I felt the same way until episode 4 or 5 when I see majority of my choices come to roost or made me ponder if I sacrificed one specific person would the other have been saved.JoaoJatoba said:I'm playing The Walking Dead, and don't get me wrong, the character developing and story are great, but I feel cheated: the game promises me that the game changes to fit my gameplay and that the my choices change the story, and both just don't happen.
My choice seems only to change the relations between the characters and the gameplay just don't seem to change at all.
What I expected was that my choices would change completely the story, but I'm bound to a linear path, at least on the big picture. Sure, the choices can change the characters relations, but it's not up to the promised features.
Bottom line: great game, unfulfilled promises.
Again I call out for Katawa Shoujo, that has multiple storylines, each of them really well written and character-focused.Astro said:I had no idea what that was, so I looked it up, and from what I can see the resources going into this aren't anywhere close to something like The Walking Dead. However, the point isn't that it may be possible or not, it's that it's not viable from a business standpoint and near pointless from a consumer standpoint. Making meaningful choices isn't necessary to satisfy with a good story in 99% of the cases, but the ability to make meaningful choices almost always makes any story drastically less good. Not only that but most people are only going to see one outcome of the choices presented to you, so instead of making five-hundred different mediocre stories, it makes more sense to make one good one.
I can cite EVERQUEST, which most quest still not viewed by players, but the content is there... It doesn't change what I experienced from the game, but it changes what I can 'get' from the game. What I mean is, if you are fine with one story, good: experience that and move to the next game. But if you like multiple story possibilities, you can always try again with another mindset and see where the story goes."most people are only going to see one outcome of the choices presented to you"
Yeah, like TellTale has only one guy ("Chef") writing the story... Even so, if YOU can't "eat" a multiple storyline game, don't tell me to do the same.Imagine someone bought you two-hundred dollars worth of hamburgers. Now, you have twelve different burgers to pick from and they're all just of 'OK' quality because your chef had to make so many and the ingredients he has to work with are of average quality. Would you rather pick one of those burgers to eat, or would you rather someone spend the entire sum of money on making one really good hamburger made from excellent ingredients and a chef who can put all his energy into making this the best kind of burger that he can possibly create?
If you were planning to eat all twelve in the first scenario and really get your moneys worth, it would still just make your eating experience bland and drawn out, or your palate would be spoiled from all the conflicting flavors. STOP ASKING FOR SO MANY HAMBURGERS, JUST EAT ONE. DON'T BE SUCH A PIG.
I'm still on the middle of episode 3, so let's see what the games presents me from now on.GAunderrated said:I felt the same way until episode 4 or 5 when I see majority of my choices come to roost or made me ponder if I sacrificed one specific person would the other have been saved.JoaoJatoba said:I'm playing The Walking Dead, and don't get me wrong, the character developing and story are great, but I feel cheated: the game promises me that the game changes to fit my gameplay and that the my choices change the story, and both just don't happen.
My choice seems only to change the relations between the characters and the gameplay just don't seem to change at all.
What I expected was that my choices would change completely the story, but I'm bound to a linear path, at least on the big picture. Sure, the choices can change the characters relations, but it's not up to the promised features.
Bottom line: great game, unfulfilled promises.
yeah without spoiling anything, you hit it right on the nose, while your interactions with certain characters change, major decisions still come to a chokepoint tons of times throughout the game, so essentially you are railroaded into most of them. I constantly wonderedJoaoJatoba said:I'm still on the middle of episode 3, so let's see what the games presents me from now on.GAunderrated said:I felt the same way until episode 4 or 5 when I see majority of my choices come to roost or made me ponder if I sacrificed one specific person would the other have been saved.JoaoJatoba said:I'm playing The Walking Dead, and don't get me wrong, the character developing and story are great, but I feel cheated: the game promises me that the game changes to fit my gameplay and that the my choices change the story, and both just don't happen.
My choice seems only to change the relations between the characters and the gameplay just don't seem to change at all.
What I expected was that my choices would change completely the story, but I'm bound to a linear path, at least on the big picture. Sure, the choices can change the characters relations, but it's not up to the promised features.
Bottom line: great game, unfulfilled promises.
