or 4s, just original titles and to hell with the rest? Or would that leave you with too few games to review for an entire year?
I don't think you could adequately cover gaming without including sequels. It's not like movies where, most of the time, everything that has to be said is said in the first one. If you skip sequels, you miss Silent Hill 2, Street Fighter 2, Red Dead Redemption, Silent Hill 4, and System Shock 2 to name a few. You would be missing a very large piece of the picture if you skipped those. Sequalitis is miserable where it doesn't belong and a lot of games make sequels for the sake of milking a franchise but in this medium sequels can make for some truly great experiences.
 

Remus

Reprogrammed Spambot
Nov 24, 2012
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Spunkgargleweewee makes me gassy too. I think it might be the gunoil aftertaste.
 

The Youth Counselor

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Sep 20, 2008
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I have 4/5 of Yahtzee's Top 5 on my Top 5.

My list:

My top 5:

1. Far Cry 3
2. The Walking Dead
3. Dishonored
4. X-Com: Enemy Unknown
5. Chivalry

I enjoyed Spec Ops: The Line very much, but I don't find it too replayable, and only played it after having the story spoiled. (That was the whole reason I played it.) I suppose it would have been more special if I tried it completely unaware of what was to come. It still makes my honorable mention list along with Black Mesa, Journey, The Unfinished Swan, Sleeping Dogs, Magicka, Little Inferno, Dear Esther, and The Darkness 2.