Nevertheless, my point is, they said that the story and gameplay fits my choices, and I don't see that happening, i.e., whatever choices I make, I'll end up seeing the same major events of the story that you saw on episode 4 and 5. The difference is who is going to be alive and who will like me or not, I'm guessing...
But, with all that, The Walking Dead still a GREAT GAME! =)
Free DLC, if it makes you change your mind at allSylveria said:It came across, to me anyway, as more of a hate for what the game represents - Sony desperately trying to copy Nintendo... again. Cause it worked out so well when they threw their hat in to the motion control basket... 5 years after everyone stopped caring about motion controls.aba1 said:What is up with all the hate for playstation all stars I am loving the game it is great it also plays similar to smash bros but is definitely its own beast.
Personally, I would have gotten the game for my Vita if they weren't giving me a big middle finger by putting Eurotrash Dante in it - A character from a game that isn't even out yet and is widely hated by anyone that actually gives a shit about the series - and making Kat from Gravity Rush - The only good original IP on their new handheld - DLC.
Yes on that point you are correct you will see the same major events. But honestly I am glad they didn't do the whole cliche multiple ending crap because we would have a never ending debate about the "good" and "evil" ending and that would just undermine the whole narrative IMO.JoaoJatoba said:I'm still on the middle of episode 3, so let's see what the games presents me from now on.GAunderrated said:I felt the same way until episode 4 or 5 when I see majority of my choices come to roost or made me ponder if I sacrificed one specific person would the other have been saved.JoaoJatoba said:I'm playing The Walking Dead, and don't get me wrong, the character developing and story are great, but I feel cheated: the game promises me that the game changes to fit my gameplay and that the my choices change the story, and both just don't happen.
My choice seems only to change the relations between the characters and the gameplay just don't seem to change at all.
What I expected was that my choices would change completely the story, but I'm bound to a linear path, at least on the big picture. Sure, the choices can change the characters relations, but it's not up to the promised features.
Bottom line: great game, unfulfilled promises.
Nevertheless, my point is, they said that the story and gameplay fits my choices, and I don't see that happening, i.e., whatever choices I make, I'll end up seeing the same major events of the story that you saw on episode 4 and 5. The difference is who is going to be alive and who will like me or not, I'm guessing...
But, with all that, The Walking Dead still a GREAT GAME! =)
Yeah! Except that niggling little detail where ME3 being GOTY was selected here by reader/user vote as opposed to staff vote.Sylveria said:Of course it was.. you saw how much advertising ME3 had here and how fervently most of The Escapist contributors were to defend EA and condemn the consumer outcry.Caffeine_Bombed said:In general? Or was there a specific list you were thinking of?amiran123 said:If the Walking Dead or Journey isn't game of the year i'll be pissed.
Cuz The Escapist already did theirs and it was bloody Mass Effect...
DON'T spoil it! I'm loving the game so far. =)GAunderrated said:Also there is one major choice you make in chapter 2 that is completely hidden until you get to chapter 5 and THAT choice I am wondering how drastically it will change the game. I'm trying not to spoil it for you unless you do not care. Otherwise I can't really comment on it until I finish my second playthrough.
But yeah amazing game.
By multiple storylines I don't mean different endings to a sole storyline that branches out in the last chapter (like Silent Hill series), but actually completely different stories... I know it's a tough job, but I saw a great opportunity missed with TWD, that's all.GAunderrated said:Yes on that point you are correct you will see the same major events. But honestly I am glad they didn't do the whole cliche multiple ending crap because we would have a never ending debate about the "good" and "evil" ending and that would just undermine the whole narrative IMO.
I don't think you could adequately cover gaming without including sequels. It's not like movies where, most of the time, everything that has to be said is said in the first one. If you skip sequels, you miss Silent Hill 2, Street Fighter 2, Red Dead Redemption, Silent Hill 4, and System Shock 2 to name a few. You would be missing a very large piece of the picture if you skipped those. Sequalitis is miserable where it doesn't belong and a lot of games make sequels for the sake of milking a franchise but in this medium sequels can make for some truly great experiences.gridsleep said:Couple of sequels in there. Yeh, all right. Do you think your job would be both easier and more rewarding, oh, and more meaningful, if you just did not review sequels? No 2s or 3s or 4s, just original titles and to hell with the rest? Or would that leave you with too few games to review for an entire year?